Changes in OpenGLGame.vcxproj [4813066:4d52702] in opengl-game
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OpenGLGame.vcxproj
r4813066 r4d52702 1 1 <?xml version="1.0" encoding="utf-8"?> 2 <Project DefaultTargets="Build" ToolsVersion="1 5.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">2 <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 3 <ItemGroup Label="ProjectConfigurations"> 4 4 <ProjectConfiguration Include="Debug|Win32"> … … 22 22 <ProjectGuid>{592F30FE-3B41-4EE6-A544-23F924C8A1C0}</ProjectGuid> 23 23 <Keyword>Win32Proj</Keyword> 24 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>25 24 </PropertyGroup> 26 25 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> … … 28 27 <ConfigurationType>Application</ConfigurationType> 29 28 <UseDebugLibraries>true</UseDebugLibraries> 30 <PlatformToolset>v14 1</PlatformToolset>29 <PlatformToolset>v140</PlatformToolset> 31 30 </PropertyGroup> 32 31 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 33 32 <ConfigurationType>Application</ConfigurationType> 34 33 <UseDebugLibraries>false</UseDebugLibraries> 35 <PlatformToolset>v14 1</PlatformToolset>34 <PlatformToolset>v140</PlatformToolset> 36 35 </PropertyGroup> 37 36 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> 38 37 <ConfigurationType>Application</ConfigurationType> 39 38 <UseDebugLibraries>true</UseDebugLibraries> 40 <PlatformToolset>v14 1</PlatformToolset>39 <PlatformToolset>v140</PlatformToolset> 41 40 </PropertyGroup> 42 41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> 43 42 <ConfigurationType>Application</ConfigurationType> 44 43 <UseDebugLibraries>false</UseDebugLibraries> 45 <PlatformToolset>v14 1</PlatformToolset>44 <PlatformToolset>v140</PlatformToolset> 46 45 </PropertyGroup> 47 46 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> … … 65 64 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 66 65 <LinkIncremental>true</LinkIncremental> 67 <IncludePath> C:\Users\dportnoy\Desktop\opengl-game\include;D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>68 <LibraryPath> C:\Users\dportnoy\Desktop\opengl-game\lib;D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>66 <IncludePath>D:\Visual Studio Projects\include;$(IncludePath)</IncludePath> 67 <LibraryPath>D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath> 69 68 </PropertyGroup> 70 69 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> … … 73 72 <LibraryPath>D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath> 74 73 </PropertyGroup> 75 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">76 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath>77 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath>78 </PropertyGroup>79 74 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 80 75 <ClCompile> 81 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE; GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>76 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> 82 77 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> 83 78 <WarningLevel>Level3</WarningLevel> … … 113 108 </Link> 114 109 </ItemDefinitionGroup> 115 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">116 <Link>117 <AdditionalDependencies>118 </AdditionalDependencies>119 </Link>120 </ItemDefinitionGroup>121 110 <ItemGroup> 122 <ClCompile Include="common\controls-new.cpp" /> 123 <ClCompile Include="common\shader.cpp" /> 124 <ClCompile Include="mygame.cpp" /> 111 <ClCompile Include="game.cpp" /> 125 112 </ItemGroup> 126 113 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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