Changeset 52f778b in java-rpg-server for ProcessingThread.java


Ignore:
Timestamp:
Jun 11, 2010, 5:07:30 PM (14 years ago)
Author:
dportnoy <dmp1488@…>
Branches:
master
Parents:
4fbc6ff
Message:

Added necessary text files, better error logging, and allowed the struct file to specify where players spawn upon login.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • ProcessingThread.java

    r4fbc6ff r52f778b  
    3636                target = p.getTarget();
    3737               
    38                 //if((System.currentTimeMillis()-p.getLastMoved())>=10) {
     38                if((System.currentTimeMillis()-p.getLastMoved())>=10) {
    3939                        if(Point.dist(loc, target) <= p.getSpeed())
    4040                                p.setLoc(target);
     
    4747                        p.setLastMoved(System.currentTimeMillis());
    4848                        server.sendAll(MessageType.Movement, p.getName()+" "+p.getLoc().toString());
    49                 //}
     49                }
    5050        }
    5151    }
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