Changeset 567fa88 in opengl-game for vulkan-game.cpp


Ignore:
Timestamp:
Jun 7, 2021, 11:59:27 PM (3 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
feature/imgui-sdl
Children:
c074f81
Parents:
58453c3
Message:

Change createRenderCommands() to support dynamic offsets

File:
1 edited

Legend:

Unmodified
Added
Removed
  • vulkan-game.cpp

    r58453c3 r567fa88  
    17901790   // TODO: Find a more elegant, per-screen solution for this
    17911791   if (currentRenderScreenFn == &VulkanGame::renderGameScreen) {
    1792       modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
    1793       shipPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
    1794       asteroidPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
    1795       laserPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
    1796       explosionPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex);
     1792      modelPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
     1793      shipPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
     1794      asteroidPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
     1795      laserPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
     1796      explosionPipeline.createRenderCommands(commandBuffers[imageIndex], imageIndex, {});
    17971797   }
    17981798
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