Changeset 5936c58 in opengl-game for vulkan-game.cpp


Ignore:
Timestamp:
Aug 16, 2019, 3:56:46 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
9cd92ae
Parents:
e1a7f5a
Message:

Allow parts of the UI overlay to be transpare, so that the 3D scene is visible behind it

File:
1 edited

Legend:

Unmodified
Added
Removed
  • vulkan-game.cpp

    re1a7f5a r5936c58  
    17251725         SDL_SetRenderTarget(gRenderer, uiOverlay);
    17261726
    1727          SDL_SetRenderDrawColor(gRenderer, 0x00, 0x9F, 0x9F, 0xFF);
     1727         SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0x00);
    17281728         SDL_RenderClear(gRenderer);
    17291729
     
    17311731
    17321732         rect = {280, 220, 100, 100};
    1733          SDL_SetRenderDrawColor(gRenderer, 0xFF, 0x00, 0x00, 0xFF);
     1733         SDL_SetRenderDrawColor(gRenderer, 0x00, 0xFF, 0x00, 0xFF);
    17341734         SDL_RenderFillRect(gRenderer, &rect);
    17351735         SDL_SetRenderDrawColor(gRenderer, 0x00, 0x9F, 0x9F, 0xFF);
     
    17431743         SDL_RenderCopy(gRenderer, uiImage, nullptr, &rect);
    17441744
    1745          SDL_SetRenderDrawColor(gRenderer, 0xFF, 0x00, 0x00, 0xFF);
     1745         SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0xFF, 0xFF);
    17461746         SDL_RenderDrawLine(gRenderer, 50, 5, 150, 500);
    17471747
Note: See TracChangeset for help on using the changeset viewer.