Changeset 6054f1e in network-game for server/server.cpp


Ignore:
Timestamp:
Jan 7, 2014, 1:07:36 AM (11 years ago)
Author:
dportnoy <dmp1488@…>
Branches:
master
Children:
d05c484
Parents:
eb2ad4f
Message:

Moved damagePlayer to the Player class

File:
1 edited

Legend:

Unmodified
Added
Removed
  • server/server.cpp

    reb2ad4f r6054f1e  
    5353Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
    5454Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
    55 void damagePlayer(Player *p, int damage);
    5655
    5756void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor);
     
    222221
    223222                  Player* target = game->getPlayers()[itProj->second.target];
    224                   damagePlayer(target, itProj->second.damage);
     223                  target->takeDamage(itProj->second.damage);
    225224
    226225                  if (target->isDead)
     
    10291028
    10301029         Player* target = playersInGame[p->targetPlayer];
    1031          damagePlayer(target, p->damage);
     1030         target->takeDamage(p->damage);
    10321031
    10331032         if (target->isDead)
     
    11131112}
    11141113
    1115 void damagePlayer(Player *p, int damage) {
    1116    p->health -= damage;
    1117    if (p->health < 0)
    1118       p->health = 0;
    1119    if (p->health == 0) {
    1120       cout << "Player died" << endl;
    1121       p->isDead = true;
    1122       p->timeDied = getCurrentMillis();
    1123    }
    1124 }
    1125 
    11261114void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor) {
    11271115   NETWORK_MSG serverMsg;
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