Changeset 6493e43 in opengl-game for IMGUI/imgui_impl_vulkan.h


Ignore:
Timestamp:
Jan 3, 2021, 6:18:28 PM (4 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
feature/imgui-sdl
Children:
6a39266
Parents:
3b7d497
Message:

In sdl-game, add support for using separate graphics and present queues, and move the example ImGui code for (re)creating the swapchain into my own files

File:
1 edited

Legend:

Unmodified
Added
Removed
  • IMGUI/imgui_impl_vulkan.h

    r3b7d497 r6493e43  
    3232    VkPhysicalDevice    PhysicalDevice;
    3333    VkDevice            Device;
    34     uint32_t            QueueFamily;
    35     VkQueue             Queue;
    3634    VkPipelineCache     PipelineCache;
    3735    VkDescriptorPool    DescriptorPool;
     
    7371
    7472// Helpers
    75 IMGUI_IMPL_API void                 ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wnd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
    7673IMGUI_IMPL_API void                 ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wnd, const VkAllocationCallbacks* allocator);
    7774IMGUI_IMPL_API VkSurfaceFormatKHR   ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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