Changeset 7fa452f in network-game for client


Ignore:
Timestamp:
Nov 8, 2014, 1:38:54 AM (10 years ago)
Author:
Dmitry Portnoy <dmp1488@…>
Branches:
master
Children:
347d768
Parents:
306758e
Message:

Change the player team variable so that 0 means no team, 1 means blue team, and 2 means red team (before, -1 meant no team, 0 meant blue team, and 1 meant red team)

Location:
client/Client
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • client/Client/GameRender.cpp

    r306758e r7fa452f  
    9696         al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0));
    9797     
    98       if (p->team == 0)
     98      if (p->team == 1)
    9999         color = al_map_rgb(0, 0, 255);
    100       else if (p->team == 1)
     100      else if (p->team == 2)
    101101         color = al_map_rgb(255, 0, 0);
    102102      else {
  • client/Client/main.cpp

    r306758e r7fa452f  
    505505            for (itPlayers = gamePlayers.begin(); itPlayers != gamePlayers.end(); itPlayers++) {
    506506               switch (itPlayers->second->team) {
    507                case -1:
     507               case 0:
    508508                  drawPosition = 200;
    509509                  break;
    510                case 0:
     510               case 1:
    511511                  drawPosition = 400;
    512512                  break;
    513                case 1:
     513               case 2:
    514514                  drawPosition = 600;
    515515                  break;
     
    15141514void joinWaitingArea() {
    15151515   cout << "joining waiting area" << endl;
    1516    currentPlayer->team = -1;
     1516   currentPlayer->team = 0;
    15171517
    15181518   msgTo.type = MSG_TYPE_JOIN_TEAM;
     
    15241524void joinBlueTeam() {
    15251525   cout << "joining blue team" << endl;
    1526    currentPlayer->team = 0;
     1526   currentPlayer->team = 1;
    15271527
    15281528   msgTo.type = MSG_TYPE_JOIN_TEAM;
     
    15341534void joinRedTeam() {
    15351535   cout << "joining red team" << endl;
    1536    currentPlayer->team = 1;
     1536   currentPlayer->team = 2;
    15371537
    15381538   msgTo.type = MSG_TYPE_JOIN_TEAM;
Note: See TracChangeset for help on using the changeset viewer.