Changeset 850e84c in opengl-game


Ignore:
Timestamp:
Aug 29, 2019, 8:05:55 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
e8ebc76
Parents:
17714b8
Message:

Create space-game.cpp, which will be the original opengl game re-implemented in Vulkan.

Files:
1 added
2 edited
1 moved

Legend:

Unmodified
Added
Removed
  • makefile

    r17714b8 r850e84c  
    5353LIB_FLAGS = $(LIB_PATHS) $(LIBS)
    5454
    55 vulkanref: vulkan-ref.cpp game-gui-sdl.cpp game-gui-glfw.cpp
     55vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
    5656        $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
    5757
    58 vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
     58spacegame: space-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp
    5959        $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS)
    6060
     
    6565clean:
    6666        rm -f newgame
    67         rm -f vulkanref
    6867        rm -f vulkangame
     68        rm -f spacegame
    6969        rm -f shaders/*.spv
  • upgrade-TODO.txt

    r17714b8 r850e84c  
    88  - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
    99  - On mouse clicks, re-implement the ability to detect clicks on scene objects
     10- Add CrashLogger functionality
    1011- Implement the actual game functionality
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