Changeset 850e84c in opengl-game
- Timestamp:
- Aug 29, 2019, 8:05:55 PM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- e8ebc76
- Parents:
- 17714b8
- Files:
-
- 1 added
- 2 edited
- 1 moved
Legend:
- Unmodified
- Added
- Removed
-
makefile
r17714b8 r850e84c 53 53 LIB_FLAGS = $(LIB_PATHS) $(LIBS) 54 54 55 vulkan ref: vulkan-ref.cpp game-gui-sdl.cpp game-gui-glfw.cpp55 vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp 56 56 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) 57 57 58 vulkangame: vulkan-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp58 spacegame: space-game.cpp game-gui-sdl.cpp game-gui-glfw.cpp 59 59 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) 60 60 … … 65 65 clean: 66 66 rm -f newgame 67 rm -f vulkanref68 67 rm -f vulkangame 68 rm -f spacegame 69 69 rm -f shaders/*.spv -
upgrade-TODO.txt
r17714b8 r850e84c 8 8 - Assuming SDL supports detecting key presses and key releases, re-implement the key state array 9 9 - On mouse clicks, re-implement the ability to detect clicks on scene objects 10 - Add CrashLogger functionality 10 11 - Implement the actual game functionality
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