Changeset 8d92284 in opengl-game for vulkan-game.hpp


Ignore:
Timestamp:
Apr 10, 2021, 1:31:20 AM (3 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
feature/imgui-sdl
Children:
b8efa56
Parents:
a00eb06
Message:

In VulkanGame, change the ship pipeline to use ModelVertex

File:
1 edited

Legend:

Unmodified
Added
Removed
  • vulkan-game.hpp

    ra00eb06 r8d92284  
    4747   vec3 color;
    4848   vec2 texCoord;
    49    vec3 normal;
    50    unsigned int objIndex;
    51 };
    52 
    53 struct ShipVertex {
    54    vec3 pos;
    55    vec3 color;
    5649   vec3 normal;
    5750   unsigned int objIndex;
     
    309302      // wouldn't work since the whole pipeline couldn't have a common set of descriptors for the textures
    310303      GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject> modelPipeline;
    311       GraphicsPipeline_Vulkan<ShipVertex, SSBO_ModelObject> shipPipeline;
     304      GraphicsPipeline_Vulkan<ModelVertex, SSBO_ModelObject> shipPipeline;
    312305      GraphicsPipeline_Vulkan<AsteroidVertex, SSBO_Asteroid> asteroidPipeline;
    313306      GraphicsPipeline_Vulkan<LaserVertex, SSBO_Laser> laserPipeline;
     
    330323      UBO_VP_mats object_VP_mats;
    331324
    332       vector<SceneObject<ShipVertex, SSBO_ModelObject>> shipObjects;
     325      vector<SceneObject<ModelVertex, SSBO_ModelObject>> shipObjects;
    333326
    334327      vector<VkBuffer> uniformBuffers_shipPipeline;
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