Changeset c324d6a in opengl-game for vulkan-utils.cpp


Ignore:
Timestamp:
Jan 2, 2021, 4:07:45 PM (4 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
feature/imgui-sdl, master
Children:
3b7d497, ca188cc
Parents:
a2f62d7
Message:

Make some minor updates to VulkanGame

File:
1 edited

Legend:

Unmodified
Added
Removed
  • vulkan-utils.cpp

    ra2f62d7 rc324d6a  
    145145   VkPresentModeKHR bestMode = VK_PRESENT_MODE_FIFO_KHR;
    146146
     147   /* This functions effectively selects present modes in this order, which allows for unlimited framerate:
     148    * { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }
     149    *
     150    * To cap the framerate (I assume to the monitor refresh rate), just use:
     151    * { VK_PRESENT_MODE_FIFO_KHR }
     152    *
     153    * Would be better to make a more generic function that takes a list of prefered modes ordered by preference.
     154    * Example code:
     155    *
     156    * for (int request_i = 0; request_i < request_modes_count; request_i++)
     157    *    for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
     158    *       if (request_modes[request_i] == avail_modes[avail_i])
     159    *          return request_modes[request_i];
     160    */
     161
    147162   for (const auto& availablePresentMode : availablePresentModes) {
    148163      if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) {
    149164         return availablePresentMode;
    150       }
    151       else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
     165      } else if (availablePresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR) {
    152166         bestMode = availablePresentMode;
    153167      }
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