Changeset d2d9286 in opengl-game for graphics-pipeline_vulkan.cpp
- Timestamp:
- Nov 7, 2019, 2:05:17 AM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- f985231
- Parents:
- 87c8f1a
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
graphics-pipeline_vulkan.cpp
r87c8f1a rd2d9286 326 326 &descriptorSets[currentImage], 0, nullptr); 327 327 328 // TODO: Implement once I add vertex and index buffers to the pipeline 329 /* 330 VkBuffer vertexBuffers[] = { info.vertexBuffer }; 328 VkBuffer vertexBuffers[] = { vertexBuffer }; 331 329 VkDeviceSize offsets[] = { 0 }; 332 vkCmdBindVertexBuffers(commandBuffers[currentImage], 0, 1, vertexBuffers, offsets); 333 334 vkCmdBindIndexBuffer(commandBuffers[currentImage], info.indexBuffer, 0, VK_INDEX_TYPE_UINT16); 335 336 vkCmdDrawIndexed(commandBuffers[currentImage], static_cast<uint32_t>(info.numIndices), 1, 0, 0, 0); 337 */ 330 vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets); 331 332 vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16); 333 334 vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(numIndices), 1, 0, 0, 0); 338 335 } 339 336
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