Changeset e66fd66 in opengl-game for IMGUI/imgui_draw.cpp


Ignore:
Timestamp:
Dec 5, 2020, 7:14:31 PM (4 years ago)
Author:
Dmitry Portnoy <dportnoy@…>
Branches:
feature/imgui-sdl, master
Children:
95c657f
Parents:
78c3045
Message:

In OpenGLReference, change all enums to enum classes and update IMGUI to the latest version

File:
1 edited

Legend:

Unmodified
Added
Removed
  • IMGUI/imgui_draw.cpp

    r78c3045 re66fd66  
    1 // dear imgui, v1.61 WIP
     1// dear imgui, v1.79
    22// (drawing and font code)
    33
    4 // Contains implementation for
    5 // - Default styles
    6 // - ImDrawList
    7 // - ImDrawData
    8 // - ImFontAtlas
    9 // - ImFont
    10 // - Default font data
     4/*
     5
     6Index of this file:
     7
     8// [SECTION] STB libraries implementation
     9// [SECTION] Style functions
     10// [SECTION] ImDrawList
     11// [SECTION] ImDrawListSplitter
     12// [SECTION] ImDrawData
     13// [SECTION] Helpers ShadeVertsXXX functions
     14// [SECTION] ImFontConfig
     15// [SECTION] ImFontAtlas
     16// [SECTION] ImFontAtlas glyph ranges helpers
     17// [SECTION] ImFontGlyphRangesBuilder
     18// [SECTION] ImFont
     19// [SECTION] ImGui Internal Render Helpers
     20// [SECTION] Decompression code
     21// [SECTION] Default font data (ProggyClean.ttf)
     22
     23*/
    1124
    1225#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
     
    1528
    1629#include "imgui.h"
     30#ifndef IMGUI_DISABLE
     31
     32#ifndef IMGUI_DEFINE_MATH_OPERATORS
    1733#define IMGUI_DEFINE_MATH_OPERATORS
     34#endif
    1835#include "imgui_internal.h"
    1936
    2037#include <stdio.h>      // vsnprintf, sscanf, printf
    2138#if !defined(alloca)
    22 #ifdef _WIN32
     39#if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
     40#include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
     41#elif defined(_WIN32)
    2342#include <malloc.h>     // alloca
    2443#if !defined(alloca)
    2544#define alloca _alloca  // for clang with MS Codegen
    2645#endif
    27 #elif defined(__GLIBC__) || defined(__sun)
    28 #include <alloca.h>     // alloca
    2946#else
    3047#include <stdlib.h>     // alloca
     
    3249#endif
    3350
     51// Visual Studio warnings
    3452#ifdef _MSC_VER
     53#pragma warning (disable: 4127) // condition expression is constant
    3554#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
    3655#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
    3756#endif
    3857
    39 #ifdef __clang__
    40 #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
    41 #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
    42 #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
    43 #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
    44 #if __has_warning("-Wcomma")
    45 #pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
     58// Clang/GCC warnings with -Weverything
     59#if defined(__clang__)
     60#if __has_warning("-Wunknown-warning-option")
     61#pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
    4662#endif
    47 #if __has_warning("-Wreserved-id-macro")
    48 #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
    49 #endif
    50 #if __has_warning("-Wdouble-promotion")
    51 #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function
    52 #endif
     63#pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
     64#pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
     65#pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
     66#pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
     67#pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
     68#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
     69#pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
     70#pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
     71#pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
     72#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
    5373#elif defined(__GNUC__)
     74#pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
    5475#pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
    5576#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
    5677#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
     78#pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
     79#pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
    5780#endif
    5881
    5982//-------------------------------------------------------------------------
    60 // STB libraries implementation
     83// [SECTION] STB libraries implementation
    6184//-------------------------------------------------------------------------
    6285
    6386// Compile time options:
    64 //#define IMGUI_STB_NAMESPACE           ImGuiStb
     87//#define IMGUI_STB_NAMESPACE           ImStb
    6588//#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
    6689//#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
     
    78101#endif
    79102
    80 #ifdef __clang__
     103#if defined(__clang__)
    81104#pragma clang diagnostic push
    82105#pragma clang diagnostic ignored "-Wunused-function"
    83106#pragma clang diagnostic ignored "-Wmissing-prototypes"
    84107#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
    85 #pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
     108#pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
    86109#endif
    87110
    88 #ifdef __GNUC__
     111#if defined(__GNUC__)
    89112#pragma GCC diagnostic push
    90113#pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
     
    92115#endif
    93116
     117#ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
    94118#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
    95119#define STBRP_STATIC
    96 #define STBRP_ASSERT(x)    IM_ASSERT(x)
     120#define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
     121#define STBRP_SORT          ImQsort
    97122#define STB_RECT_PACK_IMPLEMENTATION
    98123#endif
     
    100125#include IMGUI_STB_RECT_PACK_FILENAME
    101126#else
    102 #include "stb_rect_pack.h"
     127#include "imstb_rectpack.h"
    103128#endif
    104 
     129#endif
     130
     131#ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
    105132#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
    106 #define STBTT_malloc(x,u)  ((void)(u), ImGui::MemAlloc(x))
    107 #define STBTT_free(x,u)    ((void)(u), ImGui::MemFree(x))
    108 #define STBTT_assert(x)    IM_ASSERT(x)
     133#define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
     134#define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
     135#define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
     136#define STBTT_fmod(x,y)     ImFmod(x,y)
     137#define STBTT_sqrt(x)       ImSqrt(x)
     138#define STBTT_pow(x,y)      ImPow(x,y)
     139#define STBTT_fabs(x)       ImFabs(x)
     140#define STBTT_ifloor(x)     ((int)ImFloorStd(x))
     141#define STBTT_iceil(x)      ((int)ImCeil(x))
    109142#define STBTT_STATIC
    110143#define STB_TRUETYPE_IMPLEMENTATION
     
    115148#include IMGUI_STB_TRUETYPE_FILENAME
    116149#else
    117 #include "stb_truetype.h"
     150#include "imstb_truetype.h"
    118151#endif
    119 
    120 #ifdef __GNUC__
     152#endif
     153
     154#if defined(__GNUC__)
    121155#pragma GCC diagnostic pop
    122156#endif
    123157
    124 #ifdef __clang__
     158#if defined(__clang__)
    125159#pragma clang diagnostic pop
    126160#endif
    127161
    128 #ifdef _MSC_VER
     162#if defined(_MSC_VER)
    129163#pragma warning (pop)
    130164#endif
    131165
    132166#ifdef IMGUI_STB_NAMESPACE
    133 } // namespace ImGuiStb
     167} // namespace ImStb
    134168using namespace IMGUI_STB_NAMESPACE;
    135169#endif
    136170
    137171//-----------------------------------------------------------------------------
    138 // Style functions
     172// [SECTION] Style functions
    139173//-----------------------------------------------------------------------------
    140174
    141175void ImGui::StyleColorsDark(ImGuiStyle* dst)
    142176{
    143    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    144    ImVec4* colors = style->Colors;
    145 
    146    colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    147    colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
    148    colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
    149    colors[ImGuiCol_ChildBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.00f);
    150    colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
    151    colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
    152    colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    153    colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
    154    colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    155    colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    156    colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
    157    colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
    158    colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
    159    colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
    160    colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
    161    colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
    162    colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
    163    colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
    164    colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    165    colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
    166    colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    167    colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    168    colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    169    colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
    170    colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
    171    colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
    172    colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    173    colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
    174    colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
    175    colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
    176    colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
    177    colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    178    colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    179    colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
    180    colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
    181    colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    182    colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
    183    colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
    184    colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
    185    colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
    186    colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    187    colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
     177    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
     178    ImVec4* colors = style->Colors;
     179
     180    colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
     181    colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
     182    colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
     183    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     184    colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
     185    colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
     186    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     187    colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
     188    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
     189    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
     190    colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
     191    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
     192    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
     193    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
     194    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
     195    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
     196    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
     197    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
     198    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     199    colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
     200    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     201    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
     202    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     203    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
     204    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
     205    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
     206    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     207    colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
     208    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
     209    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
     210    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
     211    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
     212    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
     213    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
     214    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
     215    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
     216    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
     217    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
     218    colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
     219    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
     220    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
     221    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
     222    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
     223    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
     224    colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     225    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
     226    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
     227    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
    188228}
    189229
    190230void ImGui::StyleColorsClassic(ImGuiStyle* dst)
    191231{
    192    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    193    ImVec4* colors = style->Colors;
    194 
    195    colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
    196    colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
    197    colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
    198    colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    199    colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
    200    colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
    201    colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    202    colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
    203    colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
    204    colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
    205    colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
    206    colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
    207    colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
    208    colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
    209    colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
    210    colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
    211    colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
    212    colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
    213    colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
    214    colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
    215    colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
    216    colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
    217    colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
    218    colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
    219    colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
    220    colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
    221    colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
    222    colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
    223    colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
    224    colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
    225    colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
    226    colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
    227    colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
    228    colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    229    colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    230    colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    231    colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
    232    colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
    233    colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    234    colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
    235    colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
    236    colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
     232    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
     233    ImVec4* colors = style->Colors;
     234
     235    colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
     236    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
     237    colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
     238    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     239    colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
     240    colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
     241    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     242    colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
     243    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
     244    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
     245    colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
     246    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
     247    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
     248    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
     249    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
     250    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
     251    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
     252    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
     253    colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
     254    colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
     255    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
     256    colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
     257    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
     258    colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
     259    colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
     260    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
     261    colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
     262    colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
     263    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
     264    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
     265    colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
     266    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
     267    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
     268    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
     269    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
     270    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
     271    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
     272    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
     273    colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
     274    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
     275    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
     276    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
     277    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
     278    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
     279    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
     280    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
     281    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
     282    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    237283}
    238284
     
    240286void ImGui::StyleColorsLight(ImGuiStyle* dst)
    241287{
    242    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
    243    ImVec4* colors = style->Colors;
    244 
    245    colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
    246    colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
    247    colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
    248    colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    249    colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
    250    colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
    251    colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
    252    colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
    253    colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    254    colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    255    colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
    256    colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
    257    colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
    258    colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
    259    colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
    260    colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
    261    colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
    262    colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
    263    colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    264    colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
    265    colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
    266    colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
    267    colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    268    colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
    269    colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
    270    colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
    271    colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
    272    colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
    273    colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
    274    colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
    275    colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
    276    colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
    277    colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    278    colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
    279    colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
    280    colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
    281    colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
    282    colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
    283    colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    284    colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
    285    colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
    286    colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
     288    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
     289    ImVec4* colors = style->Colors;
     290
     291    colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
     292    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
     293    colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
     294    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     295    colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
     296    colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
     297    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
     298    colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
     299    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
     300    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
     301    colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
     302    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
     303    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
     304    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
     305    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
     306    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
     307    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
     308    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
     309    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     310    colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
     311    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
     312    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
     313    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     314    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
     315    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
     316    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
     317    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
     318    colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
     319    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
     320    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
     321    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
     322    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
     323    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
     324    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
     325    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
     326    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
     327    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
     328    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
     329    colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
     330    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
     331    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
     332    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
     333    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
     334    colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
     335    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
     336    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
     337    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
     338    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
    287339}
    288340
    289341//-----------------------------------------------------------------------------
    290 // ImDrawListData
     342// [SECTION] ImDrawList
    291343//-----------------------------------------------------------------------------
    292344
    293345ImDrawListSharedData::ImDrawListSharedData()
    294346{
    295    Font = NULL;
    296    FontSize = 0.0f;
    297    CurveTessellationTol = 0.0f;
    298    ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
    299 
    300    // Const data
    301    for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
    302    {
    303       const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
    304       CircleVtx12[i] = ImVec2(cosf(a), sinf(a));
    305    }
    306 }
    307 
    308 //-----------------------------------------------------------------------------
    309 // ImDrawList
    310 //-----------------------------------------------------------------------------
    311 
    312 void ImDrawList::Clear()
    313 {
    314    CmdBuffer.resize(0);
    315    IdxBuffer.resize(0);
    316    VtxBuffer.resize(0);
    317    Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
    318    _VtxCurrentIdx = 0;
    319    _VtxWritePtr = NULL;
    320    _IdxWritePtr = NULL;
    321    _ClipRectStack.resize(0);
    322    _TextureIdStack.resize(0);
    323    _Path.resize(0);
    324    _ChannelsCurrent = 0;
    325    _ChannelsCount = 1;
    326    // NB: Do not clear channels so our allocations are re-used after the first frame.
    327 }
    328 
    329 void ImDrawList::ClearFreeMemory()
    330 {
    331    CmdBuffer.clear();
    332    IdxBuffer.clear();
    333    VtxBuffer.clear();
    334    _VtxCurrentIdx = 0;
    335    _VtxWritePtr = NULL;
    336    _IdxWritePtr = NULL;
    337    _ClipRectStack.clear();
    338    _TextureIdStack.clear();
    339    _Path.clear();
    340    _ChannelsCurrent = 0;
    341    _ChannelsCount = 1;
    342    for (int i = 0; i < _Channels.Size; i++)
    343    {
    344       if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
    345       _Channels[i].CmdBuffer.clear();
    346       _Channels[i].IdxBuffer.clear();
    347    }
    348    _Channels.clear();
     347    Font = NULL;
     348    FontSize = 0.0f;
     349    CurveTessellationTol = 0.0f;
     350    CircleSegmentMaxError = 0.0f;
     351    ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
     352    InitialFlags = ImDrawListFlags_None;
     353
     354    // Lookup tables
     355    for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
     356    {
     357        const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
     358        ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
     359    }
     360    memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
     361    TexUvLines = NULL;
     362}
     363
     364void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
     365{
     366    if (CircleSegmentMaxError == max_error)
     367        return;
     368    CircleSegmentMaxError = max_error;
     369    for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
     370    {
     371        const float radius = i + 1.0f;
     372        const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
     373        CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
     374    }
     375}
     376
     377// Initialize before use in a new frame. We always have a command ready in the buffer.
     378void ImDrawList::_ResetForNewFrame()
     379{
     380    // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
     381    // (those should be IM_STATIC_ASSERT() in theory but with our pre C++11 setup the whole check doesn't compile with GCC)
     382    IM_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0);
     383    IM_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4));
     384    IM_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
     385
     386    CmdBuffer.resize(0);
     387    IdxBuffer.resize(0);
     388    VtxBuffer.resize(0);
     389    Flags = _Data->InitialFlags;
     390    memset(&_CmdHeader, 0, sizeof(_CmdHeader));
     391    _VtxCurrentIdx = 0;
     392    _VtxWritePtr = NULL;
     393    _IdxWritePtr = NULL;
     394    _ClipRectStack.resize(0);
     395    _TextureIdStack.resize(0);
     396    _Path.resize(0);
     397    _Splitter.Clear();
     398    CmdBuffer.push_back(ImDrawCmd());
     399}
     400
     401void ImDrawList::_ClearFreeMemory()
     402{
     403    CmdBuffer.clear();
     404    IdxBuffer.clear();
     405    VtxBuffer.clear();
     406    Flags = ImDrawListFlags_None;
     407    _VtxCurrentIdx = 0;
     408    _VtxWritePtr = NULL;
     409    _IdxWritePtr = NULL;
     410    _ClipRectStack.clear();
     411    _TextureIdStack.clear();
     412    _Path.clear();
     413    _Splitter.ClearFreeMemory();
    349414}
    350415
    351416ImDrawList* ImDrawList::CloneOutput() const
    352417{
    353    ImDrawList* dst = IM_NEW(ImDrawList(NULL));
    354    dst->CmdBuffer = CmdBuffer;
    355    dst->IdxBuffer = IdxBuffer;
    356    dst->VtxBuffer = VtxBuffer;
    357    dst->Flags = Flags;
    358    return dst;
    359 }
    360 
    361 // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
    362 #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
    363 #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
     418    ImDrawList* dst = IM_NEW(ImDrawList(_Data));
     419    dst->CmdBuffer = CmdBuffer;
     420    dst->IdxBuffer = IdxBuffer;
     421    dst->VtxBuffer = VtxBuffer;
     422    dst->Flags = Flags;
     423    return dst;
     424}
    364425
    365426void ImDrawList::AddDrawCmd()
    366427{
    367    ImDrawCmd draw_cmd;
    368    draw_cmd.ClipRect = GetCurrentClipRect();
    369    draw_cmd.TextureId = GetCurrentTextureId();
    370 
    371    IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
    372    CmdBuffer.push_back(draw_cmd);
     428    ImDrawCmd draw_cmd;
     429    draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
     430    draw_cmd.TextureId = _CmdHeader.TextureId;
     431    draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
     432    draw_cmd.IdxOffset = IdxBuffer.Size;
     433
     434    IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
     435    CmdBuffer.push_back(draw_cmd);
     436}
     437
     438// Pop trailing draw command (used before merging or presenting to user)
     439// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
     440void ImDrawList::_PopUnusedDrawCmd()
     441{
     442    if (CmdBuffer.Size == 0)
     443        return;
     444    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     445    if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL)
     446        CmdBuffer.pop_back();
    373447}
    374448
    375449void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
    376450{
    377    ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
    378    if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
    379    {
    380       AddDrawCmd();
    381       current_cmd = &CmdBuffer.back();
    382    }
    383    current_cmd->UserCallback = callback;
    384    current_cmd->UserCallbackData = callback_data;
    385 
    386    AddDrawCmd(); // Force a new command after us (see comment below)
    387 }
     451    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     452    IM_ASSERT(curr_cmd->UserCallback == NULL);
     453    if (curr_cmd->ElemCount != 0)
     454    {
     455        AddDrawCmd();
     456        curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     457    }
     458    curr_cmd->UserCallback = callback;
     459    curr_cmd->UserCallbackData = callback_data;
     460
     461    AddDrawCmd(); // Force a new command after us (see comment below)
     462}
     463
     464// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
     465#define ImDrawCmd_HeaderSize                        (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
     466#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)   (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
     467#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)      (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
    388468
    389469// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
    390470// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
    391 void ImDrawList::UpdateClipRect()
    392 {
    393    // If current command is used with different settings we need to add a new command
    394    const ImVec4 curr_clip_rect = GetCurrentClipRect();
    395    ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
    396    if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
    397    {
    398       AddDrawCmd();
    399       return;
    400    }
    401 
    402    // Try to merge with previous command if it matches, else use current command
    403    ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
    404    if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
    405       CmdBuffer.pop_back();
    406    else
    407       curr_cmd->ClipRect = curr_clip_rect;
    408 }
    409 
    410 void ImDrawList::UpdateTextureID()
    411 {
    412    // If current command is used with different settings we need to add a new command
    413    const ImTextureID curr_texture_id = GetCurrentTextureId();
    414    ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
    415    if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
    416    {
    417       AddDrawCmd();
    418       return;
    419    }
    420 
    421    // Try to merge with previous command if it matches, else use current command
    422    ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
    423    if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
    424       CmdBuffer.pop_back();
    425    else
    426       curr_cmd->TextureId = curr_texture_id;
    427 }
    428 
    429 #undef GetCurrentClipRect
    430 #undef GetCurrentTextureId
     471void ImDrawList::_OnChangedClipRect()
     472{
     473    // If current command is used with different settings we need to add a new command
     474    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     475    if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
     476    {
     477        AddDrawCmd();
     478        return;
     479    }
     480    IM_ASSERT(curr_cmd->UserCallback == NULL);
     481
     482    // Try to merge with previous command if it matches, else use current command
     483    ImDrawCmd* prev_cmd = curr_cmd - 1;
     484    if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
     485    {
     486        CmdBuffer.pop_back();
     487        return;
     488    }
     489
     490    curr_cmd->ClipRect = _CmdHeader.ClipRect;
     491}
     492
     493void ImDrawList::_OnChangedTextureID()
     494{
     495    // If current command is used with different settings we need to add a new command
     496    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     497    if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
     498    {
     499        AddDrawCmd();
     500        return;
     501    }
     502    IM_ASSERT(curr_cmd->UserCallback == NULL);
     503
     504    // Try to merge with previous command if it matches, else use current command
     505    ImDrawCmd* prev_cmd = curr_cmd - 1;
     506    if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && prev_cmd->UserCallback == NULL)
     507    {
     508        CmdBuffer.pop_back();
     509        return;
     510    }
     511
     512    curr_cmd->TextureId = _CmdHeader.TextureId;
     513}
     514
     515void ImDrawList::_OnChangedVtxOffset()
     516{
     517    // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
     518    _VtxCurrentIdx = 0;
     519    ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     520    //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
     521    if (curr_cmd->ElemCount != 0)
     522    {
     523        AddDrawCmd();
     524        return;
     525    }
     526    IM_ASSERT(curr_cmd->UserCallback == NULL);
     527    curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
     528}
    431529
    432530// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
    433531void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
    434532{
    435    ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
    436    if (intersect_with_current_clip_rect && _ClipRectStack.Size)
    437    {
    438       ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size - 1];
    439       if (cr.x < current.x) cr.x = current.x;
    440       if (cr.y < current.y) cr.y = current.y;
    441       if (cr.z > current.z) cr.z = current.z;
    442       if (cr.w > current.w) cr.w = current.w;
    443    }
    444    cr.z = ImMax(cr.x, cr.z);
    445    cr.w = ImMax(cr.y, cr.w);
    446 
    447    _ClipRectStack.push_back(cr);
    448    UpdateClipRect();
     533    ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
     534    if (intersect_with_current_clip_rect)
     535    {
     536        ImVec4 current = _CmdHeader.ClipRect;
     537        if (cr.x < current.x) cr.x = current.x;
     538        if (cr.y < current.y) cr.y = current.y;
     539        if (cr.z > current.z) cr.z = current.z;
     540        if (cr.w > current.w) cr.w = current.w;
     541    }
     542    cr.z = ImMax(cr.x, cr.z);
     543    cr.w = ImMax(cr.y, cr.w);
     544
     545    _ClipRectStack.push_back(cr);
     546    _CmdHeader.ClipRect = cr;
     547    _OnChangedClipRect();
    449548}
    450549
    451550void ImDrawList::PushClipRectFullScreen()
    452551{
    453    PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
     552    PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
    454553}
    455554
    456555void ImDrawList::PopClipRect()
    457556{
    458    IM_ASSERT(_ClipRectStack.Size > 0);
    459    _ClipRectStack.pop_back();
    460    UpdateClipRect();
     557    _ClipRectStack.pop_back();
     558    _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
     559    _OnChangedClipRect();
    461560}
    462561
    463562void ImDrawList::PushTextureID(ImTextureID texture_id)
    464563{
    465    _TextureIdStack.push_back(texture_id);
    466    UpdateTextureID();
     564    _TextureIdStack.push_back(texture_id);
     565    _CmdHeader.TextureId = texture_id;
     566    _OnChangedTextureID();
    467567}
    468568
    469569void ImDrawList::PopTextureID()
    470570{
    471    IM_ASSERT(_TextureIdStack.Size > 0);
    472    _TextureIdStack.pop_back();
    473    UpdateTextureID();
    474 }
    475 
    476 void ImDrawList::ChannelsSplit(int channels_count)
    477 {
    478    IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
    479    int old_channels_count = _Channels.Size;
    480    if (old_channels_count < channels_count)
    481       _Channels.resize(channels_count);
    482    _ChannelsCount = channels_count;
    483 
    484    // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
    485    // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
    486    // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
    487    memset(&_Channels[0], 0, sizeof(ImDrawChannel));
    488    for (int i = 1; i < channels_count; i++)
    489    {
    490       if (i >= old_channels_count)
    491       {
    492          IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
    493       }
    494       else
    495       {
    496          _Channels[i].CmdBuffer.resize(0);
    497          _Channels[i].IdxBuffer.resize(0);
    498       }
    499       if (_Channels[i].CmdBuffer.Size == 0)
    500       {
    501          ImDrawCmd draw_cmd;
    502          draw_cmd.ClipRect = _ClipRectStack.back();
    503          draw_cmd.TextureId = _TextureIdStack.back();
    504          _Channels[i].CmdBuffer.push_back(draw_cmd);
    505       }
    506    }
    507 }
    508 
    509 void ImDrawList::ChannelsMerge()
    510 {
    511    // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
    512    if (_ChannelsCount <= 1)
    513       return;
    514 
    515    ChannelsSetCurrent(0);
    516    if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
    517       CmdBuffer.pop_back();
    518 
    519    int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
    520    for (int i = 1; i < _ChannelsCount; i++)
    521    {
    522       ImDrawChannel& ch = _Channels[i];
    523       if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
    524          ch.CmdBuffer.pop_back();
    525       new_cmd_buffer_count += ch.CmdBuffer.Size;
    526       new_idx_buffer_count += ch.IdxBuffer.Size;
    527    }
    528    CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
    529    IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
    530 
    531    ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
    532    _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
    533    for (int i = 1; i < _ChannelsCount; i++)
    534    {
    535       ImDrawChannel& ch = _Channels[i];
    536       if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
    537       if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
    538    }
    539    UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
    540    _ChannelsCount = 1;
    541 }
    542 
    543 void ImDrawList::ChannelsSetCurrent(int idx)
    544 {
    545    IM_ASSERT(idx < _ChannelsCount);
    546    if (_ChannelsCurrent == idx) return;
    547    memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
    548    memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
    549    _ChannelsCurrent = idx;
    550    memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
    551    memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
    552    _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
    553 }
    554 
    555 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
     571    _TextureIdStack.pop_back();
     572    _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
     573    _OnChangedTextureID();
     574}
     575
     576// Reserve space for a number of vertices and indices.
     577// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
     578// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
    556579void ImDrawList::PrimReserve(int idx_count, int vtx_count)
    557580{
    558    ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
    559    draw_cmd.ElemCount += idx_count;
    560 
    561    int vtx_buffer_old_size = VtxBuffer.Size;
    562    VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
    563    _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
    564 
    565    int idx_buffer_old_size = IdxBuffer.Size;
    566    IdxBuffer.resize(idx_buffer_old_size + idx_count);
    567    _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
     581    // Large mesh support (when enabled)
     582    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
     583    if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
     584    {
     585        // FIXME: In theory we should be testing that vtx_count <64k here.
     586        // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
     587        // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
     588        _CmdHeader.VtxOffset = VtxBuffer.Size;
     589        _OnChangedVtxOffset();
     590    }
     591
     592    ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     593    draw_cmd->ElemCount += idx_count;
     594
     595    int vtx_buffer_old_size = VtxBuffer.Size;
     596    VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
     597    _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
     598
     599    int idx_buffer_old_size = IdxBuffer.Size;
     600    IdxBuffer.resize(idx_buffer_old_size + idx_count);
     601    _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
     602}
     603
     604// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
     605void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
     606{
     607    IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
     608
     609    ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
     610    draw_cmd->ElemCount -= idx_count;
     611    VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
     612    IdxBuffer.shrink(IdxBuffer.Size - idx_count);
    568613}
    569614
     
    571616void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
    572617{
    573    ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
    574    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    575    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
    576    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
    577    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    578    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    579    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    580    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
    581    _VtxWritePtr += 4;
    582    _VtxCurrentIdx += 4;
    583    _IdxWritePtr += 6;
     618    ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
     619    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
     620    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
     621    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
     622    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
     623    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
     624    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
     625    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
     626    _VtxWritePtr += 4;
     627    _VtxCurrentIdx += 4;
     628    _IdxWritePtr += 6;
    584629}
    585630
    586631void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
    587632{
    588    ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
    589    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    590    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
    591    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
    592    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    593    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    594    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    595    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    596    _VtxWritePtr += 4;
    597    _VtxCurrentIdx += 4;
    598    _IdxWritePtr += 6;
     633    ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
     634    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
     635    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
     636    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
     637    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
     638    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
     639    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
     640    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
     641    _VtxWritePtr += 4;
     642    _VtxCurrentIdx += 4;
     643    _IdxWritePtr += 6;
    599644}
    600645
    601646void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
    602647{
    603    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
    604    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
    605    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
    606    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
    607    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
    608    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
    609    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
    610    _VtxWritePtr += 4;
    611    _VtxCurrentIdx += 4;
    612    _IdxWritePtr += 6;
    613 }
     648    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
     649    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
     650    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
     651    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
     652    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
     653    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
     654    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
     655    _VtxWritePtr += 4;
     656    _VtxCurrentIdx += 4;
     657    _IdxWritePtr += 6;
     658}
     659
     660// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
     661// Those macros expects l-values.
     662#define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0)
     663#define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0)
    614664
    615665// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
     666// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
    616667void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
    617668{
    618    if (points_count < 2)
    619       return;
    620 
    621    const ImVec2 uv = _Data->TexUvWhitePixel;
    622 
    623    int count = points_count;
    624    if (!closed)
    625       count = points_count - 1;
    626 
    627    const bool thick_line = thickness > 1.0f;
    628    if (Flags & ImDrawListFlags_AntiAliasedLines)
    629    {
    630       // Anti-aliased stroke
    631       const float AA_SIZE = 1.0f;
    632       const ImU32 col_trans = col & ~IM_COL32_A_MASK;
    633 
    634       const int idx_count = thick_line ? count * 18 : count * 12;
    635       const int vtx_count = thick_line ? points_count * 4 : points_count * 3;
    636       PrimReserve(idx_count, vtx_count);
    637 
    638       // Temporary buffer
    639       ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
    640       ImVec2* temp_points = temp_normals + points_count;
    641 
    642       for (int i1 = 0; i1 < count; i1++)
    643       {
    644          const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    645          ImVec2 diff = points[i2] - points[i1];
    646          diff *= ImInvLength(diff, 1.0f);
    647          temp_normals[i1].x = diff.y;
    648          temp_normals[i1].y = -diff.x;
    649       }
    650       if (!closed)
    651          temp_normals[points_count - 1] = temp_normals[points_count - 2];
    652 
    653       if (!thick_line)
    654       {
    655          if (!closed)
    656          {
    657             temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
    658             temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
    659             temp_points[(points_count - 1) * 2 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * AA_SIZE;
    660             temp_points[(points_count - 1) * 2 + 1] = points[points_count - 1] - temp_normals[points_count - 1] * AA_SIZE;
    661          }
    662 
    663          // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    664          unsigned int idx1 = _VtxCurrentIdx;
    665          for (int i1 = 0; i1 < count; i1++)
    666          {
     669    if (points_count < 2)
     670        return;
     671
     672    const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
     673    const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
     674    const bool thick_line = (thickness > 1.0f);
     675
     676    if (Flags & ImDrawListFlags_AntiAliasedLines)
     677    {
     678        // Anti-aliased stroke
     679        const float AA_SIZE = 1.0f;
     680        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
     681
     682        // Thicknesses <1.0 should behave like thickness 1.0
     683        thickness = ImMax(thickness, 1.0f);
     684        const int integer_thickness = (int)thickness;
     685        const float fractional_thickness = thickness - integer_thickness;
     686
     687        // Do we want to draw this line using a texture?
     688        // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
     689        // - If AA_SIZE is not 1.0f we cannot use the texture path.
     690        const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
     691
     692        // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
     693        IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
     694
     695        const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
     696        const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
     697        PrimReserve(idx_count, vtx_count);
     698
     699        // Temporary buffer
     700        // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
     701        ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
     702        ImVec2* temp_points = temp_normals + points_count;
     703
     704        // Calculate normals (tangents) for each line segment
     705        for (int i1 = 0; i1 < count; i1++)
     706        {
    667707            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    668             unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 3;
    669 
     708            float dx = points[i2].x - points[i1].x;
     709            float dy = points[i2].y - points[i1].y;
     710            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
     711            temp_normals[i1].x = dy;
     712            temp_normals[i1].y = -dx;
     713        }
     714        if (!closed)
     715            temp_normals[points_count - 1] = temp_normals[points_count - 2];
     716
     717        // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
     718        if (use_texture || !thick_line)
     719        {
     720            // [PATH 1] Texture-based lines (thick or non-thick)
     721            // [PATH 2] Non texture-based lines (non-thick)
     722
     723            // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
     724            // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
     725            //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
     726            // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
     727            //   allow scaling geometry while preserving one-screen-pixel AA fringe).
     728            const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
     729
     730            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
     731            if (!closed)
     732            {
     733                temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
     734                temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
     735                temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
     736                temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
     737            }
     738
     739            // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
     740            // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
     741            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
     742            unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
     743            for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
     744            {
     745                const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
     746                const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
     747
     748                // Average normals
     749                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
     750                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
     751                IM_FIXNORMAL2F(dm_x, dm_y);
     752                dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
     753                dm_y *= half_draw_size;
     754
     755                // Add temporary vertexes for the outer edges
     756                ImVec2* out_vtx = &temp_points[i2 * 2];
     757                out_vtx[0].x = points[i2].x + dm_x;
     758                out_vtx[0].y = points[i2].y + dm_y;
     759                out_vtx[1].x = points[i2].x - dm_x;
     760                out_vtx[1].y = points[i2].y - dm_y;
     761
     762                if (use_texture)
     763                {
     764                    // Add indices for two triangles
     765                    _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
     766                    _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
     767                    _IdxWritePtr += 6;
     768                }
     769                else
     770                {
     771                    // Add indexes for four triangles
     772                    _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
     773                    _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
     774                    _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
     775                    _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
     776                    _IdxWritePtr += 12;
     777                }
     778
     779                idx1 = idx2;
     780            }
     781
     782            // Add vertexes for each point on the line
     783            if (use_texture)
     784            {
     785                // If we're using textures we only need to emit the left/right edge vertices
     786                ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
     787                if (fractional_thickness != 0.0f)
     788                {
     789                    const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
     790                    tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
     791                    tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
     792                    tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
     793                    tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
     794                }
     795                ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
     796                ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
     797                for (int i = 0; i < points_count; i++)
     798                {
     799                    _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
     800                    _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
     801                    _VtxWritePtr += 2;
     802                }
     803            }
     804            else
     805            {
     806                // If we're not using a texture, we need the center vertex as well
     807                for (int i = 0; i < points_count; i++)
     808                {
     809                    _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
     810                    _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
     811                    _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
     812                    _VtxWritePtr += 3;
     813                }
     814            }
     815        }
     816        else
     817        {
     818            // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
     819            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
     820
     821            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
     822            if (!closed)
     823            {
     824                const int points_last = points_count - 1;
     825                temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
     826                temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
     827                temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
     828                temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
     829                temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
     830                temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
     831                temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
     832                temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
     833            }
     834
     835            // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
     836            // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
     837            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
     838            unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
     839            for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
     840            {
     841                const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
     842                const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
     843
     844                // Average normals
     845                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
     846                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
     847                IM_FIXNORMAL2F(dm_x, dm_y);
     848                float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
     849                float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
     850                float dm_in_x = dm_x * half_inner_thickness;
     851                float dm_in_y = dm_y * half_inner_thickness;
     852
     853                // Add temporary vertices
     854                ImVec2* out_vtx = &temp_points[i2 * 4];
     855                out_vtx[0].x = points[i2].x + dm_out_x;
     856                out_vtx[0].y = points[i2].y + dm_out_y;
     857                out_vtx[1].x = points[i2].x + dm_in_x;
     858                out_vtx[1].y = points[i2].y + dm_in_y;
     859                out_vtx[2].x = points[i2].x - dm_in_x;
     860                out_vtx[2].y = points[i2].y - dm_in_y;
     861                out_vtx[3].x = points[i2].x - dm_out_x;
     862                out_vtx[3].y = points[i2].y - dm_out_y;
     863
     864                // Add indexes
     865                _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2);
     866                _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1);
     867                _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0);
     868                _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
     869                _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
     870                _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
     871                _IdxWritePtr += 18;
     872
     873                idx1 = idx2;
     874            }
     875
     876            // Add vertices
     877            for (int i = 0; i < points_count; i++)
     878            {
     879                _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
     880                _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
     881                _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
     882                _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
     883                _VtxWritePtr += 4;
     884            }
     885        }
     886        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
     887    }
     888    else
     889    {
     890        // [PATH 4] Non texture-based, Non anti-aliased lines
     891        const int idx_count = count * 6;
     892        const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
     893        PrimReserve(idx_count, vtx_count);
     894
     895        for (int i1 = 0; i1 < count; i1++)
     896        {
     897            const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
     898            const ImVec2& p1 = points[i1];
     899            const ImVec2& p2 = points[i2];
     900
     901            float dx = p2.x - p1.x;
     902            float dy = p2.y - p1.y;
     903            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
     904            dx *= (thickness * 0.5f);
     905            dy *= (thickness * 0.5f);
     906
     907            _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
     908            _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
     909            _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
     910            _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
     911            _VtxWritePtr += 4;
     912
     913            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
     914            _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
     915            _IdxWritePtr += 6;
     916            _VtxCurrentIdx += 4;
     917        }
     918    }
     919}
     920
     921// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
     922void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
     923{
     924    if (points_count < 3)
     925        return;
     926
     927    const ImVec2 uv = _Data->TexUvWhitePixel;
     928
     929    if (Flags & ImDrawListFlags_AntiAliasedFill)
     930    {
     931        // Anti-aliased Fill
     932        const float AA_SIZE = 1.0f;
     933        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
     934        const int idx_count = (points_count - 2)*3 + points_count * 6;
     935        const int vtx_count = (points_count * 2);
     936        PrimReserve(idx_count, vtx_count);
     937
     938        // Add indexes for fill
     939        unsigned int vtx_inner_idx = _VtxCurrentIdx;
     940        unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
     941        for (int i = 2; i < points_count; i++)
     942        {
     943            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
     944            _IdxWritePtr += 3;
     945        }
     946
     947        // Compute normals
     948        ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
     949        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
     950        {
     951            const ImVec2& p0 = points[i0];
     952            const ImVec2& p1 = points[i1];
     953            float dx = p1.x - p0.x;
     954            float dy = p1.y - p0.y;
     955            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
     956            temp_normals[i0].x = dy;
     957            temp_normals[i0].y = -dx;
     958        }
     959
     960        for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
     961        {
    670962            // Average normals
    671             ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
    672             float dmr2 = dm.x*dm.x + dm.y*dm.y;
    673             if (dmr2 > 0.000001f)
     963            const ImVec2& n0 = temp_normals[i0];
     964            const ImVec2& n1 = temp_normals[i1];
     965            float dm_x = (n0.x + n1.x) * 0.5f;
     966            float dm_y = (n0.y + n1.y) * 0.5f;
     967            IM_FIXNORMAL2F(dm_x, dm_y);
     968            dm_x *= AA_SIZE * 0.5f;
     969            dm_y *= AA_SIZE * 0.5f;
     970
     971            // Add vertices
     972            _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
     973            _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
     974            _VtxWritePtr += 2;
     975
     976            // Add indexes for fringes
     977            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
     978            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
     979            _IdxWritePtr += 6;
     980        }
     981        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
     982    }
     983    else
     984    {
     985        // Non Anti-aliased Fill
     986        const int idx_count = (points_count - 2)*3;
     987        const int vtx_count = points_count;
     988        PrimReserve(idx_count, vtx_count);
     989        for (int i = 0; i < vtx_count; i++)
     990        {
     991            _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
     992            _VtxWritePtr++;
     993        }
     994        for (int i = 2; i < points_count; i++)
     995        {
     996            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
     997            _IdxWritePtr += 3;
     998        }
     999        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
     1000    }
     1001}
     1002
     1003void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
     1004{
     1005    if (radius == 0.0f || a_min_of_12 > a_max_of_12)
     1006    {
     1007        _Path.push_back(center);
     1008        return;
     1009    }
     1010
     1011    // For legacy reason the PathArcToFast() always takes angles where 2*PI is represented by 12,
     1012    // but it is possible to set IM_DRAWLIST_ARCFAST_TESSELATION_MULTIPLIER to a higher value. This should compile to a no-op otherwise.
     1013#if IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER != 1
     1014    a_min_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
     1015    a_max_of_12 *= IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER;
     1016#endif
     1017
     1018    _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
     1019    for (int a = a_min_of_12; a <= a_max_of_12; a++)
     1020    {
     1021        const ImVec2& c = _Data->ArcFastVtx[a % IM_ARRAYSIZE(_Data->ArcFastVtx)];
     1022        _Path.push_back(ImVec2(center.x + c.x * radius, center.y + c.y * radius));
     1023    }
     1024}
     1025
     1026void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
     1027{
     1028    if (radius == 0.0f)
     1029    {
     1030        _Path.push_back(center);
     1031        return;
     1032    }
     1033
     1034    // Note that we are adding a point at both a_min and a_max.
     1035    // If you are trying to draw a full closed circle you don't want the overlapping points!
     1036    _Path.reserve(_Path.Size + (num_segments + 1));
     1037    for (int i = 0; i <= num_segments; i++)
     1038    {
     1039        const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
     1040        _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
     1041    }
     1042}
     1043
     1044ImVec2 ImBezierCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
     1045{
     1046    float u = 1.0f - t;
     1047    float w1 = u*u*u;
     1048    float w2 = 3*u*u*t;
     1049    float w3 = 3*u*t*t;
     1050    float w4 = t*t*t;
     1051    return ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y);
     1052}
     1053
     1054// Closely mimics BezierClosestPointCasteljauStep() in imgui.cpp
     1055static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
     1056{
     1057    float dx = x4 - x1;
     1058    float dy = y4 - y1;
     1059    float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
     1060    float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
     1061    d2 = (d2 >= 0) ? d2 : -d2;
     1062    d3 = (d3 >= 0) ? d3 : -d3;
     1063    if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
     1064    {
     1065        path->push_back(ImVec2(x4, y4));
     1066    }
     1067    else if (level < 10)
     1068    {
     1069        float x12 = (x1 + x2)*0.5f,       y12 = (y1 + y2)*0.5f;
     1070        float x23 = (x2 + x3)*0.5f,       y23 = (y2 + y3)*0.5f;
     1071        float x34 = (x3 + x4)*0.5f,       y34 = (y3 + y4)*0.5f;
     1072        float x123 = (x12 + x23)*0.5f,    y123 = (y12 + y23)*0.5f;
     1073        float x234 = (x23 + x34)*0.5f,    y234 = (y23 + y34)*0.5f;
     1074        float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
     1075        PathBezierToCasteljau(path, x1, y1,        x12, y12,    x123, y123,  x1234, y1234, tess_tol, level + 1);
     1076        PathBezierToCasteljau(path, x1234, y1234,  x234, y234,  x34, y34,    x4, y4,       tess_tol, level + 1);
     1077    }
     1078}
     1079
     1080void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
     1081{
     1082    ImVec2 p1 = _Path.back();
     1083    if (num_segments == 0)
     1084    {
     1085        PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
     1086    }
     1087    else
     1088    {
     1089        float t_step = 1.0f / (float)num_segments;
     1090        for (int i_step = 1; i_step <= num_segments; i_step++)
     1091            _Path.push_back(ImBezierCalc(p1, p2, p3, p4, t_step * i_step));
     1092    }
     1093}
     1094
     1095void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawCornerFlags rounding_corners)
     1096{
     1097    rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
     1098    rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
     1099
     1100    if (rounding <= 0.0f || rounding_corners == 0)
     1101    {
     1102        PathLineTo(a);
     1103        PathLineTo(ImVec2(b.x, a.y));
     1104        PathLineTo(b);
     1105        PathLineTo(ImVec2(a.x, b.y));
     1106    }
     1107    else
     1108    {
     1109        const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
     1110        const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
     1111        const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
     1112        const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
     1113        PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
     1114        PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
     1115        PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
     1116        PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
     1117    }
     1118}
     1119
     1120void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
     1121{
     1122    if ((col & IM_COL32_A_MASK) == 0)
     1123        return;
     1124    PathLineTo(p1 + ImVec2(0.5f, 0.5f));
     1125    PathLineTo(p2 + ImVec2(0.5f, 0.5f));
     1126    PathStroke(col, false, thickness);
     1127}
     1128
     1129// p_min = upper-left, p_max = lower-right
     1130// Note we don't render 1 pixels sized rectangles properly.
     1131void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners, float thickness)
     1132{
     1133    if ((col & IM_COL32_A_MASK) == 0)
     1134        return;
     1135    if (Flags & ImDrawListFlags_AntiAliasedLines)
     1136        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, rounding_corners);
     1137    else
     1138        PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, rounding_corners); // Better looking lower-right corner and rounded non-AA shapes.
     1139    PathStroke(col, true, thickness);
     1140}
     1141
     1142void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
     1143{
     1144    if ((col & IM_COL32_A_MASK) == 0)
     1145        return;
     1146    if (rounding > 0.0f)
     1147    {
     1148        PathRect(p_min, p_max, rounding, rounding_corners);
     1149        PathFillConvex(col);
     1150    }
     1151    else
     1152    {
     1153        PrimReserve(6, 4);
     1154        PrimRect(p_min, p_max, col);
     1155    }
     1156}
     1157
     1158// p_min = upper-left, p_max = lower-right
     1159void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
     1160{
     1161    if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
     1162        return;
     1163
     1164    const ImVec2 uv = _Data->TexUvWhitePixel;
     1165    PrimReserve(6, 4);
     1166    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
     1167    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
     1168    PrimWriteVtx(p_min, uv, col_upr_left);
     1169    PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
     1170    PrimWriteVtx(p_max, uv, col_bot_right);
     1171    PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
     1172}
     1173
     1174void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
     1175{
     1176    if ((col & IM_COL32_A_MASK) == 0)
     1177        return;
     1178
     1179    PathLineTo(p1);
     1180    PathLineTo(p2);
     1181    PathLineTo(p3);
     1182    PathLineTo(p4);
     1183    PathStroke(col, true, thickness);
     1184}
     1185
     1186void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
     1187{
     1188    if ((col & IM_COL32_A_MASK) == 0)
     1189        return;
     1190
     1191    PathLineTo(p1);
     1192    PathLineTo(p2);
     1193    PathLineTo(p3);
     1194    PathLineTo(p4);
     1195    PathFillConvex(col);
     1196}
     1197
     1198void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
     1199{
     1200    if ((col & IM_COL32_A_MASK) == 0)
     1201        return;
     1202
     1203    PathLineTo(p1);
     1204    PathLineTo(p2);
     1205    PathLineTo(p3);
     1206    PathStroke(col, true, thickness);
     1207}
     1208
     1209void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
     1210{
     1211    if ((col & IM_COL32_A_MASK) == 0)
     1212        return;
     1213
     1214    PathLineTo(p1);
     1215    PathLineTo(p2);
     1216    PathLineTo(p3);
     1217    PathFillConvex(col);
     1218}
     1219
     1220void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
     1221{
     1222    if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
     1223        return;
     1224
     1225    // Obtain segment count
     1226    if (num_segments <= 0)
     1227    {
     1228        // Automatic segment count
     1229        const int radius_idx = (int)radius - 1;
     1230        if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
     1231            num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
     1232        else
     1233            num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
     1234    }
     1235    else
     1236    {
     1237        // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
     1238        num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
     1239    }
     1240
     1241    // Because we are filling a closed shape we remove 1 from the count of segments/points
     1242    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
     1243    if (num_segments == 12)
     1244        PathArcToFast(center, radius - 0.5f, 0, 12 - 1);
     1245    else
     1246        PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
     1247    PathStroke(col, true, thickness);
     1248}
     1249
     1250void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
     1251{
     1252    if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
     1253        return;
     1254
     1255    // Obtain segment count
     1256    if (num_segments <= 0)
     1257    {
     1258        // Automatic segment count
     1259        const int radius_idx = (int)radius - 1;
     1260        if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
     1261            num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
     1262        else
     1263            num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
     1264    }
     1265    else
     1266    {
     1267        // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
     1268        num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
     1269    }
     1270
     1271    // Because we are filling a closed shape we remove 1 from the count of segments/points
     1272    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
     1273    if (num_segments == 12)
     1274        PathArcToFast(center, radius, 0, 12 - 1);
     1275    else
     1276        PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
     1277    PathFillConvex(col);
     1278}
     1279
     1280// Guaranteed to honor 'num_segments'
     1281void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
     1282{
     1283    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
     1284        return;
     1285
     1286    // Because we are filling a closed shape we remove 1 from the count of segments/points
     1287    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
     1288    PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
     1289    PathStroke(col, true, thickness);
     1290}
     1291
     1292// Guaranteed to honor 'num_segments'
     1293void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
     1294{
     1295    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
     1296        return;
     1297
     1298    // Because we are filling a closed shape we remove 1 from the count of segments/points
     1299    const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
     1300    PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
     1301    PathFillConvex(col);
     1302}
     1303
     1304// Cubic Bezier takes 4 controls points
     1305void ImDrawList::AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
     1306{
     1307    if ((col & IM_COL32_A_MASK) == 0)
     1308        return;
     1309
     1310    PathLineTo(p1);
     1311    PathBezierCurveTo(p2, p3, p4, num_segments);
     1312    PathStroke(col, false, thickness);
     1313}
     1314
     1315void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
     1316{
     1317    if ((col & IM_COL32_A_MASK) == 0)
     1318        return;
     1319
     1320    if (text_end == NULL)
     1321        text_end = text_begin + strlen(text_begin);
     1322    if (text_begin == text_end)
     1323        return;
     1324
     1325    // Pull default font/size from the shared ImDrawListSharedData instance
     1326    if (font == NULL)
     1327        font = _Data->Font;
     1328    if (font_size == 0.0f)
     1329        font_size = _Data->FontSize;
     1330
     1331    IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
     1332
     1333    ImVec4 clip_rect = _CmdHeader.ClipRect;
     1334    if (cpu_fine_clip_rect)
     1335    {
     1336        clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
     1337        clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
     1338        clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
     1339        clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
     1340    }
     1341    font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
     1342}
     1343
     1344void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
     1345{
     1346    AddText(NULL, 0.0f, pos, col, text_begin, text_end);
     1347}
     1348
     1349void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
     1350{
     1351    if ((col & IM_COL32_A_MASK) == 0)
     1352        return;
     1353
     1354    const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
     1355    if (push_texture_id)
     1356        PushTextureID(user_texture_id);
     1357
     1358    PrimReserve(6, 4);
     1359    PrimRectUV(p_min, p_max, uv_min, uv_max, col);
     1360
     1361    if (push_texture_id)
     1362        PopTextureID();
     1363}
     1364
     1365void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
     1366{
     1367    if ((col & IM_COL32_A_MASK) == 0)
     1368        return;
     1369
     1370    const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
     1371    if (push_texture_id)
     1372        PushTextureID(user_texture_id);
     1373
     1374    PrimReserve(6, 4);
     1375    PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
     1376
     1377    if (push_texture_id)
     1378        PopTextureID();
     1379}
     1380
     1381void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawCornerFlags rounding_corners)
     1382{
     1383    if ((col & IM_COL32_A_MASK) == 0)
     1384        return;
     1385
     1386    if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
     1387    {
     1388        AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
     1389        return;
     1390    }
     1391
     1392    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
     1393    if (push_texture_id)
     1394        PushTextureID(user_texture_id);
     1395
     1396    int vert_start_idx = VtxBuffer.Size;
     1397    PathRect(p_min, p_max, rounding, rounding_corners);
     1398    PathFillConvex(col);
     1399    int vert_end_idx = VtxBuffer.Size;
     1400    ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
     1401
     1402    if (push_texture_id)
     1403        PopTextureID();
     1404}
     1405
     1406
     1407//-----------------------------------------------------------------------------
     1408// [SECTION] ImDrawListSplitter
     1409//-----------------------------------------------------------------------------
     1410// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
     1411//-----------------------------------------------------------------------------
     1412
     1413void ImDrawListSplitter::ClearFreeMemory()
     1414{
     1415    for (int i = 0; i < _Channels.Size; i++)
     1416    {
     1417        if (i == _Current)
     1418            memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
     1419        _Channels[i]._CmdBuffer.clear();
     1420        _Channels[i]._IdxBuffer.clear();
     1421    }
     1422    _Current = 0;
     1423    _Count = 1;
     1424    _Channels.clear();
     1425}
     1426
     1427void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
     1428{
     1429    IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
     1430    int old_channels_count = _Channels.Size;
     1431    if (old_channels_count < channels_count)
     1432        _Channels.resize(channels_count);
     1433    _Count = channels_count;
     1434
     1435    // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
     1436    // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
     1437    // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
     1438    memset(&_Channels[0], 0, sizeof(ImDrawChannel));
     1439    for (int i = 1; i < channels_count; i++)
     1440    {
     1441        if (i >= old_channels_count)
     1442        {
     1443            IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
     1444        }
     1445        else
     1446        {
     1447            _Channels[i]._CmdBuffer.resize(0);
     1448            _Channels[i]._IdxBuffer.resize(0);
     1449        }
     1450        if (_Channels[i]._CmdBuffer.Size == 0)
     1451        {
     1452            ImDrawCmd draw_cmd;
     1453            ImDrawCmd_HeaderCopy(&draw_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
     1454            _Channels[i]._CmdBuffer.push_back(draw_cmd);
     1455        }
     1456    }
     1457}
     1458
     1459void ImDrawListSplitter::Merge(ImDrawList* draw_list)
     1460{
     1461    // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
     1462    if (_Count <= 1)
     1463        return;
     1464
     1465    SetCurrentChannel(draw_list, 0);
     1466    draw_list->_PopUnusedDrawCmd();
     1467
     1468    // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
     1469    int new_cmd_buffer_count = 0;
     1470    int new_idx_buffer_count = 0;
     1471    ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
     1472    int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
     1473    for (int i = 1; i < _Count; i++)
     1474    {
     1475        ImDrawChannel& ch = _Channels[i];
     1476
     1477        // Equivalent of PopUnusedDrawCmd() for this channel's cmdbuffer and except we don't need to test for UserCallback.
     1478        if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
     1479            ch._CmdBuffer.pop_back();
     1480
     1481        if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
     1482        {
     1483            ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
     1484            if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
    6741485            {
    675                float scale = 1.0f / dmr2;
    676                if (scale > 100.0f) scale = 100.0f;
    677                dm *= scale;
     1486                // Merge previous channel last draw command with current channel first draw command if matching.
     1487                last_cmd->ElemCount += next_cmd->ElemCount;
     1488                idx_offset += next_cmd->ElemCount;
     1489                ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
    6781490            }
    679             dm *= AA_SIZE;
    680             temp_points[i2 * 2 + 0] = points[i2] + dm;
    681             temp_points[i2 * 2 + 1] = points[i2] - dm;
    682 
    683             // Add indexes
    684             _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
    685             _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0);
    686             _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
    687             _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
    688             _IdxWritePtr += 12;
    689 
    690             idx1 = idx2;
    691          }
    692 
    693          // Add vertexes
    694          for (int i = 0; i < points_count; i++)
    695          {
    696             _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    697             _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
    698             _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
    699             _VtxWritePtr += 3;
    700          }
    701       }
    702       else
    703       {
    704          const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
    705          if (!closed)
    706          {
    707             temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
    708             temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
    709             temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
    710             temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
    711             temp_points[(points_count - 1) * 4 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE);
    712             temp_points[(points_count - 1) * 4 + 1] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness);
    713             temp_points[(points_count - 1) * 4 + 2] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness);
    714             temp_points[(points_count - 1) * 4 + 3] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE);
    715          }
    716 
    717          // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
    718          unsigned int idx1 = _VtxCurrentIdx;
    719          for (int i1 = 0; i1 < count; i1++)
    720          {
    721             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    722             unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 4;
    723 
    724             // Average normals
    725             ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
    726             float dmr2 = dm.x*dm.x + dm.y*dm.y;
    727             if (dmr2 > 0.000001f)
    728             {
    729                float scale = 1.0f / dmr2;
    730                if (scale > 100.0f) scale = 100.0f;
    731                dm *= scale;
    732             }
    733             ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
    734             ImVec2 dm_in = dm * half_inner_thickness;
    735             temp_points[i2 * 4 + 0] = points[i2] + dm_out;
    736             temp_points[i2 * 4 + 1] = points[i2] + dm_in;
    737             temp_points[i2 * 4 + 2] = points[i2] - dm_in;
    738             temp_points[i2 * 4 + 3] = points[i2] - dm_out;
    739 
    740             // Add indexes
    741             _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
    742             _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
    743             _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
    744             _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
    745             _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
    746             _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
    747             _IdxWritePtr += 18;
    748 
    749             idx1 = idx2;
    750          }
    751 
    752          // Add vertexes
    753          for (int i = 0; i < points_count; i++)
    754          {
    755             _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
    756             _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    757             _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    758             _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
    759             _VtxWritePtr += 4;
    760          }
    761       }
    762       _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    763    }
    764    else
    765    {
    766       // Non Anti-aliased Stroke
    767       const int idx_count = count * 6;
    768       const int vtx_count = count * 4;      // FIXME-OPT: Not sharing edges
    769       PrimReserve(idx_count, vtx_count);
    770 
    771       for (int i1 = 0; i1 < count; i1++)
    772       {
    773          const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
    774          const ImVec2& p1 = points[i1];
    775          const ImVec2& p2 = points[i2];
    776          ImVec2 diff = p2 - p1;
    777          diff *= ImInvLength(diff, 1.0f);
    778 
    779          const float dx = diff.x * (thickness * 0.5f);
    780          const float dy = diff.y * (thickness * 0.5f);
    781          _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    782          _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
    783          _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
    784          _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
    785          _VtxWritePtr += 4;
    786 
    787          _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
    788          _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
    789          _IdxWritePtr += 6;
    790          _VtxCurrentIdx += 4;
    791       }
    792    }
    793 }
    794 
    795 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
    796 {
    797    const ImVec2 uv = _Data->TexUvWhitePixel;
    798 
    799    if (Flags & ImDrawListFlags_AntiAliasedFill)
    800    {
    801       // Anti-aliased Fill
    802       const float AA_SIZE = 1.0f;
    803       const ImU32 col_trans = col & ~IM_COL32_A_MASK;
    804       const int idx_count = (points_count - 2) * 3 + points_count * 6;
    805       const int vtx_count = (points_count * 2);
    806       PrimReserve(idx_count, vtx_count);
    807 
    808       // Add indexes for fill
    809       unsigned int vtx_inner_idx = _VtxCurrentIdx;
    810       unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
    811       for (int i = 2; i < points_count; i++)
    812       {
    813          _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
    814          _IdxWritePtr += 3;
    815       }
    816 
    817       // Compute normals
    818       ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
    819       for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
    820       {
    821          const ImVec2& p0 = points[i0];
    822          const ImVec2& p1 = points[i1];
    823          ImVec2 diff = p1 - p0;
    824          diff *= ImInvLength(diff, 1.0f);
    825          temp_normals[i0].x = diff.y;
    826          temp_normals[i0].y = -diff.x;
    827       }
    828 
    829       for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
    830       {
    831          // Average normals
    832          const ImVec2& n0 = temp_normals[i0];
    833          const ImVec2& n1 = temp_normals[i1];
    834          ImVec2 dm = (n0 + n1) * 0.5f;
    835          float dmr2 = dm.x*dm.x + dm.y*dm.y;
    836          if (dmr2 > 0.000001f)
    837          {
    838             float scale = 1.0f / dmr2;
    839             if (scale > 100.0f) scale = 100.0f;
    840             dm *= scale;
    841          }
    842          dm *= AA_SIZE * 0.5f;
    843 
    844          // Add vertices
    845          _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
    846          _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
    847          _VtxWritePtr += 2;
    848 
    849          // Add indexes for fringes
    850          _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
    851          _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
    852          _IdxWritePtr += 6;
    853       }
    854       _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    855    }
    856    else
    857    {
    858       // Non Anti-aliased Fill
    859       const int idx_count = (points_count - 2) * 3;
    860       const int vtx_count = points_count;
    861       PrimReserve(idx_count, vtx_count);
    862       for (int i = 0; i < vtx_count; i++)
    863       {
    864          _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
    865          _VtxWritePtr++;
    866       }
    867       for (int i = 2; i < points_count; i++)
    868       {
    869          _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
    870          _IdxWritePtr += 3;
    871       }
    872       _VtxCurrentIdx += (ImDrawIdx)vtx_count;
    873    }
    874 }
    875 
    876 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
    877 {
    878    if (radius == 0.0f || a_min_of_12 > a_max_of_12)
    879    {
    880       _Path.push_back(centre);
    881       return;
    882    }
    883    _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
    884    for (int a = a_min_of_12; a <= a_max_of_12; a++)
    885    {
    886       const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
    887       _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
    888    }
    889 }
    890 
    891 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
    892 {
    893    if (radius == 0.0f)
    894    {
    895       _Path.push_back(centre);
    896       return;
    897    }
    898    _Path.reserve(_Path.Size + (num_segments + 1));
    899    for (int i = 0; i <= num_segments; i++)
    900    {
    901       const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
    902       _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
    903    }
    904 }
    905 
    906 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
    907 {
    908    float dx = x4 - x1;
    909    float dy = y4 - y1;
    910    float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
    911    float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
    912    d2 = (d2 >= 0) ? d2 : -d2;
    913    d3 = (d3 >= 0) ? d3 : -d3;
    914    if ((d2 + d3) * (d2 + d3) < tess_tol * (dx*dx + dy * dy))
    915    {
    916       path->push_back(ImVec2(x4, y4));
    917    }
    918    else if (level < 10)
    919    {
    920       float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
    921       float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
    922       float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
    923       float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
    924       float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
    925       float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
    926 
    927       PathBezierToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
    928       PathBezierToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
    929    }
    930 }
    931 
    932 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
    933 {
    934    ImVec2 p1 = _Path.back();
    935    if (num_segments == 0)
    936    {
    937       // Auto-tessellated
    938       PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
    939    }
    940    else
    941    {
    942       float t_step = 1.0f / (float)num_segments;
    943       for (int i_step = 1; i_step <= num_segments; i_step++)
    944       {
    945          float t = t_step * i_step;
    946          float u = 1.0f - t;
    947          float w1 = u * u*u;
    948          float w2 = 3 * u*u*t;
    949          float w3 = 3 * u*t*t;
    950          float w4 = t * t*t;
    951          _Path.push_back(ImVec2(w1*p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1*p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y));
    952       }
    953    }
    954 }
    955 
    956 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
    957 {
    958    rounding = ImMin(rounding, fabsf(b.x - a.x) * (((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f) - 1.0f);
    959    rounding = ImMin(rounding, fabsf(b.y - a.y) * (((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f) - 1.0f);
    960 
    961    if (rounding <= 0.0f || rounding_corners == 0)
    962    {
    963       PathLineTo(a);
    964       PathLineTo(ImVec2(b.x, a.y));
    965       PathLineTo(b);
    966       PathLineTo(ImVec2(a.x, b.y));
    967    }
    968    else
    969    {
    970       const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
    971       const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
    972       const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
    973       const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
    974       PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
    975       PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
    976       PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
    977       PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
    978    }
    979 }
    980 
    981 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
    982 {
    983    if ((col & IM_COL32_A_MASK) == 0)
    984       return;
    985    PathLineTo(a + ImVec2(0.5f, 0.5f));
    986    PathLineTo(b + ImVec2(0.5f, 0.5f));
    987    PathStroke(col, false, thickness);
    988 }
    989 
    990 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
    991 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
    992 {
    993    if ((col & IM_COL32_A_MASK) == 0)
    994       return;
    995    if (Flags & ImDrawListFlags_AntiAliasedLines)
    996       PathRect(a + ImVec2(0.5f, 0.5f), b - ImVec2(0.50f, 0.50f), rounding, rounding_corners_flags);
    997    else
    998       PathRect(a + ImVec2(0.5f, 0.5f), b - ImVec2(0.49f, 0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
    999    PathStroke(col, true, thickness);
    1000 }
    1001 
    1002 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
    1003 {
    1004    if ((col & IM_COL32_A_MASK) == 0)
    1005       return;
    1006    if (rounding > 0.0f)
    1007    {
    1008       PathRect(a, b, rounding, rounding_corners_flags);
    1009       PathFillConvex(col);
    1010    }
    1011    else
    1012    {
    1013       PrimReserve(6, 4);
    1014       PrimRect(a, b, col);
    1015    }
    1016 }
    1017 
    1018 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
    1019 {
    1020    if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
    1021       return;
    1022 
    1023    const ImVec2 uv = _Data->TexUvWhitePixel;
    1024    PrimReserve(6, 4);
    1025    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
    1026    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
    1027    PrimWriteVtx(a, uv, col_upr_left);
    1028    PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
    1029    PrimWriteVtx(c, uv, col_bot_right);
    1030    PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
    1031 }
    1032 
    1033 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
    1034 {
    1035    if ((col & IM_COL32_A_MASK) == 0)
    1036       return;
    1037 
    1038    PathLineTo(a);
    1039    PathLineTo(b);
    1040    PathLineTo(c);
    1041    PathLineTo(d);
    1042    PathStroke(col, true, thickness);
    1043 }
    1044 
    1045 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
    1046 {
    1047    if ((col & IM_COL32_A_MASK) == 0)
    1048       return;
    1049 
    1050    PathLineTo(a);
    1051    PathLineTo(b);
    1052    PathLineTo(c);
    1053    PathLineTo(d);
    1054    PathFillConvex(col);
    1055 }
    1056 
    1057 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
    1058 {
    1059    if ((col & IM_COL32_A_MASK) == 0)
    1060       return;
    1061 
    1062    PathLineTo(a);
    1063    PathLineTo(b);
    1064    PathLineTo(c);
    1065    PathStroke(col, true, thickness);
    1066 }
    1067 
    1068 void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
    1069 {
    1070    if ((col & IM_COL32_A_MASK) == 0)
    1071       return;
    1072 
    1073    PathLineTo(a);
    1074    PathLineTo(b);
    1075    PathLineTo(c);
    1076    PathFillConvex(col);
    1077 }
    1078 
    1079 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
    1080 {
    1081    if ((col & IM_COL32_A_MASK) == 0)
    1082       return;
    1083 
    1084    const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
    1085    PathArcTo(centre, radius - 0.5f, 0.0f, a_max, num_segments);
    1086    PathStroke(col, true, thickness);
    1087 }
    1088 
    1089 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
    1090 {
    1091    if ((col & IM_COL32_A_MASK) == 0)
    1092       return;
    1093 
    1094    const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
    1095    PathArcTo(centre, radius, 0.0f, a_max, num_segments);
    1096    PathFillConvex(col);
    1097 }
    1098 
    1099 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
    1100 {
    1101    if ((col & IM_COL32_A_MASK) == 0)
    1102       return;
    1103 
    1104    PathLineTo(pos0);
    1105    PathBezierCurveTo(cp0, cp1, pos1, num_segments);
    1106    PathStroke(col, false, thickness);
    1107 }
    1108 
    1109 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
    1110 {
    1111    if ((col & IM_COL32_A_MASK) == 0)
    1112       return;
    1113 
    1114    if (text_end == NULL)
    1115       text_end = text_begin + strlen(text_begin);
    1116    if (text_begin == text_end)
    1117       return;
    1118 
    1119    // Pull default font/size from the shared ImDrawListSharedData instance
    1120    if (font == NULL)
    1121       font = _Data->Font;
    1122    if (font_size == 0.0f)
    1123       font_size = _Data->FontSize;
    1124 
    1125    IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
    1126 
    1127    ImVec4 clip_rect = _ClipRectStack.back();
    1128    if (cpu_fine_clip_rect)
    1129    {
    1130       clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
    1131       clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
    1132       clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
    1133       clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
    1134    }
    1135    font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
    1136 }
    1137 
    1138 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
    1139 {
    1140    AddText(NULL, 0.0f, pos, col, text_begin, text_end);
    1141 }
    1142 
    1143 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
    1144 {
    1145    if ((col & IM_COL32_A_MASK) == 0)
    1146       return;
    1147 
    1148    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
    1149    if (push_texture_id)
    1150       PushTextureID(user_texture_id);
    1151 
    1152    PrimReserve(6, 4);
    1153    PrimRectUV(a, b, uv_a, uv_b, col);
    1154 
    1155    if (push_texture_id)
    1156       PopTextureID();
    1157 }
    1158 
    1159 void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
    1160 {
    1161    if ((col & IM_COL32_A_MASK) == 0)
    1162       return;
    1163 
    1164    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
    1165    if (push_texture_id)
    1166       PushTextureID(user_texture_id);
    1167 
    1168    PrimReserve(6, 4);
    1169    PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
    1170 
    1171    if (push_texture_id)
    1172       PopTextureID();
    1173 }
    1174 
    1175 void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
    1176 {
    1177    if ((col & IM_COL32_A_MASK) == 0)
    1178       return;
    1179 
    1180    if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
    1181    {
    1182       AddImage(user_texture_id, a, b, uv_a, uv_b, col);
    1183       return;
    1184    }
    1185 
    1186    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
    1187    if (push_texture_id)
    1188       PushTextureID(user_texture_id);
    1189 
    1190    int vert_start_idx = VtxBuffer.Size;
    1191    PathRect(a, b, rounding, rounding_corners);
    1192    PathFillConvex(col);
    1193    int vert_end_idx = VtxBuffer.Size;
    1194    ImGui::ShadeVertsLinearUV(VtxBuffer.Data + vert_start_idx, VtxBuffer.Data + vert_end_idx, a, b, uv_a, uv_b, true);
    1195 
    1196    if (push_texture_id)
    1197       PopTextureID();
     1491        }
     1492        if (ch._CmdBuffer.Size > 0)
     1493            last_cmd = &ch._CmdBuffer.back();
     1494        new_cmd_buffer_count += ch._CmdBuffer.Size;
     1495        new_idx_buffer_count += ch._IdxBuffer.Size;
     1496        for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
     1497        {
     1498            ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
     1499            idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
     1500        }
     1501    }
     1502    draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
     1503    draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
     1504
     1505    // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
     1506    ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
     1507    ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
     1508    for (int i = 1; i < _Count; i++)
     1509    {
     1510        ImDrawChannel& ch = _Channels[i];
     1511        if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
     1512        if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
     1513    }
     1514    draw_list->_IdxWritePtr = idx_write;
     1515
     1516    // Ensure there's always a non-callback draw command trailing the command-buffer
     1517    if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
     1518        draw_list->AddDrawCmd();
     1519
     1520    // If current command is used with different settings we need to add a new command
     1521    ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
     1522    if (curr_cmd->ElemCount == 0)
     1523        ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
     1524    else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
     1525        draw_list->AddDrawCmd();
     1526
     1527    _Count = 1;
     1528}
     1529
     1530void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
     1531{
     1532    IM_ASSERT(idx >= 0 && idx < _Count);
     1533    if (_Current == idx)
     1534        return;
     1535
     1536    // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
     1537    memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
     1538    memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
     1539    _Current = idx;
     1540    memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
     1541    memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
     1542    draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
     1543
     1544    // If current command is used with different settings we need to add a new command
     1545    ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
     1546    if (curr_cmd->ElemCount == 0)
     1547        ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
     1548    else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
     1549        draw_list->AddDrawCmd();
    11981550}
    11991551
    12001552//-----------------------------------------------------------------------------
    1201 // ImDrawData
     1553// [SECTION] ImDrawData
    12021554//-----------------------------------------------------------------------------
    12031555
     
    12051557void ImDrawData::DeIndexAllBuffers()
    12061558{
    1207    ImVector<ImDrawVert> new_vtx_buffer;
    1208    TotalVtxCount = TotalIdxCount = 0;
    1209    for (int i = 0; i < CmdListsCount; i++)
    1210    {
    1211       ImDrawList* cmd_list = CmdLists[i];
    1212       if (cmd_list->IdxBuffer.empty())
    1213          continue;
    1214       new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
    1215       for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
    1216          new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
    1217       cmd_list->VtxBuffer.swap(new_vtx_buffer);
    1218       cmd_list->IdxBuffer.resize(0);
    1219       TotalVtxCount += cmd_list->VtxBuffer.Size;
    1220    }
    1221 }
    1222 
    1223 // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
    1224 void ImDrawData::ScaleClipRects(const ImVec2& scale)
    1225 {
    1226    for (int i = 0; i < CmdListsCount; i++)
    1227    {
    1228       ImDrawList* cmd_list = CmdLists[i];
    1229       for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
    1230       {
    1231          ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
    1232          cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
    1233       }
    1234    }
     1559    ImVector<ImDrawVert> new_vtx_buffer;
     1560    TotalVtxCount = TotalIdxCount = 0;
     1561    for (int i = 0; i < CmdListsCount; i++)
     1562    {
     1563        ImDrawList* cmd_list = CmdLists[i];
     1564        if (cmd_list->IdxBuffer.empty())
     1565            continue;
     1566        new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
     1567        for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
     1568            new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
     1569        cmd_list->VtxBuffer.swap(new_vtx_buffer);
     1570        cmd_list->IdxBuffer.resize(0);
     1571        TotalVtxCount += cmd_list->VtxBuffer.Size;
     1572    }
     1573}
     1574
     1575// Helper to scale the ClipRect field of each ImDrawCmd.
     1576// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
     1577// or if there is a difference between your window resolution and framebuffer resolution.
     1578void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
     1579{
     1580    for (int i = 0; i < CmdListsCount; i++)
     1581    {
     1582        ImDrawList* cmd_list = CmdLists[i];
     1583        for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
     1584        {
     1585            ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
     1586            cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
     1587        }
     1588    }
    12351589}
    12361590
    12371591//-----------------------------------------------------------------------------
    1238 // Shade functions
     1592// [SECTION] Helpers ShadeVertsXXX functions
    12391593//-----------------------------------------------------------------------------
    12401594
    12411595// Generic linear color gradient, write to RGB fields, leave A untouched.
    1242 void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
    1243 {
    1244    ImVec2 gradient_extent = gradient_p1 - gradient_p0;
    1245    float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
    1246    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
    1247    {
    1248       float d = ImDot(vert->pos - gradient_p0, gradient_extent);
    1249       float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
    1250       int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
    1251       int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
    1252       int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
    1253       vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
    1254    }
    1255 }
    1256 
    1257 // Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds.
    1258 void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x)
    1259 {
    1260    float gradient_extent_x = gradient_p1_x - gradient_p0_x;
    1261    float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x);
    1262    int full_alpha_count = 0;
    1263    for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--)
    1264    {
    1265       float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x);
    1266       float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
    1267       if (alpha_mul >= 1.0f && ++full_alpha_count > 2)
    1268          return; // Early out
    1269       int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul);
    1270       vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
    1271    }
     1596void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
     1597{
     1598    ImVec2 gradient_extent = gradient_p1 - gradient_p0;
     1599    float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
     1600    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
     1601    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
     1602    const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
     1603    const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
     1604    const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
     1605    const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
     1606    const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
     1607    const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
     1608    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
     1609    {
     1610        float d = ImDot(vert->pos - gradient_p0, gradient_extent);
     1611        float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
     1612        int r = (int)(col0_r + col_delta_r * t);
     1613        int g = (int)(col0_g + col_delta_g * t);
     1614        int b = (int)(col0_b + col_delta_b * t);
     1615        vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
     1616    }
    12721617}
    12731618
    12741619// Distribute UV over (a, b) rectangle
    1275 void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
    1276 {
    1277    const ImVec2 size = b - a;
    1278    const ImVec2 uv_size = uv_b - uv_a;
    1279    const ImVec2 scale = ImVec2(
    1280       size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
    1281       size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
    1282 
    1283    if (clamp)
    1284    {
    1285       const ImVec2 min = ImMin(uv_a, uv_b);
    1286       const ImVec2 max = ImMax(uv_a, uv_b);
    1287 
    1288       for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
    1289          vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
    1290    }
    1291    else
    1292    {
    1293       for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
    1294          vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
    1295    }
     1620void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
     1621{
     1622    const ImVec2 size = b - a;
     1623    const ImVec2 uv_size = uv_b - uv_a;
     1624    const ImVec2 scale = ImVec2(
     1625        size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
     1626        size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
     1627
     1628    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
     1629    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
     1630    if (clamp)
     1631    {
     1632        const ImVec2 min = ImMin(uv_a, uv_b);
     1633        const ImVec2 max = ImMax(uv_a, uv_b);
     1634        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
     1635            vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
     1636    }
     1637    else
     1638    {
     1639        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
     1640            vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
     1641    }
    12961642}
    12971643
    12981644//-----------------------------------------------------------------------------
    1299 // ImFontConfig
     1645// [SECTION] ImFontConfig
    13001646//-----------------------------------------------------------------------------
    13011647
    13021648ImFontConfig::ImFontConfig()
    13031649{
    1304    FontData = NULL;
    1305    FontDataSize = 0;
    1306    FontDataOwnedByAtlas = true;
    1307    FontNo = 0;
    1308    SizePixels = 0.0f;
    1309    OversampleH = 3;
    1310    OversampleV = 1;
    1311    PixelSnapH = false;
    1312    GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
    1313    GlyphOffset = ImVec2(0.0f, 0.0f);
    1314    GlyphRanges = NULL;
    1315    MergeMode = false;
    1316    RasterizerFlags = 0x00;
    1317    RasterizerMultiply = 1.0f;
    1318    memset(Name, 0, sizeof(Name));
    1319    DstFont = NULL;
     1650    FontData = NULL;
     1651    FontDataSize = 0;
     1652    FontDataOwnedByAtlas = true;
     1653    FontNo = 0;
     1654    SizePixels = 0.0f;
     1655    OversampleH = 3; // FIXME: 2 may be a better default?
     1656    OversampleV = 1;
     1657    PixelSnapH = false;
     1658    GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
     1659    GlyphOffset = ImVec2(0.0f, 0.0f);
     1660    GlyphRanges = NULL;
     1661    GlyphMinAdvanceX = 0.0f;
     1662    GlyphMaxAdvanceX = FLT_MAX;
     1663    MergeMode = false;
     1664    RasterizerFlags = 0x00;
     1665    RasterizerMultiply = 1.0f;
     1666    EllipsisChar = (ImWchar)-1;
     1667    memset(Name, 0, sizeof(Name));
     1668    DstFont = NULL;
    13201669}
    13211670
    13221671//-----------------------------------------------------------------------------
    1323 // ImFontAtlas
     1672// [SECTION] ImFontAtlas
    13241673//-----------------------------------------------------------------------------
    13251674
    13261675// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
    1327 // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
    1328 const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
     1676// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
     1677const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 108; // Actual texture will be 2 times that + 1 spacing.
    13291678const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
    1330 const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
    1331 static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
    1332 {
    1333    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX"
    1334    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X"
    1335    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X"
    1336    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X"
    1337    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X"
    1338    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X"
    1339    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX"
    1340    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      "
    1341    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       "
    1342    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        "
    1343    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         "
    1344    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          "
    1345    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           "
    1346    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            "
    1347    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           "
    1348    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          "
    1349    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          "
    1350    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------"
    1351    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           "
    1352    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           "
    1353    "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           "
    1354    "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           "
    1355    "------------        -    X    -           X           -X.....................X-           "
    1356    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -           "
    1357    "                                                      -  X..X           X..X  -           "
    1358    "                                                      -   X.X           X.X   -           "
    1359    "                                                      -    XX           XX    -           "
     1679static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
     1680{
     1681    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
     1682    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
     1683    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
     1684    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
     1685    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
     1686    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
     1687    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
     1688    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
     1689    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
     1690    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
     1691    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
     1692    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
     1693    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
     1694    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
     1695    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
     1696    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
     1697    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
     1698    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
     1699    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
     1700    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
     1701    "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
     1702    "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
     1703    "------------        -    X    -           X           -X.....................X-           ------------------"
     1704    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
     1705    "                                                      -  X..X           X..X  -                             "
     1706    "                                                      -   X.X           X.X   -                             "
     1707    "                                                      -    XX           XX    -                             "
    13601708};
    13611709
    13621710static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
    13631711{
    1364    // Pos ........ Size ......... Offset ......
    1365    { ImVec2(0,3),  ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Arrow
    1366 { ImVec2(13,0), ImVec2(7,16),  ImVec2(4, 8) }, // ImGuiMouseCursor_TextInput
    1367 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
    1368 { ImVec2(21,0), ImVec2(9,23), ImVec2(5,11) }, // ImGuiMouseCursor_ResizeNS
    1369 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
    1370 { ImVec2(73,0), ImVec2(17,17), ImVec2(9, 9) }, // ImGuiMouseCursor_ResizeNESW
    1371 { ImVec2(55,0), ImVec2(17,17), ImVec2(9, 9) }, // ImGuiMouseCursor_ResizeNWSE
     1712    // Pos ........ Size ......... Offset ......
     1713    { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
     1714    { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
     1715    { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
     1716    { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
     1717    { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
     1718    { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
     1719    { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
     1720    { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
    13721721};
    13731722
    13741723ImFontAtlas::ImFontAtlas()
    13751724{
    1376    Flags = 0x00;
    1377    TexID = NULL;
    1378    TexDesiredWidth = 0;
    1379    TexGlyphPadding = 1;
    1380 
    1381    TexPixelsAlpha8 = NULL;
    1382    TexPixelsRGBA32 = NULL;
    1383    TexWidth = TexHeight = 0;
    1384    TexUvScale = ImVec2(0.0f, 0.0f);
    1385    TexUvWhitePixel = ImVec2(0.0f, 0.0f);
    1386    for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
    1387       CustomRectIds[n] = -1;
     1725    Locked = false;
     1726    Flags = ImFontAtlasFlags_None;
     1727    TexID = (ImTextureID)NULL;
     1728    TexDesiredWidth = 0;
     1729    TexGlyphPadding = 1;
     1730
     1731    TexPixelsAlpha8 = NULL;
     1732    TexPixelsRGBA32 = NULL;
     1733    TexWidth = TexHeight = 0;
     1734    TexUvScale = ImVec2(0.0f, 0.0f);
     1735    TexUvWhitePixel = ImVec2(0.0f, 0.0f);
     1736    PackIdMouseCursors = PackIdLines = -1;
    13881737}
    13891738
    13901739ImFontAtlas::~ImFontAtlas()
    13911740{
    1392    Clear();
     1741    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1742    Clear();
    13931743}
    13941744
    13951745void    ImFontAtlas::ClearInputData()
    13961746{
    1397    for (int i = 0; i < ConfigData.Size; i++)
    1398       if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
    1399       {
    1400          ImGui::MemFree(ConfigData[i].FontData);
    1401          ConfigData[i].FontData = NULL;
    1402       }
    1403 
    1404    // When clearing this we lose access to the font name and other information used to build the font.
    1405    for (int i = 0; i < Fonts.Size; i++)
    1406       if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
    1407       {
    1408          Fonts[i]->ConfigData = NULL;
    1409          Fonts[i]->ConfigDataCount = 0;
    1410       }
    1411    ConfigData.clear();
    1412    CustomRects.clear();
    1413    for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
    1414       CustomRectIds[n] = -1;
     1747    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1748    for (int i = 0; i < ConfigData.Size; i++)
     1749        if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
     1750        {
     1751            IM_FREE(ConfigData[i].FontData);
     1752            ConfigData[i].FontData = NULL;
     1753        }
     1754
     1755    // When clearing this we lose access to the font name and other information used to build the font.
     1756    for (int i = 0; i < Fonts.Size; i++)
     1757        if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
     1758        {
     1759            Fonts[i]->ConfigData = NULL;
     1760            Fonts[i]->ConfigDataCount = 0;
     1761        }
     1762    ConfigData.clear();
     1763    CustomRects.clear();
     1764    PackIdMouseCursors = PackIdLines = -1;
    14151765}
    14161766
    14171767void    ImFontAtlas::ClearTexData()
    14181768{
    1419    if (TexPixelsAlpha8)
    1420       ImGui::MemFree(TexPixelsAlpha8);
    1421    if (TexPixelsRGBA32)
    1422       ImGui::MemFree(TexPixelsRGBA32);
    1423    TexPixelsAlpha8 = NULL;
    1424    TexPixelsRGBA32 = NULL;
     1769    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1770    if (TexPixelsAlpha8)
     1771        IM_FREE(TexPixelsAlpha8);
     1772    if (TexPixelsRGBA32)
     1773        IM_FREE(TexPixelsRGBA32);
     1774    TexPixelsAlpha8 = NULL;
     1775    TexPixelsRGBA32 = NULL;
    14251776}
    14261777
    14271778void    ImFontAtlas::ClearFonts()
    14281779{
    1429    for (int i = 0; i < Fonts.Size; i++)
    1430       IM_DELETE(Fonts[i]);
    1431    Fonts.clear();
     1780    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1781    for (int i = 0; i < Fonts.Size; i++)
     1782        IM_DELETE(Fonts[i]);
     1783    Fonts.clear();
    14321784}
    14331785
    14341786void    ImFontAtlas::Clear()
    14351787{
    1436    ClearInputData();
    1437    ClearTexData();
    1438    ClearFonts();
     1788    ClearInputData();
     1789    ClearTexData();
     1790    ClearFonts();
    14391791}
    14401792
    14411793void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
    14421794{
    1443    // Build atlas on demand
    1444    if (TexPixelsAlpha8 == NULL)
    1445    {
    1446       if (ConfigData.empty())
    1447          AddFontDefault();
    1448       Build();
    1449    }
    1450 
    1451    *out_pixels = TexPixelsAlpha8;
    1452    if (out_width) *out_width = TexWidth;
    1453    if (out_height) *out_height = TexHeight;
    1454    if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
     1795    // Build atlas on demand
     1796    if (TexPixelsAlpha8 == NULL)
     1797    {
     1798        if (ConfigData.empty())
     1799            AddFontDefault();
     1800        Build();
     1801    }
     1802
     1803    *out_pixels = TexPixelsAlpha8;
     1804    if (out_width) *out_width = TexWidth;
     1805    if (out_height) *out_height = TexHeight;
     1806    if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
    14551807}
    14561808
    14571809void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
    14581810{
    1459    // Convert to RGBA32 format on demand
    1460    // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
    1461    if (!TexPixelsRGBA32)
    1462    {
    1463       unsigned char* pixels = NULL;
    1464       GetTexDataAsAlpha8(&pixels, NULL, NULL);
    1465       if (pixels)
    1466       {
    1467          TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
    1468          const unsigned char* src = pixels;
    1469          unsigned int* dst = TexPixelsRGBA32;
    1470          for (int n = TexWidth * TexHeight; n > 0; n--)
    1471             *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
    1472       }
    1473    }
    1474 
    1475    *out_pixels = (unsigned char*)TexPixelsRGBA32;
    1476    if (out_width) *out_width = TexWidth;
    1477    if (out_height) *out_height = TexHeight;
    1478    if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
     1811    // Convert to RGBA32 format on demand
     1812    // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
     1813    if (!TexPixelsRGBA32)
     1814    {
     1815        unsigned char* pixels = NULL;
     1816        GetTexDataAsAlpha8(&pixels, NULL, NULL);
     1817        if (pixels)
     1818        {
     1819            TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
     1820            const unsigned char* src = pixels;
     1821            unsigned int* dst = TexPixelsRGBA32;
     1822            for (int n = TexWidth * TexHeight; n > 0; n--)
     1823                *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
     1824        }
     1825    }
     1826
     1827    *out_pixels = (unsigned char*)TexPixelsRGBA32;
     1828    if (out_width) *out_width = TexWidth;
     1829    if (out_height) *out_height = TexHeight;
     1830    if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
    14791831}
    14801832
    14811833ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
    14821834{
    1483    IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
    1484    IM_ASSERT(font_cfg->SizePixels > 0.0f);
    1485 
    1486    // Create new font
    1487    if (!font_cfg->MergeMode)
    1488       Fonts.push_back(IM_NEW(ImFont));
    1489    else
    1490       IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
    1491 
    1492    ConfigData.push_back(*font_cfg);
    1493    ImFontConfig& new_font_cfg = ConfigData.back();
    1494    if (!new_font_cfg.DstFont)
    1495       new_font_cfg.DstFont = Fonts.back();
    1496    if (!new_font_cfg.FontDataOwnedByAtlas)
    1497    {
    1498       new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
    1499       new_font_cfg.FontDataOwnedByAtlas = true;
    1500       memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
    1501    }
    1502 
    1503    // Invalidate texture
    1504    ClearTexData();
    1505    return new_font_cfg.DstFont;
     1835    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1836    IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
     1837    IM_ASSERT(font_cfg->SizePixels > 0.0f);
     1838
     1839    // Create new font
     1840    if (!font_cfg->MergeMode)
     1841        Fonts.push_back(IM_NEW(ImFont));
     1842    else
     1843        IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
     1844
     1845    ConfigData.push_back(*font_cfg);
     1846    ImFontConfig& new_font_cfg = ConfigData.back();
     1847    if (new_font_cfg.DstFont == NULL)
     1848        new_font_cfg.DstFont = Fonts.back();
     1849    if (!new_font_cfg.FontDataOwnedByAtlas)
     1850    {
     1851        new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
     1852        new_font_cfg.FontDataOwnedByAtlas = true;
     1853        memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
     1854    }
     1855
     1856    if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
     1857        new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
     1858
     1859    // Invalidate texture
     1860    ClearTexData();
     1861    return new_font_cfg.DstFont;
    15061862}
    15071863
    15081864// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
    1509 static unsigned int stb_decompress_length(const unsigned char *input);
    1510 static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
     1865static unsigned int stb_decompress_length(const unsigned char* input);
     1866static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
    15111867static const char*  GetDefaultCompressedFontDataTTFBase85();
    1512 static unsigned int Decode85Byte(char c) { return c >= '\\' ? c - 36 : c - 35; }
     1868static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
    15131869static void         Decode85(const unsigned char* src, unsigned char* dst)
    15141870{
    1515    while (*src)
    1516    {
    1517       unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
    1518       dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
    1519       src += 5;
    1520       dst += 4;
    1521    }
     1871    while (*src)
     1872    {
     1873        unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
     1874        dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
     1875        src += 5;
     1876        dst += 4;
     1877    }
    15221878}
    15231879
     
    15251881ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
    15261882{
    1527    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
    1528    if (!font_cfg_template)
    1529    {
    1530       font_cfg.OversampleH = font_cfg.OversampleV = 1;
    1531       font_cfg.PixelSnapH = true;
    1532    }
    1533    if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
    1534    if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
    1535 
    1536    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
    1537    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
    1538    font->DisplayOffset.y = 1.0f;
    1539    return font;
     1883    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
     1884    if (!font_cfg_template)
     1885    {
     1886        font_cfg.OversampleH = font_cfg.OversampleV = 1;
     1887        font_cfg.PixelSnapH = true;
     1888    }
     1889    if (font_cfg.SizePixels <= 0.0f)
     1890        font_cfg.SizePixels = 13.0f * 1.0f;
     1891    if (font_cfg.Name[0] == '\0')
     1892        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
     1893    font_cfg.EllipsisChar = (ImWchar)0x0085;
     1894    font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
     1895
     1896    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
     1897    const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
     1898    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
     1899    return font;
    15401900}
    15411901
    15421902ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
    15431903{
    1544    int data_size = 0;
    1545    void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
    1546    if (!data)
    1547    {
    1548       IM_ASSERT(0); // Could not load file.
    1549       return NULL;
    1550    }
    1551    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
    1552    if (font_cfg.Name[0] == '\0')
    1553    {
    1554       // Store a short copy of filename into into the font name for convenience
    1555       const char* p;
    1556       for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
    1557       ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
    1558    }
    1559    return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
     1904    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1905    size_t data_size = 0;
     1906    void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
     1907    if (!data)
     1908    {
     1909        IM_ASSERT_USER_ERROR(0, "Could not load font file!");
     1910        return NULL;
     1911    }
     1912    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
     1913    if (font_cfg.Name[0] == '\0')
     1914    {
     1915        // Store a short copy of filename into into the font name for convenience
     1916        const char* p;
     1917        for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
     1918        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
     1919    }
     1920    return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
    15601921}
    15611922
     
    15631924ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
    15641925{
    1565    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
    1566    IM_ASSERT(font_cfg.FontData == NULL);
    1567    font_cfg.FontData = ttf_data;
    1568    font_cfg.FontDataSize = ttf_size;
    1569    font_cfg.SizePixels = size_pixels;
    1570    if (glyph_ranges)
    1571       font_cfg.GlyphRanges = glyph_ranges;
    1572    return AddFont(&font_cfg);
     1926    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     1927    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
     1928    IM_ASSERT(font_cfg.FontData == NULL);
     1929    font_cfg.FontData = ttf_data;
     1930    font_cfg.FontDataSize = ttf_size;
     1931    font_cfg.SizePixels = size_pixels;
     1932    if (glyph_ranges)
     1933        font_cfg.GlyphRanges = glyph_ranges;
     1934    return AddFont(&font_cfg);
    15731935}
    15741936
    15751937ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
    15761938{
    1577    const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
    1578    unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
    1579    stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
    1580 
    1581    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
    1582    IM_ASSERT(font_cfg.FontData == NULL);
    1583    font_cfg.FontDataOwnedByAtlas = true;
    1584    return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
     1939    const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
     1940    unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
     1941    stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
     1942
     1943    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
     1944    IM_ASSERT(font_cfg.FontData == NULL);
     1945    font_cfg.FontDataOwnedByAtlas = true;
     1946    return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
    15851947}
    15861948
    15871949ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
    15881950{
    1589    int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
    1590    void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
    1591    Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
    1592    ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
    1593    ImGui::MemFree(compressed_ttf);
    1594    return font;
    1595 }
    1596 
    1597 int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
    1598 {
    1599    IM_ASSERT(id >= 0x10000);
    1600    IM_ASSERT(width > 0 && width <= 0xFFFF);
    1601    IM_ASSERT(height > 0 && height <= 0xFFFF);
    1602    CustomRect r;
    1603    r.ID = id;
    1604    r.Width = (unsigned short)width;
    1605    r.Height = (unsigned short)height;
    1606    CustomRects.push_back(r);
    1607    return CustomRects.Size - 1; // Return index
     1951    int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
     1952    void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
     1953    Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
     1954    ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
     1955    IM_FREE(compressed_ttf);
     1956    return font;
     1957}
     1958
     1959int ImFontAtlas::AddCustomRectRegular(int width, int height)
     1960{
     1961    IM_ASSERT(width > 0 && width <= 0xFFFF);
     1962    IM_ASSERT(height > 0 && height <= 0xFFFF);
     1963    ImFontAtlasCustomRect r;
     1964    r.Width = (unsigned short)width;
     1965    r.Height = (unsigned short)height;
     1966    CustomRects.push_back(r);
     1967    return CustomRects.Size - 1; // Return index
    16081968}
    16091969
    16101970int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
    16111971{
    1612    IM_ASSERT(font != NULL);
    1613    IM_ASSERT(width > 0 && width <= 0xFFFF);
    1614    IM_ASSERT(height > 0 && height <= 0xFFFF);
    1615    CustomRect r;
    1616    r.ID = id;
    1617    r.Width = (unsigned short)width;
    1618    r.Height = (unsigned short)height;
    1619    r.GlyphAdvanceX = advance_x;
    1620    r.GlyphOffset = offset;
    1621    r.Font = font;
    1622    CustomRects.push_back(r);
    1623    return CustomRects.Size - 1; // Return index
    1624 }
    1625 
    1626 void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
    1627 {
    1628    IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
    1629    IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
    1630    *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
    1631    *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
     1972#ifdef IMGUI_USE_WCHAR32
     1973    IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
     1974#endif
     1975    IM_ASSERT(font != NULL);
     1976    IM_ASSERT(width > 0 && width <= 0xFFFF);
     1977    IM_ASSERT(height > 0 && height <= 0xFFFF);
     1978    ImFontAtlasCustomRect r;
     1979    r.Width = (unsigned short)width;
     1980    r.Height = (unsigned short)height;
     1981    r.GlyphID = id;
     1982    r.GlyphAdvanceX = advance_x;
     1983    r.GlyphOffset = offset;
     1984    r.Font = font;
     1985    CustomRects.push_back(r);
     1986    return CustomRects.Size - 1; // Return index
     1987}
     1988
     1989void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
     1990{
     1991    IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
     1992    IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
     1993    *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
     1994    *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
    16321995}
    16331996
    16341997bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
    16351998{
    1636    if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
    1637       return false;
    1638    if (Flags & ImFontAtlasFlags_NoMouseCursors)
    1639       return false;
    1640 
    1641    IM_ASSERT(CustomRectIds[0] != -1);
    1642    ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
    1643    IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
    1644    ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
    1645    ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
    1646    *out_size = size;
    1647    *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
    1648    out_uv_border[0] = (pos)* TexUvScale;
    1649    out_uv_border[1] = (pos + size) * TexUvScale;
    1650    pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
    1651    out_uv_fill[0] = (pos)* TexUvScale;
    1652    out_uv_fill[1] = (pos + size) * TexUvScale;
    1653    return true;
     1999    if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
     2000        return false;
     2001    if (Flags & ImFontAtlasFlags_NoMouseCursors)
     2002        return false;
     2003
     2004    IM_ASSERT(PackIdMouseCursors != -1);
     2005    ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
     2006    ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
     2007    ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
     2008    *out_size = size;
     2009    *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
     2010    out_uv_border[0] = (pos) * TexUvScale;
     2011    out_uv_border[1] = (pos + size) * TexUvScale;
     2012    pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
     2013    out_uv_fill[0] = (pos) * TexUvScale;
     2014    out_uv_fill[1] = (pos + size) * TexUvScale;
     2015    return true;
    16542016}
    16552017
    16562018bool    ImFontAtlas::Build()
    16572019{
    1658    return ImFontAtlasBuildWithStbTruetype(this);
     2020    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
     2021    return ImFontAtlasBuildWithStbTruetype(this);
    16592022}
    16602023
    16612024void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
    16622025{
    1663    for (unsigned int i = 0; i < 256; i++)
    1664    {
    1665       unsigned int value = (unsigned int)(i * in_brighten_factor);
    1666       out_table[i] = value > 255 ? 255 : (value & 0xFF);
    1667    }
     2026    for (unsigned int i = 0; i < 256; i++)
     2027    {
     2028        unsigned int value = (unsigned int)(i * in_brighten_factor);
     2029        out_table[i] = value > 255 ? 255 : (value & 0xFF);
     2030    }
    16682031}
    16692032
    16702033void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
    16712034{
    1672    unsigned char* data = pixels + x + y * stride;
    1673    for (int j = h; j > 0; j--, data += stride)
    1674       for (int i = 0; i < w; i++)
    1675          data[i] = table[data[i]];
     2035    unsigned char* data = pixels + x + y * stride;
     2036    for (int j = h; j > 0; j--, data += stride)
     2037        for (int i = 0; i < w; i++)
     2038            data[i] = table[data[i]];
     2039}
     2040
     2041// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
     2042// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
     2043struct ImFontBuildSrcData
     2044{
     2045    stbtt_fontinfo      FontInfo;
     2046    stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
     2047    stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
     2048    stbtt_packedchar*   PackedChars;        // Output glyphs
     2049    const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
     2050    int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
     2051    int                 GlyphsHighest;      // Highest requested codepoint
     2052    int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
     2053    ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
     2054    ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
     2055};
     2056
     2057// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
     2058struct ImFontBuildDstData
     2059{
     2060    int                 SrcCount;           // Number of source fonts targeting this destination font.
     2061    int                 GlyphsHighest;
     2062    int                 GlyphsCount;
     2063    ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
     2064};
     2065
     2066static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
     2067{
     2068    IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
     2069    const ImU32* it_begin = in->Storage.begin();
     2070    const ImU32* it_end = in->Storage.end();
     2071    for (const ImU32* it = it_begin; it < it_end; it++)
     2072        if (ImU32 entries_32 = *it)
     2073            for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
     2074                if (entries_32 & ((ImU32)1 << bit_n))
     2075                    out->push_back((int)(((it - it_begin) << 5) + bit_n));
    16762076}
    16772077
    16782078bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
    16792079{
    1680    IM_ASSERT(atlas->ConfigData.Size > 0);
    1681 
    1682    ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
    1683 
    1684    atlas->TexID = NULL;
    1685    atlas->TexWidth = atlas->TexHeight = 0;
    1686    atlas->TexUvScale = ImVec2(0.0f, 0.0f);
    1687    atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
    1688    atlas->ClearTexData();
    1689 
    1690    // Count glyphs/ranges
    1691    int total_glyphs_count = 0;
    1692    int total_ranges_count = 0;
    1693    for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
    1694    {
    1695       ImFontConfig& cfg = atlas->ConfigData[input_i];
    1696       if (!cfg.GlyphRanges)
    1697          cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
    1698       for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
    1699          total_glyphs_count += (in_range[1] - in_range[0]) + 1;
    1700    }
    1701 
    1702    // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
    1703    // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
    1704    atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
    1705    atlas->TexHeight = 0;
    1706 
    1707    // Start packing
    1708    const int max_tex_height = 1024 * 32;
    1709    stbtt_pack_context spc = {};
    1710    if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL))
    1711       return false;
    1712    stbtt_PackSetOversampling(&spc, 1, 1);
    1713 
    1714    // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
    1715    ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
    1716 
    1717    // Initialize font information (so we can error without any cleanup)
    1718    struct ImFontTempBuildData
    1719    {
    1720       stbtt_fontinfo      FontInfo;
    1721       stbrp_rect*         Rects;
    1722       int                 RectsCount;
    1723       stbtt_pack_range*   Ranges;
    1724       int                 RangesCount;
    1725    };
    1726    ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
    1727    for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
    1728    {
    1729       ImFontConfig& cfg = atlas->ConfigData[input_i];
    1730       ImFontTempBuildData& tmp = tmp_array[input_i];
    1731       IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
    1732 
    1733       const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
    1734       IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
    1735       if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
    1736       {
    1737          atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure
    1738          ImGui::MemFree(tmp_array);
    1739          return false;
    1740       }
    1741    }
    1742 
    1743    // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
    1744    int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
    1745    stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
    1746    stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
    1747    stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
    1748    memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
    1749    memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect));              // Unnecessary but let's clear this for the sake of sanity.
    1750    memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
    1751 
    1752    // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
    1753    for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
    1754    {
    1755       ImFontConfig& cfg = atlas->ConfigData[input_i];
    1756       ImFontTempBuildData& tmp = tmp_array[input_i];
    1757 
    1758       // Setup ranges
    1759       int font_glyphs_count = 0;
    1760       int font_ranges_count = 0;
    1761       for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
    1762          font_glyphs_count += (in_range[1] - in_range[0]) + 1;
    1763       tmp.Ranges = buf_ranges + buf_ranges_n;
    1764       tmp.RangesCount = font_ranges_count;
    1765       buf_ranges_n += font_ranges_count;
    1766       for (int i = 0; i < font_ranges_count; i++)
    1767       {
    1768          const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
    1769          stbtt_pack_range& range = tmp.Ranges[i];
    1770          range.font_size = cfg.SizePixels;
    1771          range.first_unicode_codepoint_in_range = in_range[0];
    1772          range.num_chars = (in_range[1] - in_range[0]) + 1;
    1773          range.chardata_for_range = buf_packedchars + buf_packedchars_n;
    1774          buf_packedchars_n += range.num_chars;
    1775       }
    1776 
    1777       // Pack
    1778       tmp.Rects = buf_rects + buf_rects_n;
    1779       tmp.RectsCount = font_glyphs_count;
    1780       buf_rects_n += font_glyphs_count;
    1781       stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
    1782       int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
    1783       IM_ASSERT(n == font_glyphs_count);
    1784       stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
    1785 
    1786       // Extend texture height
    1787       for (int i = 0; i < n; i++)
    1788          if (tmp.Rects[i].was_packed)
    1789             atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
    1790    }
    1791    IM_ASSERT(buf_rects_n == total_glyphs_count);
    1792    IM_ASSERT(buf_packedchars_n == total_glyphs_count);
    1793    IM_ASSERT(buf_ranges_n == total_ranges_count);
    1794 
    1795    // Create texture
    1796    atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
    1797    atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
    1798    atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
    1799    memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
    1800    spc.pixels = atlas->TexPixelsAlpha8;
    1801    spc.height = atlas->TexHeight;
    1802 
    1803    // Second pass: render font characters
    1804    for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
    1805    {
    1806       ImFontConfig& cfg = atlas->ConfigData[input_i];
    1807       ImFontTempBuildData& tmp = tmp_array[input_i];
    1808       stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
    1809       stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
    1810       if (cfg.RasterizerMultiply != 1.0f)
    1811       {
    1812          unsigned char multiply_table[256];
    1813          ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
    1814          for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
    1815             if (r->was_packed)
    1816                ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
    1817       }
    1818       tmp.Rects = NULL;
    1819    }
    1820 
    1821    // End packing
    1822    stbtt_PackEnd(&spc);
    1823    ImGui::MemFree(buf_rects);
    1824    buf_rects = NULL;
    1825 
    1826    // Third pass: setup ImFont and glyphs for runtime
    1827    for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
    1828    {
    1829       ImFontConfig& cfg = atlas->ConfigData[input_i];
    1830       ImFontTempBuildData& tmp = tmp_array[input_i];
    1831       ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
    1832       if (cfg.MergeMode)
    1833          dst_font->BuildLookupTable();
    1834 
    1835       const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
    1836       int unscaled_ascent, unscaled_descent, unscaled_line_gap;
    1837       stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
    1838 
    1839       const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
    1840       const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
    1841       ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
    1842       const float off_x = cfg.GlyphOffset.x;
    1843       const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
    1844 
    1845       for (int i = 0; i < tmp.RangesCount; i++)
    1846       {
    1847          stbtt_pack_range& range = tmp.Ranges[i];
    1848          for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
    1849          {
    1850             const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
    1851             if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
    1852                continue;
    1853 
    1854             const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
    1855             if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint))
    1856                continue;
    1857 
     2080    IM_ASSERT(atlas->ConfigData.Size > 0);
     2081
     2082    ImFontAtlasBuildInit(atlas);
     2083
     2084    // Clear atlas
     2085    atlas->TexID = (ImTextureID)NULL;
     2086    atlas->TexWidth = atlas->TexHeight = 0;
     2087    atlas->TexUvScale = ImVec2(0.0f, 0.0f);
     2088    atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
     2089    atlas->ClearTexData();
     2090
     2091    // Temporary storage for building
     2092    ImVector<ImFontBuildSrcData> src_tmp_array;
     2093    ImVector<ImFontBuildDstData> dst_tmp_array;
     2094    src_tmp_array.resize(atlas->ConfigData.Size);
     2095    dst_tmp_array.resize(atlas->Fonts.Size);
     2096    memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
     2097    memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
     2098
     2099    // 1. Initialize font loading structure, check font data validity
     2100    for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
     2101    {
     2102        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2103        ImFontConfig& cfg = atlas->ConfigData[src_i];
     2104        IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
     2105
     2106        // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
     2107        src_tmp.DstIndex = -1;
     2108        for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
     2109            if (cfg.DstFont == atlas->Fonts[output_i])
     2110                src_tmp.DstIndex = output_i;
     2111        IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
     2112        if (src_tmp.DstIndex == -1)
     2113            return false;
     2114
     2115        // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
     2116        const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
     2117        IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
     2118        if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
     2119            return false;
     2120
     2121        // Measure highest codepoints
     2122        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
     2123        src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
     2124        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
     2125            src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
     2126        dst_tmp.SrcCount++;
     2127        dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
     2128    }
     2129
     2130    // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
     2131    int total_glyphs_count = 0;
     2132    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2133    {
     2134        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2135        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
     2136        src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
     2137        if (dst_tmp.GlyphsSet.Storage.empty())
     2138            dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
     2139
     2140        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
     2141            for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
     2142            {
     2143                if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
     2144                    continue;
     2145                if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
     2146                    continue;
     2147
     2148                // Add to avail set/counters
     2149                src_tmp.GlyphsCount++;
     2150                dst_tmp.GlyphsCount++;
     2151                src_tmp.GlyphsSet.SetBit(codepoint);
     2152                dst_tmp.GlyphsSet.SetBit(codepoint);
     2153                total_glyphs_count++;
     2154            }
     2155    }
     2156
     2157    // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
     2158    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2159    {
     2160        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2161        src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
     2162        UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
     2163        src_tmp.GlyphsSet.Clear();
     2164        IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
     2165    }
     2166    for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
     2167        dst_tmp_array[dst_i].GlyphsSet.Clear();
     2168    dst_tmp_array.clear();
     2169
     2170    // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
     2171    // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
     2172    ImVector<stbrp_rect> buf_rects;
     2173    ImVector<stbtt_packedchar> buf_packedchars;
     2174    buf_rects.resize(total_glyphs_count);
     2175    buf_packedchars.resize(total_glyphs_count);
     2176    memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
     2177    memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
     2178
     2179    // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
     2180    int total_surface = 0;
     2181    int buf_rects_out_n = 0;
     2182    int buf_packedchars_out_n = 0;
     2183    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2184    {
     2185        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2186        if (src_tmp.GlyphsCount == 0)
     2187            continue;
     2188
     2189        src_tmp.Rects = &buf_rects[buf_rects_out_n];
     2190        src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
     2191        buf_rects_out_n += src_tmp.GlyphsCount;
     2192        buf_packedchars_out_n += src_tmp.GlyphsCount;
     2193
     2194        // Convert our ranges in the format stb_truetype wants
     2195        ImFontConfig& cfg = atlas->ConfigData[src_i];
     2196        src_tmp.PackRange.font_size = cfg.SizePixels;
     2197        src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
     2198        src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
     2199        src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
     2200        src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
     2201        src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
     2202        src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
     2203
     2204        // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
     2205        const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
     2206        const int padding = atlas->TexGlyphPadding;
     2207        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
     2208        {
     2209            int x0, y0, x1, y1;
     2210            const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
     2211            IM_ASSERT(glyph_index_in_font != 0);
     2212            stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
     2213            src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
     2214            src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
     2215            total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
     2216        }
     2217    }
     2218
     2219    // We need a width for the skyline algorithm, any width!
     2220    // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
     2221    // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
     2222    const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
     2223    atlas->TexHeight = 0;
     2224    if (atlas->TexDesiredWidth > 0)
     2225        atlas->TexWidth = atlas->TexDesiredWidth;
     2226    else
     2227        atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
     2228
     2229    // 5. Start packing
     2230    // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
     2231    const int TEX_HEIGHT_MAX = 1024 * 32;
     2232    stbtt_pack_context spc = {};
     2233    stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
     2234    ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
     2235
     2236    // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
     2237    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2238    {
     2239        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2240        if (src_tmp.GlyphsCount == 0)
     2241            continue;
     2242
     2243        stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
     2244
     2245        // Extend texture height and mark missing glyphs as non-packed so we won't render them.
     2246        // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
     2247        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
     2248            if (src_tmp.Rects[glyph_i].was_packed)
     2249                atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
     2250    }
     2251
     2252    // 7. Allocate texture
     2253    atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
     2254    atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
     2255    atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
     2256    memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
     2257    spc.pixels = atlas->TexPixelsAlpha8;
     2258    spc.height = atlas->TexHeight;
     2259
     2260    // 8. Render/rasterize font characters into the texture
     2261    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2262    {
     2263        ImFontConfig& cfg = atlas->ConfigData[src_i];
     2264        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2265        if (src_tmp.GlyphsCount == 0)
     2266            continue;
     2267
     2268        stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
     2269
     2270        // Apply multiply operator
     2271        if (cfg.RasterizerMultiply != 1.0f)
     2272        {
     2273            unsigned char multiply_table[256];
     2274            ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
     2275            stbrp_rect* r = &src_tmp.Rects[0];
     2276            for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
     2277                if (r->was_packed)
     2278                    ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
     2279        }
     2280        src_tmp.Rects = NULL;
     2281    }
     2282
     2283    // End packing
     2284    stbtt_PackEnd(&spc);
     2285    buf_rects.clear();
     2286
     2287    // 9. Setup ImFont and glyphs for runtime
     2288    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2289    {
     2290        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
     2291        if (src_tmp.GlyphsCount == 0)
     2292            continue;
     2293
     2294        // When merging fonts with MergeMode=true:
     2295        // - We can have multiple input fonts writing into a same destination font.
     2296        // - dst_font->ConfigData is != from cfg which is our source configuration.
     2297        ImFontConfig& cfg = atlas->ConfigData[src_i];
     2298        ImFont* dst_font = cfg.DstFont;
     2299
     2300        const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
     2301        int unscaled_ascent, unscaled_descent, unscaled_line_gap;
     2302        stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
     2303
     2304        const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
     2305        const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
     2306        ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
     2307        const float font_off_x = cfg.GlyphOffset.x;
     2308        const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
     2309
     2310        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
     2311        {
     2312            // Register glyph
     2313            const int codepoint = src_tmp.GlyphsList[glyph_i];
     2314            const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
    18582315            stbtt_aligned_quad q;
    1859             float dummy_x = 0.0f, dummy_y = 0.0f;
    1860             stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
    1861             dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
    1862          }
    1863       }
    1864    }
    1865 
    1866    // Cleanup temporaries
    1867    ImGui::MemFree(buf_packedchars);
    1868    ImGui::MemFree(buf_ranges);
    1869    ImGui::MemFree(tmp_array);
    1870 
    1871    ImFontAtlasBuildFinish(atlas);
    1872 
    1873    return true;
    1874 }
    1875 
    1876 void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
    1877 {
    1878    if (atlas->CustomRectIds[0] >= 0)
    1879       return;
    1880    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
    1881       atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
    1882    else
    1883       atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
     2316            float unused_x = 0.0f, unused_y = 0.0f;
     2317            stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
     2318            dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
     2319        }
     2320    }
     2321
     2322    // Cleanup temporary (ImVector doesn't honor destructor)
     2323    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
     2324        src_tmp_array[src_i].~ImFontBuildSrcData();
     2325
     2326    ImFontAtlasBuildFinish(atlas);
     2327    return true;
    18842328}
    18852329
    18862330void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
    18872331{
    1888    if (!font_config->MergeMode)
    1889    {
    1890       font->ClearOutputData();
    1891       font->FontSize = font_config->SizePixels;
    1892       font->ConfigData = font_config;
    1893       font->ContainerAtlas = atlas;
    1894       font->Ascent = ascent;
    1895       font->Descent = descent;
    1896    }
    1897    font->ConfigDataCount++;
    1898 }
    1899 
    1900 void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
    1901 {
    1902    stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
    1903 
    1904    ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
    1905    IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
    1906 
    1907    ImVector<stbrp_rect> pack_rects;
    1908    pack_rects.resize(user_rects.Size);
    1909    memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
    1910    for (int i = 0; i < user_rects.Size; i++)
    1911    {
    1912       pack_rects[i].w = user_rects[i].Width;
    1913       pack_rects[i].h = user_rects[i].Height;
    1914    }
    1915    stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
    1916    for (int i = 0; i < pack_rects.Size; i++)
    1917       if (pack_rects[i].was_packed)
    1918       {
    1919          user_rects[i].X = pack_rects[i].x;
    1920          user_rects[i].Y = pack_rects[i].y;
    1921          IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
    1922          atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
    1923       }
     2332    if (!font_config->MergeMode)
     2333    {
     2334        font->ClearOutputData();
     2335        font->FontSize = font_config->SizePixels;
     2336        font->ConfigData = font_config;
     2337        font->ConfigDataCount = 0;
     2338        font->ContainerAtlas = atlas;
     2339        font->Ascent = ascent;
     2340        font->Descent = descent;
     2341    }
     2342    font->ConfigDataCount++;
     2343}
     2344
     2345void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
     2346{
     2347    stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
     2348    IM_ASSERT(pack_context != NULL);
     2349
     2350    ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
     2351    IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
     2352
     2353    ImVector<stbrp_rect> pack_rects;
     2354    pack_rects.resize(user_rects.Size);
     2355    memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
     2356    for (int i = 0; i < user_rects.Size; i++)
     2357    {
     2358        pack_rects[i].w = user_rects[i].Width;
     2359        pack_rects[i].h = user_rects[i].Height;
     2360    }
     2361    stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
     2362    for (int i = 0; i < pack_rects.Size; i++)
     2363        if (pack_rects[i].was_packed)
     2364        {
     2365            user_rects[i].X = pack_rects[i].x;
     2366            user_rects[i].Y = pack_rects[i].y;
     2367            IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
     2368            atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
     2369        }
     2370}
     2371
     2372void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
     2373{
     2374    IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
     2375    IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
     2376    unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
     2377    for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
     2378        for (int off_x = 0; off_x < w; off_x++)
     2379            out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
    19242380}
    19252381
    19262382static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
    19272383{
    1928    IM_ASSERT(atlas->CustomRectIds[0] >= 0);
    1929    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
    1930    ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
    1931    IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
    1932    IM_ASSERT(r.IsPacked());
    1933 
    1934    const int w = atlas->TexWidth;
    1935    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
    1936    {
    1937       // Render/copy pixels
    1938       IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
    1939       for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
    1940          for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
    1941          {
    1942             const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
    1943             const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
    1944             atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
    1945             atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
    1946          }
    1947    }
    1948    else
    1949    {
    1950       IM_ASSERT(r.Width == 2 && r.Height == 2);
    1951       const int offset = (int)(r.X) + (int)(r.Y) * w;
    1952       atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
    1953    }
    1954    atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
    1955 }
    1956 
     2384    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
     2385    IM_ASSERT(r->IsPacked());
     2386
     2387    const int w = atlas->TexWidth;
     2388    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
     2389    {
     2390        // Render/copy pixels
     2391        IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
     2392        const int x_for_white = r->X;
     2393        const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
     2394        ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
     2395        ImFontAtlasBuildRender1bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
     2396    }
     2397    else
     2398    {
     2399        // Render 4 white pixels
     2400        IM_ASSERT(r->Width == 2 && r->Height == 2);
     2401        const int offset = (int)r->X + (int)r->Y * w;
     2402        atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
     2403    }
     2404    atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
     2405}
     2406
     2407static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
     2408{
     2409    if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
     2410        return;
     2411
     2412    // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
     2413    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
     2414    IM_ASSERT(r->IsPacked());
     2415    for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
     2416    {
     2417        // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
     2418        unsigned int y = n;
     2419        unsigned int line_width = n;
     2420        unsigned int pad_left = (r->Width - line_width) / 2;
     2421        unsigned int pad_right = r->Width - (pad_left + line_width);
     2422
     2423        // Write each slice
     2424        IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
     2425        unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
     2426        memset(write_ptr, 0x00, pad_left);
     2427        memset(write_ptr + pad_left, 0xFF, line_width);
     2428        memset(write_ptr + pad_left + line_width, 0x00, pad_right);
     2429
     2430        // Calculate UVs for this line
     2431        ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
     2432        ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
     2433        float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
     2434        atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
     2435    }
     2436}
     2437
     2438// Note: this is called / shared by both the stb_truetype and the FreeType builder
     2439void ImFontAtlasBuildInit(ImFontAtlas* atlas)
     2440{
     2441    // Register texture region for mouse cursors or standard white pixels
     2442    if (atlas->PackIdMouseCursors < 0)
     2443    {
     2444        if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
     2445            atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
     2446        else
     2447            atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
     2448    }
     2449
     2450    // Register texture region for thick lines
     2451    // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
     2452    if (atlas->PackIdLines < 0)
     2453    {
     2454        if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
     2455            atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
     2456    }
     2457}
     2458
     2459// This is called/shared by both the stb_truetype and the FreeType builder.
    19572460void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
    19582461{
    1959    // Render into our custom data block
    1960    ImFontAtlasBuildRenderDefaultTexData(atlas);
    1961 
    1962    // Register custom rectangle glyphs
    1963    for (int i = 0; i < atlas->CustomRects.Size; i++)
    1964    {
    1965       const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
    1966       if (r.Font == NULL || r.ID > 0x10000)
    1967          continue;
    1968 
    1969       IM_ASSERT(r.Font->ContainerAtlas == atlas);
    1970       ImVec2 uv0, uv1;
    1971       atlas->CalcCustomRectUV(&r, &uv0, &uv1);
    1972       r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
    1973    }
    1974 
    1975    // Build all fonts lookup tables
    1976    for (int i = 0; i < atlas->Fonts.Size; i++)
    1977       if (atlas->Fonts[i]->DirtyLookupTables)
    1978          atlas->Fonts[i]->BuildLookupTable();
     2462    // Render into our custom data blocks
     2463    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
     2464    ImFontAtlasBuildRenderDefaultTexData(atlas);
     2465    ImFontAtlasBuildRenderLinesTexData(atlas);
     2466
     2467    // Register custom rectangle glyphs
     2468    for (int i = 0; i < atlas->CustomRects.Size; i++)
     2469    {
     2470        const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
     2471        if (r->Font == NULL || r->GlyphID == 0)
     2472            continue;
     2473
     2474        // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
     2475        IM_ASSERT(r->Font->ContainerAtlas == atlas);
     2476        ImVec2 uv0, uv1;
     2477        atlas->CalcCustomRectUV(r, &uv0, &uv1);
     2478        r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
     2479    }
     2480
     2481    // Build all fonts lookup tables
     2482    for (int i = 0; i < atlas->Fonts.Size; i++)
     2483        if (atlas->Fonts[i]->DirtyLookupTables)
     2484            atlas->Fonts[i]->BuildLookupTable();
     2485
     2486    // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
     2487    // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
     2488    // FIXME: Also note that 0x2026 is currently seldom included in our font ranges. Because of this we are more likely to use three individual dots.
     2489    for (int i = 0; i < atlas->Fonts.size(); i++)
     2490    {
     2491        ImFont* font = atlas->Fonts[i];
     2492        if (font->EllipsisChar != (ImWchar)-1)
     2493            continue;
     2494        const ImWchar ellipsis_variants[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
     2495        for (int j = 0; j < IM_ARRAYSIZE(ellipsis_variants); j++)
     2496            if (font->FindGlyphNoFallback(ellipsis_variants[j]) != NULL) // Verify glyph exists
     2497            {
     2498                font->EllipsisChar = ellipsis_variants[j];
     2499                break;
     2500            }
     2501    }
    19792502}
    19802503
     
    19822505const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
    19832506{
    1984    static const ImWchar ranges[] =
    1985    {
    1986       0x0020, 0x00FF, // Basic Latin + Latin Supplement
    1987       0,
    1988    };
    1989    return &ranges[0];
     2507    static const ImWchar ranges[] =
     2508    {
     2509        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2510        0,
     2511    };
     2512    return &ranges[0];
    19902513}
    19912514
    19922515const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
    19932516{
    1994    static const ImWchar ranges[] =
    1995    {
    1996       0x0020, 0x00FF, // Basic Latin + Latin Supplement
    1997       0x3131, 0x3163, // Korean alphabets
    1998       0xAC00, 0xD79D, // Korean characters
    1999       0,
    2000    };
    2001    return &ranges[0];
    2002 }
    2003 
    2004 const ImWchar*  ImFontAtlas::GetGlyphRangesChinese()
    2005 {
    2006    static const ImWchar ranges[] =
    2007    {
    2008       0x0020, 0x00FF, // Basic Latin + Latin Supplement
    2009       0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
    2010       0x31F0, 0x31FF, // Katakana Phonetic Extensions
    2011       0xFF00, 0xFFEF, // Half-width characters
    2012       0x4e00, 0x9FAF, // CJK Ideograms
    2013       0,
    2014    };
    2015    return &ranges[0];
     2517    static const ImWchar ranges[] =
     2518    {
     2519        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2520        0x3131, 0x3163, // Korean alphabets
     2521        0xAC00, 0xD7A3, // Korean characters
     2522        0,
     2523    };
     2524    return &ranges[0];
     2525}
     2526
     2527const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
     2528{
     2529    static const ImWchar ranges[] =
     2530    {
     2531        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2532        0x2000, 0x206F, // General Punctuation
     2533        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
     2534        0x31F0, 0x31FF, // Katakana Phonetic Extensions
     2535        0xFF00, 0xFFEF, // Half-width characters
     2536        0x4e00, 0x9FAF, // CJK Ideograms
     2537        0,
     2538    };
     2539    return &ranges[0];
     2540}
     2541
     2542static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
     2543{
     2544    for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
     2545    {
     2546        out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
     2547        base_codepoint += accumulative_offsets[n];
     2548    }
     2549    out_ranges[0] = 0;
     2550}
     2551
     2552//-------------------------------------------------------------------------
     2553// [SECTION] ImFontAtlas glyph ranges helpers
     2554//-------------------------------------------------------------------------
     2555
     2556const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
     2557{
     2558    // Store 2500 regularly used characters for Simplified Chinese.
     2559    // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
     2560    // This table covers 97.97% of all characters used during the month in July, 1987.
     2561    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
     2562    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
     2563    static const short accumulative_offsets_from_0x4E00[] =
     2564    {
     2565        0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
     2566        1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
     2567        2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
     2568        1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
     2569        3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
     2570        1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
     2571        1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
     2572        2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
     2573        27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
     2574        3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
     2575        1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
     2576        176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
     2577        5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
     2578        1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
     2579        6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
     2580        2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
     2581        2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
     2582        2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
     2583        3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
     2584        3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
     2585        3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
     2586        1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
     2587        140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
     2588        5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
     2589        2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
     2590        4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
     2591        2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
     2592        4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
     2593        3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
     2594        3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
     2595        2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
     2596        5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
     2597        3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
     2598        1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
     2599        4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
     2600        4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
     2601        26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
     2602        3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
     2603        2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
     2604        10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
     2605    };
     2606    static ImWchar base_ranges[] = // not zero-terminated
     2607    {
     2608        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2609        0x2000, 0x206F, // General Punctuation
     2610        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
     2611        0x31F0, 0x31FF, // Katakana Phonetic Extensions
     2612        0xFF00, 0xFFEF  // Half-width characters
     2613    };
     2614    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
     2615    if (!full_ranges[0])
     2616    {
     2617        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
     2618        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
     2619    }
     2620    return &full_ranges[0];
    20162621}
    20172622
    20182623const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
    20192624{
    2020    // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
    2021    // This encoding is designed to helps us reduce the source code size.
    2022    // FIXME: Source a list of the revised 2136 joyo kanji list from 2010 and rebuild this.
    2023    // The current list was sourced from http://theinstructionlimit.com/author/renaudbedardrenaudbedard/page/3
    2024    // Note that you may use ImFontAtlas::GlyphRangesBuilder to create your own ranges, by merging existing ranges or adding new characters.
    2025    static const short offsets_from_0x4E00[] =
    2026    {
    2027       -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
    2028       4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
    2029       5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
    2030       11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
    2031       1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
    2032       21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
    2033       20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
    2034       22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
    2035       2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
    2036       3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
    2037       9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
    2038       8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
    2039       4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
    2040       8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
    2041       6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
    2042       7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
    2043       2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
    2044       5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
    2045       18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
    2046       2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
    2047       15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
    2048       9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
    2049       3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
    2050       2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
    2051       4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
    2052       19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
    2053       1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
    2054       91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
    2055       2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
    2056       14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
    2057       19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
    2058       109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
    2059    };
    2060    static ImWchar base_ranges[] =
    2061    {
    2062       0x0020, 0x00FF, // Basic Latin + Latin Supplement
    2063       0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
    2064       0x31F0, 0x31FF, // Katakana Phonetic Extensions
    2065       0xFF00, 0xFFEF, // Half-width characters
    2066    };
    2067    static bool full_ranges_unpacked = false;
    2068    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00) * 2 + 1];
    2069    if (!full_ranges_unpacked)
    2070    {
    2071       // Unpack
    2072       int codepoint = 0x4e00;
    2073       memcpy(full_ranges, base_ranges, sizeof(base_ranges));
    2074       ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);
    2075       for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
    2076          dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
    2077       dst[0] = 0;
    2078       full_ranges_unpacked = true;
    2079    }
    2080    return &full_ranges[0];
     2625    // 1946 common ideograms code points for Japanese
     2626    // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
     2627    // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
     2628    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
     2629    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
     2630    static const short accumulative_offsets_from_0x4E00[] =
     2631    {
     2632        0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
     2633        5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
     2634        2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
     2635        2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
     2636        20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
     2637        4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
     2638        3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
     2639        8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
     2640        3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
     2641        15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
     2642        1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
     2643        12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
     2644        22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
     2645        5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
     2646        1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
     2647        1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
     2648        11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
     2649        15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
     2650        5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
     2651        3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
     2652        18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
     2653        27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
     2654        1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
     2655        1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
     2656        10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
     2657        179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
     2658        3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
     2659        3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
     2660        3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
     2661        4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
     2662        1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
     2663        51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
     2664    };
     2665    static ImWchar base_ranges[] = // not zero-terminated
     2666    {
     2667        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2668        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
     2669        0x31F0, 0x31FF, // Katakana Phonetic Extensions
     2670        0xFF00, 0xFFEF  // Half-width characters
     2671    };
     2672    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
     2673    if (!full_ranges[0])
     2674    {
     2675        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
     2676        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
     2677    }
     2678    return &full_ranges[0];
    20812679}
    20822680
    20832681const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
    20842682{
    2085    static const ImWchar ranges[] =
    2086    {
    2087       0x0020, 0x00FF, // Basic Latin + Latin Supplement
    2088       0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
    2089       0x2DE0, 0x2DFF, // Cyrillic Extended-A
    2090       0xA640, 0xA69F, // Cyrillic Extended-B
    2091       0,
    2092    };
    2093    return &ranges[0];
     2683    static const ImWchar ranges[] =
     2684    {
     2685        0x0020, 0x00FF, // Basic Latin + Latin Supplement
     2686        0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
     2687        0x2DE0, 0x2DFF, // Cyrillic Extended-A
     2688        0xA640, 0xA69F, // Cyrillic Extended-B
     2689        0,
     2690    };
     2691    return &ranges[0];
    20942692}
    20952693
    20962694const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
    20972695{
    2098    static const ImWchar ranges[] =
    2099    {
    2100       0x0020, 0x00FF, // Basic Latin
    2101       0x2010, 0x205E, // Punctuations
    2102       0x0E00, 0x0E7F, // Thai
    2103       0,
    2104    };
    2105    return &ranges[0];
     2696    static const ImWchar ranges[] =
     2697    {
     2698        0x0020, 0x00FF, // Basic Latin
     2699        0x2010, 0x205E, // Punctuations
     2700        0x0E00, 0x0E7F, // Thai
     2701        0,
     2702    };
     2703    return &ranges[0];
     2704}
     2705
     2706const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese()
     2707{
     2708    static const ImWchar ranges[] =
     2709    {
     2710        0x0020, 0x00FF, // Basic Latin
     2711        0x0102, 0x0103,
     2712        0x0110, 0x0111,
     2713        0x0128, 0x0129,
     2714        0x0168, 0x0169,
     2715        0x01A0, 0x01A1,
     2716        0x01AF, 0x01B0,
     2717        0x1EA0, 0x1EF9,
     2718        0,
     2719    };
     2720    return &ranges[0];
    21062721}
    21072722
    21082723//-----------------------------------------------------------------------------
    2109 // ImFontAtlas::GlyphRangesBuilder
     2724// [SECTION] ImFontGlyphRangesBuilder
    21102725//-----------------------------------------------------------------------------
    21112726
    2112 void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
    2113 {
    2114    while (text_end ? (text < text_end) : *text)
    2115    {
    2116       unsigned int c = 0;
    2117       int c_len = ImTextCharFromUtf8(&c, text, text_end);
    2118       text += c_len;
    2119       if (c_len == 0)
    2120          break;
    2121       if (c < 0x10000)
    2122          AddChar((ImWchar)c);
    2123    }
    2124 }
    2125 
    2126 void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
    2127 {
    2128    for (; ranges[0]; ranges += 2)
    2129       for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
    2130          AddChar(c);
    2131 }
    2132 
    2133 void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
    2134 {
    2135    for (int n = 0; n < 0x10000; n++)
    2136       if (GetBit(n))
    2137       {
    2138          out_ranges->push_back((ImWchar)n);
    2139          while (n < 0x10000 && GetBit(n + 1))
    2140             n++;
    2141          out_ranges->push_back((ImWchar)n);
    2142       }
    2143    out_ranges->push_back(0);
     2727void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
     2728{
     2729    while (text_end ? (text < text_end) : *text)
     2730    {
     2731        unsigned int c = 0;
     2732        int c_len = ImTextCharFromUtf8(&c, text, text_end);
     2733        text += c_len;
     2734        if (c_len == 0)
     2735            break;
     2736        AddChar((ImWchar)c);
     2737    }
     2738}
     2739
     2740void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
     2741{
     2742    for (; ranges[0]; ranges += 2)
     2743        for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
     2744            AddChar(c);
     2745}
     2746
     2747void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
     2748{
     2749    const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
     2750    for (int n = 0; n <= max_codepoint; n++)
     2751        if (GetBit(n))
     2752        {
     2753            out_ranges->push_back((ImWchar)n);
     2754            while (n < max_codepoint && GetBit(n + 1))
     2755                n++;
     2756            out_ranges->push_back((ImWchar)n);
     2757        }
     2758    out_ranges->push_back(0);
    21442759}
    21452760
    21462761//-----------------------------------------------------------------------------
    2147 // ImFont
     2762// [SECTION] ImFont
    21482763//-----------------------------------------------------------------------------
    21492764
    21502765ImFont::ImFont()
    21512766{
    2152    Scale = 1.0f;
    2153    FallbackChar = (ImWchar)'?';
    2154    DisplayOffset = ImVec2(0.0f, 0.0f);
    2155    ClearOutputData();
     2767    FontSize = 0.0f;
     2768    FallbackAdvanceX = 0.0f;
     2769    FallbackChar = (ImWchar)'?';
     2770    EllipsisChar = (ImWchar)-1;
     2771    FallbackGlyph = NULL;
     2772    ContainerAtlas = NULL;
     2773    ConfigData = NULL;
     2774    ConfigDataCount = 0;
     2775    DirtyLookupTables = false;
     2776    Scale = 1.0f;
     2777    Ascent = Descent = 0.0f;
     2778    MetricsTotalSurface = 0;
     2779    memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
    21562780}
    21572781
    21582782ImFont::~ImFont()
    21592783{
    2160    // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
    2161    // If you want to delete fonts you need to do it between Render() and NewFrame().
    2162    // FIXME-CLEANUP
    2163    /*
    2164    ImGuiContext& g = *GImGui;
    2165    if (g.Font == this)
    2166    g.Font = NULL;
    2167    */
    2168    ClearOutputData();
     2784    ClearOutputData();
    21692785}
    21702786
    21712787void    ImFont::ClearOutputData()
    21722788{
    2173    FontSize = 0.0f;
    2174    Glyphs.clear();
    2175    IndexAdvanceX.clear();
    2176    IndexLookup.clear();
    2177    FallbackGlyph = NULL;
    2178    FallbackAdvanceX = 0.0f;
    2179    ConfigDataCount = 0;
    2180    ConfigData = NULL;
    2181    ContainerAtlas = NULL;
    2182    Ascent = Descent = 0.0f;
    2183    DirtyLookupTables = true;
    2184    MetricsTotalSurface = 0;
     2789    FontSize = 0.0f;
     2790    FallbackAdvanceX = 0.0f;
     2791    Glyphs.clear();
     2792    IndexAdvanceX.clear();
     2793    IndexLookup.clear();
     2794    FallbackGlyph = NULL;
     2795    ContainerAtlas = NULL;
     2796    DirtyLookupTables = true;
     2797    Ascent = Descent = 0.0f;
     2798    MetricsTotalSurface = 0;
    21852799}
    21862800
    21872801void ImFont::BuildLookupTable()
    21882802{
    2189    int max_codepoint = 0;
    2190    for (int i = 0; i != Glyphs.Size; i++)
    2191       max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
    2192 
    2193    IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
    2194    IndexAdvanceX.clear();
    2195    IndexLookup.clear();
    2196    DirtyLookupTables = false;
    2197    GrowIndex(max_codepoint + 1);
    2198    for (int i = 0; i < Glyphs.Size; i++)
    2199    {
    2200       int codepoint = (int)Glyphs[i].Codepoint;
    2201       IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
    2202       IndexLookup[codepoint] = (unsigned short)i;
    2203    }
    2204 
    2205    // Create a glyph to handle TAB
    2206    // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
    2207    if (FindGlyph((unsigned short)' '))
    2208    {
    2209       if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
    2210          Glyphs.resize(Glyphs.Size + 1);
    2211       ImFontGlyph& tab_glyph = Glyphs.back();
    2212       tab_glyph = *FindGlyph((unsigned short)' ');
    2213       tab_glyph.Codepoint = '\t';
    2214       tab_glyph.AdvanceX *= 4;
    2215       IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
    2216       IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size - 1);
    2217    }
    2218 
    2219    FallbackGlyph = FindGlyphNoFallback(FallbackChar);
    2220    FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
    2221    for (int i = 0; i < max_codepoint + 1; i++)
    2222       if (IndexAdvanceX[i] < 0.0f)
    2223          IndexAdvanceX[i] = FallbackAdvanceX;
     2803    int max_codepoint = 0;
     2804    for (int i = 0; i != Glyphs.Size; i++)
     2805        max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
     2806
     2807    // Build lookup table
     2808    IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
     2809    IndexAdvanceX.clear();
     2810    IndexLookup.clear();
     2811    DirtyLookupTables = false;
     2812    memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
     2813    GrowIndex(max_codepoint + 1);
     2814    for (int i = 0; i < Glyphs.Size; i++)
     2815    {
     2816        int codepoint = (int)Glyphs[i].Codepoint;
     2817        IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
     2818        IndexLookup[codepoint] = (ImWchar)i;
     2819
     2820        // Mark 4K page as used
     2821        const int page_n = codepoint / 4096;
     2822        Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
     2823    }
     2824
     2825    // Create a glyph to handle TAB
     2826    // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
     2827    if (FindGlyph((ImWchar)' '))
     2828    {
     2829        if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
     2830            Glyphs.resize(Glyphs.Size + 1);
     2831        ImFontGlyph& tab_glyph = Glyphs.back();
     2832        tab_glyph = *FindGlyph((ImWchar)' ');
     2833        tab_glyph.Codepoint = '\t';
     2834        tab_glyph.AdvanceX *= IM_TABSIZE;
     2835        IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
     2836        IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
     2837    }
     2838
     2839    // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
     2840    SetGlyphVisible((ImWchar)' ', false);
     2841    SetGlyphVisible((ImWchar)'\t', false);
     2842
     2843    // Setup fall-backs
     2844    FallbackGlyph = FindGlyphNoFallback(FallbackChar);
     2845    FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
     2846    for (int i = 0; i < max_codepoint + 1; i++)
     2847        if (IndexAdvanceX[i] < 0.0f)
     2848            IndexAdvanceX[i] = FallbackAdvanceX;
     2849}
     2850
     2851// API is designed this way to avoid exposing the 4K page size
     2852// e.g. use with IsGlyphRangeUnused(0, 255)
     2853bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
     2854{
     2855    unsigned int page_begin = (c_begin / 4096);
     2856    unsigned int page_last = (c_last / 4096);
     2857    for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
     2858        if ((page_n >> 3) < sizeof(Used4kPagesMap))
     2859            if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
     2860                return false;
     2861    return true;
     2862}
     2863
     2864void ImFont::SetGlyphVisible(ImWchar c, bool visible)
     2865{
     2866    if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
     2867        glyph->Visible = visible ? 1 : 0;
    22242868}
    22252869
    22262870void ImFont::SetFallbackChar(ImWchar c)
    22272871{
    2228    FallbackChar = c;
    2229    BuildLookupTable();
     2872    FallbackChar = c;
     2873    BuildLookupTable();
    22302874}
    22312875
    22322876void ImFont::GrowIndex(int new_size)
    22332877{
    2234    IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
    2235    if (new_size <= IndexLookup.Size)
    2236       return;
    2237    IndexAdvanceX.resize(new_size, -1.0f);
    2238    IndexLookup.resize(new_size, (unsigned short)-1);
    2239 }
    2240 
    2241 void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
    2242 {
    2243    Glyphs.resize(Glyphs.Size + 1);
    2244    ImFontGlyph& glyph = Glyphs.back();
    2245    glyph.Codepoint = (ImWchar)codepoint;
    2246    glyph.X0 = x0;
    2247    glyph.Y0 = y0;
    2248    glyph.X1 = x1;
    2249    glyph.Y1 = y1;
    2250    glyph.U0 = u0;
    2251    glyph.V0 = v0;
    2252    glyph.U1 = u1;
    2253    glyph.V1 = v1;
    2254    glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
    2255 
    2256    if (ConfigData->PixelSnapH)
    2257       glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
    2258 
    2259    // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
    2260    DirtyLookupTables = true;
    2261    MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
     2878    IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
     2879    if (new_size <= IndexLookup.Size)
     2880        return;
     2881    IndexAdvanceX.resize(new_size, -1.0f);
     2882    IndexLookup.resize(new_size, (ImWchar)-1);
     2883}
     2884
     2885// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
     2886// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
     2887// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
     2888void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
     2889{
     2890    if (cfg != NULL)
     2891    {
     2892        // Clamp & recenter if needed
     2893        const float advance_x_original = advance_x;
     2894        advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
     2895        if (advance_x != advance_x_original)
     2896        {
     2897            float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
     2898            x0 += char_off_x;
     2899            x1 += char_off_x;
     2900        }
     2901
     2902        // Snap to pixel
     2903        if (cfg->PixelSnapH)
     2904            advance_x = IM_ROUND(advance_x);
     2905
     2906        // Bake spacing
     2907        advance_x += cfg->GlyphExtraSpacing.x;
     2908    }
     2909
     2910    Glyphs.resize(Glyphs.Size + 1);
     2911    ImFontGlyph& glyph = Glyphs.back();
     2912    glyph.Codepoint = (unsigned int)codepoint;
     2913    glyph.Visible = (x0 != x1) && (y0 != y1);
     2914    glyph.X0 = x0;
     2915    glyph.Y0 = y0;
     2916    glyph.X1 = x1;
     2917    glyph.Y1 = y1;
     2918    glyph.U0 = u0;
     2919    glyph.V0 = v0;
     2920    glyph.U1 = u1;
     2921    glyph.V1 = v1;
     2922    glyph.AdvanceX = advance_x;
     2923
     2924    // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
     2925    // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
     2926    float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
     2927    DirtyLookupTables = true;
     2928    MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
    22622929}
    22632930
    22642931void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
    22652932{
    2266    IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
    2267    int index_size = IndexLookup.Size;
    2268 
    2269    if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
    2270       return;
    2271    if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
    2272       return;
    2273 
    2274    GrowIndex(dst + 1);
    2275    IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
    2276    IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
     2933    IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
     2934    unsigned int index_size = (unsigned int)IndexLookup.Size;
     2935
     2936    if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
     2937        return;
     2938    if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
     2939        return;
     2940
     2941    GrowIndex(dst + 1);
     2942    IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
     2943    IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
    22772944}
    22782945
    22792946const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
    22802947{
    2281    if (c >= IndexLookup.Size)
    2282       return FallbackGlyph;
    2283    const unsigned short i = IndexLookup[c];
    2284    if (i == (unsigned short)-1)
    2285       return FallbackGlyph;
    2286    return &Glyphs.Data[i];
     2948    if (c >= (size_t)IndexLookup.Size)
     2949        return FallbackGlyph;
     2950    const ImWchar i = IndexLookup.Data[c];
     2951    if (i == (ImWchar)-1)
     2952        return FallbackGlyph;
     2953    return &Glyphs.Data[i];
    22872954}
    22882955
    22892956const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
    22902957{
    2291    if (c >= IndexLookup.Size)
    2292       return NULL;
    2293    const unsigned short i = IndexLookup[c];
    2294    if (i == (unsigned short)-1)
    2295       return NULL;
    2296    return &Glyphs.Data[i];
     2958    if (c >= (size_t)IndexLookup.Size)
     2959        return NULL;
     2960    const ImWchar i = IndexLookup.Data[c];
     2961    if (i == (ImWchar)-1)
     2962        return NULL;
     2963    return &Glyphs.Data[i];
    22972964}
    22982965
    22992966const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
    23002967{
    2301    // Simple word-wrapping for English, not full-featured. Please submit failing cases!
    2302    // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
    2303 
    2304    // For references, possible wrap point marked with ^
    2305    //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
    2306    //      ^    ^    ^   ^   ^__    ^    ^
    2307 
    2308    // List of hardcoded separators: .,;!?'"
    2309 
    2310    // Skip extra blanks after a line returns (that includes not counting them in width computation)
    2311    // e.g. "Hello    world" --> "Hello" "World"
    2312 
    2313    // Cut words that cannot possibly fit within one line.
    2314    // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
    2315 
    2316    float line_width = 0.0f;
    2317    float word_width = 0.0f;
    2318    float blank_width = 0.0f;
    2319    wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
    2320 
    2321    const char* word_end = text;
    2322    const char* prev_word_end = NULL;
    2323    bool inside_word = true;
    2324 
    2325    const char* s = text;
    2326    while (s < text_end)
    2327    {
    2328       unsigned int c = (unsigned int)*s;
    2329       const char* next_s;
    2330       if (c < 0x80)
    2331          next_s = s + 1;
    2332       else
    2333          next_s = s + ImTextCharFromUtf8(&c, s, text_end);
    2334       if (c == 0)
    2335          break;
    2336 
    2337       if (c < 32)
    2338       {
    2339          if (c == '\n')
    2340          {
    2341             line_width = word_width = blank_width = 0.0f;
    2342             inside_word = true;
    2343             s = next_s;
     2968    // Simple word-wrapping for English, not full-featured. Please submit failing cases!
     2969    // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
     2970
     2971    // For references, possible wrap point marked with ^
     2972    //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
     2973    //      ^    ^    ^   ^   ^__    ^    ^
     2974
     2975    // List of hardcoded separators: .,;!?'"
     2976
     2977    // Skip extra blanks after a line returns (that includes not counting them in width computation)
     2978    // e.g. "Hello    world" --> "Hello" "World"
     2979
     2980    // Cut words that cannot possibly fit within one line.
     2981    // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
     2982
     2983    float line_width = 0.0f;
     2984    float word_width = 0.0f;
     2985    float blank_width = 0.0f;
     2986    wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
     2987
     2988    const char* word_end = text;
     2989    const char* prev_word_end = NULL;
     2990    bool inside_word = true;
     2991
     2992    const char* s = text;
     2993    while (s < text_end)
     2994    {
     2995        unsigned int c = (unsigned int)*s;
     2996        const char* next_s;
     2997        if (c < 0x80)
     2998            next_s = s + 1;
     2999        else
     3000            next_s = s + ImTextCharFromUtf8(&c, s, text_end);
     3001        if (c == 0)
     3002            break;
     3003
     3004        if (c < 32)
     3005        {
     3006            if (c == '\n')
     3007            {
     3008                line_width = word_width = blank_width = 0.0f;
     3009                inside_word = true;
     3010                s = next_s;
     3011                continue;
     3012            }
     3013            if (c == '\r')
     3014            {
     3015                s = next_s;
     3016                continue;
     3017            }
     3018        }
     3019
     3020        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
     3021        if (ImCharIsBlankW(c))
     3022        {
     3023            if (inside_word)
     3024            {
     3025                line_width += blank_width;
     3026                blank_width = 0.0f;
     3027                word_end = s;
     3028            }
     3029            blank_width += char_width;
     3030            inside_word = false;
     3031        }
     3032        else
     3033        {
     3034            word_width += char_width;
     3035            if (inside_word)
     3036            {
     3037                word_end = next_s;
     3038            }
     3039            else
     3040            {
     3041                prev_word_end = word_end;
     3042                line_width += word_width + blank_width;
     3043                word_width = blank_width = 0.0f;
     3044            }
     3045
     3046            // Allow wrapping after punctuation.
     3047            inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
     3048        }
     3049
     3050        // We ignore blank width at the end of the line (they can be skipped)
     3051        if (line_width + word_width > wrap_width)
     3052        {
     3053            // Words that cannot possibly fit within an entire line will be cut anywhere.
     3054            if (word_width < wrap_width)
     3055                s = prev_word_end ? prev_word_end : word_end;
     3056            break;
     3057        }
     3058
     3059        s = next_s;
     3060    }
     3061
     3062    return s;
     3063}
     3064
     3065ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
     3066{
     3067    if (!text_end)
     3068        text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
     3069
     3070    const float line_height = size;
     3071    const float scale = size / FontSize;
     3072
     3073    ImVec2 text_size = ImVec2(0, 0);
     3074    float line_width = 0.0f;
     3075
     3076    const bool word_wrap_enabled = (wrap_width > 0.0f);
     3077    const char* word_wrap_eol = NULL;
     3078
     3079    const char* s = text_begin;
     3080    while (s < text_end)
     3081    {
     3082        if (word_wrap_enabled)
     3083        {
     3084            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
     3085            if (!word_wrap_eol)
     3086            {
     3087                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
     3088                if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
     3089                    word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
     3090            }
     3091
     3092            if (s >= word_wrap_eol)
     3093            {
     3094                if (text_size.x < line_width)
     3095                    text_size.x = line_width;
     3096                text_size.y += line_height;
     3097                line_width = 0.0f;
     3098                word_wrap_eol = NULL;
     3099
     3100                // Wrapping skips upcoming blanks
     3101                while (s < text_end)
     3102                {
     3103                    const char c = *s;
     3104                    if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
     3105                }
     3106                continue;
     3107            }
     3108        }
     3109
     3110        // Decode and advance source
     3111        const char* prev_s = s;
     3112        unsigned int c = (unsigned int)*s;
     3113        if (c < 0x80)
     3114        {
     3115            s += 1;
     3116        }
     3117        else
     3118        {
     3119            s += ImTextCharFromUtf8(&c, s, text_end);
     3120            if (c == 0) // Malformed UTF-8?
     3121                break;
     3122        }
     3123
     3124        if (c < 32)
     3125        {
     3126            if (c == '\n')
     3127            {
     3128                text_size.x = ImMax(text_size.x, line_width);
     3129                text_size.y += line_height;
     3130                line_width = 0.0f;
     3131                continue;
     3132            }
     3133            if (c == '\r')
     3134                continue;
     3135        }
     3136
     3137        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
     3138        if (line_width + char_width >= max_width)
     3139        {
     3140            s = prev_s;
     3141            break;
     3142        }
     3143
     3144        line_width += char_width;
     3145    }
     3146
     3147    if (text_size.x < line_width)
     3148        text_size.x = line_width;
     3149
     3150    if (line_width > 0 || text_size.y == 0.0f)
     3151        text_size.y += line_height;
     3152
     3153    if (remaining)
     3154        *remaining = s;
     3155
     3156    return text_size;
     3157}
     3158
     3159void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
     3160{
     3161    const ImFontGlyph* glyph = FindGlyph(c);
     3162    if (!glyph || !glyph->Visible)
     3163        return;
     3164    float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
     3165    pos.x = IM_FLOOR(pos.x);
     3166    pos.y = IM_FLOOR(pos.y);
     3167    draw_list->PrimReserve(6, 4);
     3168    draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
     3169}
     3170
     3171void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
     3172{
     3173    if (!text_end)
     3174        text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
     3175
     3176    // Align to be pixel perfect
     3177    pos.x = IM_FLOOR(pos.x);
     3178    pos.y = IM_FLOOR(pos.y);
     3179    float x = pos.x;
     3180    float y = pos.y;
     3181    if (y > clip_rect.w)
     3182        return;
     3183
     3184    const float scale = size / FontSize;
     3185    const float line_height = FontSize * scale;
     3186    const bool word_wrap_enabled = (wrap_width > 0.0f);
     3187    const char* word_wrap_eol = NULL;
     3188
     3189    // Fast-forward to first visible line
     3190    const char* s = text_begin;
     3191    if (y + line_height < clip_rect.y && !word_wrap_enabled)
     3192        while (y + line_height < clip_rect.y && s < text_end)
     3193        {
     3194            s = (const char*)memchr(s, '\n', text_end - s);
     3195            s = s ? s + 1 : text_end;
     3196            y += line_height;
     3197        }
     3198
     3199    // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
     3200    // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
     3201    if (text_end - s > 10000 && !word_wrap_enabled)
     3202    {
     3203        const char* s_end = s;
     3204        float y_end = y;
     3205        while (y_end < clip_rect.w && s_end < text_end)
     3206        {
     3207            s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
     3208            s_end = s_end ? s_end + 1 : text_end;
     3209            y_end += line_height;
     3210        }
     3211        text_end = s_end;
     3212    }
     3213    if (s == text_end)
     3214        return;
     3215
     3216    // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
     3217    const int vtx_count_max = (int)(text_end - s) * 4;
     3218    const int idx_count_max = (int)(text_end - s) * 6;
     3219    const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
     3220    draw_list->PrimReserve(idx_count_max, vtx_count_max);
     3221
     3222    ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
     3223    ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
     3224    unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
     3225
     3226    while (s < text_end)
     3227    {
     3228        if (word_wrap_enabled)
     3229        {
     3230            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
     3231            if (!word_wrap_eol)
     3232            {
     3233                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
     3234                if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
     3235                    word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
     3236            }
     3237
     3238            if (s >= word_wrap_eol)
     3239            {
     3240                x = pos.x;
     3241                y += line_height;
     3242                word_wrap_eol = NULL;
     3243
     3244                // Wrapping skips upcoming blanks
     3245                while (s < text_end)
     3246                {
     3247                    const char c = *s;
     3248                    if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
     3249                }
     3250                continue;
     3251            }
     3252        }
     3253
     3254        // Decode and advance source
     3255        unsigned int c = (unsigned int)*s;
     3256        if (c < 0x80)
     3257        {
     3258            s += 1;
     3259        }
     3260        else
     3261        {
     3262            s += ImTextCharFromUtf8(&c, s, text_end);
     3263            if (c == 0) // Malformed UTF-8?
     3264                break;
     3265        }
     3266
     3267        if (c < 32)
     3268        {
     3269            if (c == '\n')
     3270            {
     3271                x = pos.x;
     3272                y += line_height;
     3273                if (y > clip_rect.w)
     3274                    break; // break out of main loop
     3275                continue;
     3276            }
     3277            if (c == '\r')
     3278                continue;
     3279        }
     3280
     3281        const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
     3282        if (glyph == NULL)
    23443283            continue;
    2345          }
    2346          if (c == '\r')
    2347          {
    2348             s = next_s;
    2349             continue;
    2350          }
    2351       }
    2352 
    2353       const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
    2354       if (ImCharIsSpace(c))
    2355       {
    2356          if (inside_word)
    2357          {
    2358             line_width += blank_width;
    2359             blank_width = 0.0f;
    2360             word_end = s;
    2361          }
    2362          blank_width += char_width;
    2363          inside_word = false;
    2364       }
    2365       else
    2366       {
    2367          word_width += char_width;
    2368          if (inside_word)
    2369          {
    2370             word_end = next_s;
    2371          }
    2372          else
    2373          {
    2374             prev_word_end = word_end;
    2375             line_width += word_width + blank_width;
    2376             word_width = blank_width = 0.0f;
    2377          }
    2378 
    2379          // Allow wrapping after punctuation.
    2380          inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
    2381       }
    2382 
    2383       // We ignore blank width at the end of the line (they can be skipped)
    2384       if (line_width + word_width >= wrap_width)
    2385       {
    2386          // Words that cannot possibly fit within an entire line will be cut anywhere.
    2387          if (word_width < wrap_width)
    2388             s = prev_word_end ? prev_word_end : word_end;
    2389          break;
    2390       }
    2391 
    2392       s = next_s;
    2393    }
    2394 
    2395    return s;
    2396 }
    2397 
    2398 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
    2399 {
    2400    if (!text_end)
    2401       text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
    2402 
    2403    const float line_height = size;
    2404    const float scale = size / FontSize;
    2405 
    2406    ImVec2 text_size = ImVec2(0, 0);
    2407    float line_width = 0.0f;
    2408 
    2409    const bool word_wrap_enabled = (wrap_width > 0.0f);
    2410    const char* word_wrap_eol = NULL;
    2411 
    2412    const char* s = text_begin;
    2413    while (s < text_end)
    2414    {
    2415       if (word_wrap_enabled)
    2416       {
    2417          // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
    2418          if (!word_wrap_eol)
    2419          {
    2420             word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
    2421             if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
    2422                word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
    2423          }
    2424 
    2425          if (s >= word_wrap_eol)
    2426          {
    2427             if (text_size.x < line_width)
    2428                text_size.x = line_width;
    2429             text_size.y += line_height;
    2430             line_width = 0.0f;
    2431             word_wrap_eol = NULL;
    2432 
    2433             // Wrapping skips upcoming blanks
    2434             while (s < text_end)
    2435             {
    2436                const char c = *s;
    2437                if (ImCharIsSpace((unsigned int)c)) { s++; }
    2438                else if (c == '\n') { s++; break; }
    2439                else { break; }
    2440             }
    2441             continue;
    2442          }
    2443       }
    2444 
    2445       // Decode and advance source
    2446       const char* prev_s = s;
    2447       unsigned int c = (unsigned int)*s;
    2448       if (c < 0x80)
    2449       {
    2450          s += 1;
    2451       }
    2452       else
    2453       {
    2454          s += ImTextCharFromUtf8(&c, s, text_end);
    2455          if (c == 0) // Malformed UTF-8?
    2456             break;
    2457       }
    2458 
    2459       if (c < 32)
    2460       {
    2461          if (c == '\n')
    2462          {
    2463             text_size.x = ImMax(text_size.x, line_width);
    2464             text_size.y += line_height;
    2465             line_width = 0.0f;
    2466             continue;
    2467          }
    2468          if (c == '\r')
    2469             continue;
    2470       }
    2471 
    2472       const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
    2473       if (line_width + char_width >= max_width)
    2474       {
    2475          s = prev_s;
    2476          break;
    2477       }
    2478 
    2479       line_width += char_width;
    2480    }
    2481 
    2482    if (text_size.x < line_width)
    2483       text_size.x = line_width;
    2484 
    2485    if (line_width > 0 || text_size.y == 0.0f)
    2486       text_size.y += line_height;
    2487 
    2488    if (remaining)
    2489       *remaining = s;
    2490 
    2491    return text_size;
    2492 }
    2493 
    2494 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
    2495 {
    2496    if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
    2497       return;
    2498    if (const ImFontGlyph* glyph = FindGlyph(c))
    2499    {
    2500       float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
    2501       pos.x = (float)(int)pos.x + DisplayOffset.x;
    2502       pos.y = (float)(int)pos.y + DisplayOffset.y;
    2503       draw_list->PrimReserve(6, 4);
    2504       draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
    2505    }
    2506 }
    2507 
    2508 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
    2509 {
    2510    if (!text_end)
    2511       text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
    2512 
    2513                                                   // Align to be pixel perfect
    2514    pos.x = (float)(int)pos.x + DisplayOffset.x;
    2515    pos.y = (float)(int)pos.y + DisplayOffset.y;
    2516    float x = pos.x;
    2517    float y = pos.y;
    2518    if (y > clip_rect.w)
    2519       return;
    2520 
    2521    const float scale = size / FontSize;
    2522    const float line_height = FontSize * scale;
    2523    const bool word_wrap_enabled = (wrap_width > 0.0f);
    2524    const char* word_wrap_eol = NULL;
    2525 
    2526    // Skip non-visible lines
    2527    const char* s = text_begin;
    2528    if (!word_wrap_enabled && y + line_height < clip_rect.y)
    2529       while (s < text_end && *s != '\n')  // Fast-forward to next line
    2530          s++;
    2531 
    2532    // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
    2533    const int vtx_count_max = (int)(text_end - s) * 4;
    2534    const int idx_count_max = (int)(text_end - s) * 6;
    2535    const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
    2536    draw_list->PrimReserve(idx_count_max, vtx_count_max);
    2537 
    2538    ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
    2539    ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
    2540    unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
    2541 
    2542    while (s < text_end)
    2543    {
    2544       if (word_wrap_enabled)
    2545       {
    2546          // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
    2547          if (!word_wrap_eol)
    2548          {
    2549             word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
    2550             if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
    2551                word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
    2552          }
    2553 
    2554          if (s >= word_wrap_eol)
    2555          {
    2556             x = pos.x;
    2557             y += line_height;
    2558             word_wrap_eol = NULL;
    2559 
    2560             // Wrapping skips upcoming blanks
    2561             while (s < text_end)
    2562             {
    2563                const char c = *s;
    2564                if (ImCharIsSpace((unsigned int)c)) { s++; }
    2565                else if (c == '\n') { s++; break; }
    2566                else { break; }
    2567             }
    2568             continue;
    2569          }
    2570       }
    2571 
    2572       // Decode and advance source
    2573       unsigned int c = (unsigned int)*s;
    2574       if (c < 0x80)
    2575       {
    2576          s += 1;
    2577       }
    2578       else
    2579       {
    2580          s += ImTextCharFromUtf8(&c, s, text_end);
    2581          if (c == 0) // Malformed UTF-8?
    2582             break;
    2583       }
    2584 
    2585       if (c < 32)
    2586       {
    2587          if (c == '\n')
    2588          {
    2589             x = pos.x;
    2590             y += line_height;
    2591 
    2592             if (y > clip_rect.w)
    2593                break;
    2594             if (!word_wrap_enabled && y + line_height < clip_rect.y)
    2595                while (s < text_end && *s != '\n')  // Fast-forward to next line
    2596                   s++;
    2597             continue;
    2598          }
    2599          if (c == '\r')
    2600             continue;
    2601       }
    2602 
    2603       float char_width = 0.0f;
    2604       if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c))
    2605       {
    2606          char_width = glyph->AdvanceX * scale;
    2607 
    2608          // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
    2609          if (c != ' ' && c != '\t')
    2610          {
     3284
     3285        float char_width = glyph->AdvanceX * scale;
     3286        if (glyph->Visible)
     3287        {
    26113288            // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
    26123289            float x1 = x + glyph->X0 * scale;
     
    26163293            if (x1 <= clip_rect.z && x2 >= clip_rect.x)
    26173294            {
    2618                // Render a character
    2619                float u1 = glyph->U0;
    2620                float v1 = glyph->V0;
    2621                float u2 = glyph->U1;
    2622                float v2 = glyph->V1;
    2623 
    2624                // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
    2625                if (cpu_fine_clip)
    2626                {
    2627                   if (x1 < clip_rect.x)
    2628                   {
    2629                      u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
    2630                      x1 = clip_rect.x;
    2631                   }
    2632                   if (y1 < clip_rect.y)
    2633                   {
    2634                      v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
    2635                      y1 = clip_rect.y;
    2636                   }
    2637                   if (x2 > clip_rect.z)
    2638                   {
    2639                      u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
    2640                      x2 = clip_rect.z;
    2641                   }
    2642                   if (y2 > clip_rect.w)
    2643                   {
    2644                      v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
    2645                      y2 = clip_rect.w;
    2646                   }
    2647                   if (y1 >= y2)
    2648                   {
    2649                      x += char_width;
    2650                      continue;
    2651                   }
    2652                }
    2653 
    2654                // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
    2655                {
    2656                   idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx + 1); idx_write[2] = (ImDrawIdx)(vtx_current_idx + 2);
    2657                   idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx + 2); idx_write[5] = (ImDrawIdx)(vtx_current_idx + 3);
    2658                   vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
    2659                   vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
    2660                   vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
    2661                   vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
    2662                   vtx_write += 4;
    2663                   vtx_current_idx += 4;
    2664                   idx_write += 6;
    2665                }
     3295                // Render a character
     3296                float u1 = glyph->U0;
     3297                float v1 = glyph->V0;
     3298                float u2 = glyph->U1;
     3299                float v2 = glyph->V1;
     3300
     3301                // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
     3302                if (cpu_fine_clip)
     3303                {
     3304                    if (x1 < clip_rect.x)
     3305                    {
     3306                        u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
     3307                        x1 = clip_rect.x;
     3308                    }
     3309                    if (y1 < clip_rect.y)
     3310                    {
     3311                        v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
     3312                        y1 = clip_rect.y;
     3313                    }
     3314                    if (x2 > clip_rect.z)
     3315                    {
     3316                        u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
     3317                        x2 = clip_rect.z;
     3318                    }
     3319                    if (y2 > clip_rect.w)
     3320                    {
     3321                        v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
     3322                        y2 = clip_rect.w;
     3323                    }
     3324                    if (y1 >= y2)
     3325                    {
     3326                        x += char_width;
     3327                        continue;
     3328                    }
     3329                }
     3330
     3331                // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
     3332                {
     3333                    idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
     3334                    idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
     3335                    vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
     3336                    vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
     3337                    vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
     3338                    vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
     3339                    vtx_write += 4;
     3340                    vtx_current_idx += 4;
     3341                    idx_write += 6;
     3342                }
    26663343            }
    2667          }
    2668       }
    2669 
    2670       x += char_width;
    2671    }
    2672 
    2673    // Give back unused vertices
    2674    draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
    2675    draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
    2676    draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
    2677    draw_list->_VtxWritePtr = vtx_write;
    2678    draw_list->_IdxWritePtr = idx_write;
    2679    draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
     3344        }
     3345        x += char_width;
     3346    }
     3347
     3348    // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
     3349    draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
     3350    draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
     3351    draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
     3352    draw_list->_VtxWritePtr = vtx_write;
     3353    draw_list->_IdxWritePtr = idx_write;
     3354    draw_list->_VtxCurrentIdx = vtx_current_idx;
    26803355}
    26813356
    26823357//-----------------------------------------------------------------------------
    2683 // Internals Drawing Helpers
     3358// [SECTION] ImGui Internal Render Helpers
    26843359//-----------------------------------------------------------------------------
     3360// Vaguely redesigned to stop accessing ImGui global state:
     3361// - RenderArrow()
     3362// - RenderBullet()
     3363// - RenderCheckMark()
     3364// - RenderMouseCursor()
     3365// - RenderArrowPointingAt()
     3366// - RenderRectFilledRangeH()
     3367//-----------------------------------------------------------------------------
     3368// Function in need of a redesign (legacy mess)
     3369// - RenderColorRectWithAlphaCheckerboard()
     3370//-----------------------------------------------------------------------------
     3371
     3372// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
     3373void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
     3374{
     3375    const float h = draw_list->_Data->FontSize * 1.00f;
     3376    float r = h * 0.40f * scale;
     3377    ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
     3378
     3379    ImVec2 a, b, c;
     3380    switch (dir)
     3381    {
     3382    case ImGuiDir_Up:
     3383    case ImGuiDir_Down:
     3384        if (dir == ImGuiDir_Up) r = -r;
     3385        a = ImVec2(+0.000f, +0.750f) * r;
     3386        b = ImVec2(-0.866f, -0.750f) * r;
     3387        c = ImVec2(+0.866f, -0.750f) * r;
     3388        break;
     3389    case ImGuiDir_Left:
     3390    case ImGuiDir_Right:
     3391        if (dir == ImGuiDir_Left) r = -r;
     3392        a = ImVec2(+0.750f, +0.000f) * r;
     3393        b = ImVec2(-0.750f, +0.866f) * r;
     3394        c = ImVec2(-0.750f, -0.866f) * r;
     3395        break;
     3396    case ImGuiDir_None:
     3397    case ImGuiDir_COUNT:
     3398        IM_ASSERT(0);
     3399        break;
     3400    }
     3401    draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
     3402}
     3403
     3404void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
     3405{
     3406    draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
     3407}
     3408
     3409void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
     3410{
     3411    float thickness = ImMax(sz / 5.0f, 1.0f);
     3412    sz -= thickness * 0.5f;
     3413    pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
     3414
     3415    float third = sz / 3.0f;
     3416    float bx = pos.x + third;
     3417    float by = pos.y + sz - third * 0.5f;
     3418    draw_list->PathLineTo(ImVec2(bx - third, by - third));
     3419    draw_list->PathLineTo(ImVec2(bx, by));
     3420    draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
     3421    draw_list->PathStroke(col, false, thickness);
     3422}
     3423
     3424void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
     3425{
     3426    if (mouse_cursor == ImGuiMouseCursor_None)
     3427        return;
     3428    IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
     3429
     3430    ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
     3431    ImVec2 offset, size, uv[4];
     3432    if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
     3433    {
     3434        pos -= offset;
     3435        const ImTextureID tex_id = font_atlas->TexID;
     3436        draw_list->PushTextureID(tex_id);
     3437        draw_list->AddImage(tex_id, pos + ImVec2(1, 0) * scale, pos + (ImVec2(1, 0) + size) * scale,    uv[2], uv[3], col_shadow);
     3438        draw_list->AddImage(tex_id, pos + ImVec2(2, 0) * scale, pos + (ImVec2(2, 0) + size) * scale,    uv[2], uv[3], col_shadow);
     3439        draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[2], uv[3], col_border);
     3440        draw_list->AddImage(tex_id, pos,                        pos + size * scale,                     uv[0], uv[1], col_fill);
     3441        draw_list->PopTextureID();
     3442    }
     3443}
     3444
     3445// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
     3446void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
     3447{
     3448    switch (direction)
     3449    {
     3450    case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
     3451    case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
     3452    case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
     3453    case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
     3454    case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
     3455    }
     3456}
    26853457
    26863458static inline float ImAcos01(float x)
    26873459{
    2688    if (x <= 0.0f) return IM_PI * 0.5f;
    2689    if (x >= 1.0f) return 0.0f;
    2690    return acosf(x);
    2691    //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
     3460    if (x <= 0.0f) return IM_PI * 0.5f;
     3461    if (x >= 1.0f) return 0.0f;
     3462    return ImAcos(x);
     3463    //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
    26923464}
    26933465
     
    26953467void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
    26963468{
    2697    if (x_end_norm == x_start_norm)
    2698       return;
    2699    if (x_start_norm > x_end_norm)
    2700       ImSwap(x_start_norm, x_end_norm);
    2701 
    2702    ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
    2703    ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
    2704    if (rounding == 0.0f)
    2705    {
    2706       draw_list->AddRectFilled(p0, p1, col, 0.0f);
    2707       return;
    2708    }
    2709 
    2710    rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
    2711    const float inv_rounding = 1.0f / rounding;
    2712    const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
    2713    const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
    2714    const float x0 = ImMax(p0.x, rect.Min.x + rounding);
    2715    if (arc0_b == arc0_e)
    2716    {
    2717       draw_list->PathLineTo(ImVec2(x0, p1.y));
    2718       draw_list->PathLineTo(ImVec2(x0, p0.y));
    2719    }
    2720    else if (arc0_b == 0.0f && arc0_e == IM_PI * 0.5f)
    2721    {
    2722       draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
    2723       draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
    2724    }
    2725    else
    2726    {
    2727       draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
    2728       draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
    2729    }
    2730    if (p1.x > rect.Min.x + rounding)
    2731    {
    2732       const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
    2733       const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
    2734       const float x1 = ImMin(p1.x, rect.Max.x - rounding);
    2735       if (arc1_b == arc1_e)
    2736       {
    2737          draw_list->PathLineTo(ImVec2(x1, p0.y));
    2738          draw_list->PathLineTo(ImVec2(x1, p1.y));
    2739       }
    2740       else if (arc1_b == 0.0f && arc1_e == IM_PI * 0.5f)
    2741       {
    2742          draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
    2743          draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
    2744       }
    2745       else
    2746       {
    2747          draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
    2748          draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
    2749       }
    2750    }
    2751    draw_list->PathFillConvex(col);
     3469    if (x_end_norm == x_start_norm)
     3470        return;
     3471    if (x_start_norm > x_end_norm)
     3472        ImSwap(x_start_norm, x_end_norm);
     3473
     3474    ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
     3475    ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
     3476    if (rounding == 0.0f)
     3477    {
     3478        draw_list->AddRectFilled(p0, p1, col, 0.0f);
     3479        return;
     3480    }
     3481
     3482    rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
     3483    const float inv_rounding = 1.0f / rounding;
     3484    const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
     3485    const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
     3486    const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
     3487    const float x0 = ImMax(p0.x, rect.Min.x + rounding);
     3488    if (arc0_b == arc0_e)
     3489    {
     3490        draw_list->PathLineTo(ImVec2(x0, p1.y));
     3491        draw_list->PathLineTo(ImVec2(x0, p0.y));
     3492    }
     3493    else if (arc0_b == 0.0f && arc0_e == half_pi)
     3494    {
     3495        draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
     3496        draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
     3497    }
     3498    else
     3499    {
     3500        draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
     3501        draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
     3502    }
     3503    if (p1.x > rect.Min.x + rounding)
     3504    {
     3505        const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
     3506        const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
     3507        const float x1 = ImMin(p1.x, rect.Max.x - rounding);
     3508        if (arc1_b == arc1_e)
     3509        {
     3510            draw_list->PathLineTo(ImVec2(x1, p0.y));
     3511            draw_list->PathLineTo(ImVec2(x1, p1.y));
     3512        }
     3513        else if (arc1_b == 0.0f && arc1_e == half_pi)
     3514        {
     3515            draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
     3516            draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
     3517        }
     3518        else
     3519        {
     3520            draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
     3521            draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
     3522        }
     3523    }
     3524    draw_list->PathFillConvex(col);
     3525}
     3526
     3527void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
     3528{
     3529    const bool fill_L = (inner.Min.x > outer.Min.x);
     3530    const bool fill_R = (inner.Max.x < outer.Max.x);
     3531    const bool fill_U = (inner.Min.y > outer.Min.y);
     3532    const bool fill_D = (inner.Max.y < outer.Max.y);
     3533    if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopLeft) | (fill_D ? 0 : ImDrawCornerFlags_BotLeft));
     3534    if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, (fill_U ? 0 : ImDrawCornerFlags_TopRight) | (fill_D ? 0 : ImDrawCornerFlags_BotRight));
     3535    if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_TopLeft) | (fill_R ? 0 : ImDrawCornerFlags_TopRight));
     3536    if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, (fill_L ? 0 : ImDrawCornerFlags_BotLeft) | (fill_R ? 0 : ImDrawCornerFlags_BotRight));
     3537    if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopLeft);
     3538    if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawCornerFlags_TopRight);
     3539    if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotLeft);
     3540    if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawCornerFlags_BotRight);
     3541}
     3542
     3543// Helper for ColorPicker4()
     3544// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
     3545// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
     3546// FIXME: uses ImGui::GetColorU32
     3547void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
     3548{
     3549    if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
     3550    {
     3551        ImU32 col_bg1 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
     3552        ImU32 col_bg2 = ImGui::GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
     3553        draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
     3554
     3555        int yi = 0;
     3556        for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
     3557        {
     3558            float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
     3559            if (y2 <= y1)
     3560                continue;
     3561            for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
     3562            {
     3563                float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
     3564                if (x2 <= x1)
     3565                    continue;
     3566                int rounding_corners_flags_cell = 0;
     3567                if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
     3568                if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
     3569                rounding_corners_flags_cell &= rounding_corners_flags;
     3570                draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
     3571            }
     3572        }
     3573    }
     3574    else
     3575    {
     3576        draw_list->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
     3577    }
    27523578}
    27533579
    27543580//-----------------------------------------------------------------------------
    2755 // DEFAULT FONT DATA
     3581// [SECTION] Decompression code
    27563582//-----------------------------------------------------------------------------
    2757 // Compressed with stb_compress() then converted to a C array.
     3583// Compressed with stb_compress() then converted to a C array and encoded as base85.
    27583584// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
     3585// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
    27593586// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
    27603587//-----------------------------------------------------------------------------
     
    27623589static unsigned int stb_decompress_length(const unsigned char *input)
    27633590{
    2764    return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
     3591    return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
    27653592}
    27663593
     
    27703597static void stb__match(const unsigned char *data, unsigned int length)
    27713598{
    2772    // INVERSE of memmove... write each byte before copying the next...
    2773    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
    2774    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
    2775    if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e + 1; return; }
    2776    while (length--) *stb__dout++ = *data++;
     3599    // INVERSE of memmove... write each byte before copying the next...
     3600    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
     3601    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
     3602    if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
     3603    while (length--) *stb__dout++ = *data++;
    27773604}
    27783605
    27793606static void stb__lit(const unsigned char *data, unsigned int length)
    27803607{
    2781    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
    2782    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
    2783    if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e + 1; return; }
    2784    memcpy(stb__dout, data, length);
    2785    stb__dout += length;
     3608    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
     3609    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
     3610    if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
     3611    memcpy(stb__dout, data, length);
     3612    stb__dout += length;
    27863613}
    27873614
     
    27923619static const unsigned char *stb_decompress_token(const unsigned char *i)
    27933620{
    2794    if (*i >= 0x20) { // use fewer if's for cases that expand small
    2795       if (*i >= 0x80)       stb__match(stb__dout - i[1] - 1, i[0] - 0x80 + 1), i += 2;
    2796       else if (*i >= 0x40)  stb__match(stb__dout - (stb__in2(0) - 0x4000 + 1), i[2] + 1), i += 3;
    2797       else /* *i >= 0x20 */ stb__lit(i + 1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
    2798    }
    2799    else { // more ifs for cases that expand large, since overhead is amortized
    2800       if (*i >= 0x18)       stb__match(stb__dout - (stb__in3(0) - 0x180000 + 1), i[3] + 1), i += 4;
    2801       else if (*i >= 0x10)  stb__match(stb__dout - (stb__in3(0) - 0x100000 + 1), stb__in2(3) + 1), i += 5;
    2802       else if (*i >= 0x08)  stb__lit(i + 2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
    2803       else if (*i == 0x07)  stb__lit(i + 3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
    2804       else if (*i == 0x06)  stb__match(stb__dout - (stb__in3(1) + 1), i[4] + 1), i += 5;
    2805       else if (*i == 0x04)  stb__match(stb__dout - (stb__in3(1) + 1), stb__in2(4) + 1), i += 6;
    2806    }
    2807    return i;
     3621    if (*i >= 0x20) { // use fewer if's for cases that expand small
     3622        if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
     3623        else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
     3624        else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
     3625    } else { // more ifs for cases that expand large, since overhead is amortized
     3626        if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
     3627        else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
     3628        else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
     3629        else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
     3630        else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
     3631        else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
     3632    }
     3633    return i;
    28083634}
    28093635
    28103636static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
    28113637{
    2812    const unsigned long ADLER_MOD = 65521;
    2813    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
    2814    unsigned long blocklen, i;
    2815 
    2816    blocklen = buflen % 5552;
    2817    while (buflen) {
    2818       for (i = 0; i + 7 < blocklen; i += 8) {
    2819          s1 += buffer[0], s2 += s1;
    2820          s1 += buffer[1], s2 += s1;
    2821          s1 += buffer[2], s2 += s1;
    2822          s1 += buffer[3], s2 += s1;
    2823          s1 += buffer[4], s2 += s1;
    2824          s1 += buffer[5], s2 += s1;
    2825          s1 += buffer[6], s2 += s1;
    2826          s1 += buffer[7], s2 += s1;
    2827 
    2828          buffer += 8;
    2829       }
    2830 
    2831       for (; i < blocklen; ++i)
    2832          s1 += *buffer++, s2 += s1;
    2833 
    2834       s1 %= ADLER_MOD, s2 %= ADLER_MOD;
    2835       buflen -= blocklen;
    2836       blocklen = 5552;
    2837    }
    2838    return (unsigned int)(s2 << 16) + (unsigned int)s1;
     3638    const unsigned long ADLER_MOD = 65521;
     3639    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
     3640    unsigned long blocklen = buflen % 5552;
     3641
     3642    unsigned long i;
     3643    while (buflen) {
     3644        for (i=0; i + 7 < blocklen; i += 8) {
     3645            s1 += buffer[0], s2 += s1;
     3646            s1 += buffer[1], s2 += s1;
     3647            s1 += buffer[2], s2 += s1;
     3648            s1 += buffer[3], s2 += s1;
     3649            s1 += buffer[4], s2 += s1;
     3650            s1 += buffer[5], s2 += s1;
     3651            s1 += buffer[6], s2 += s1;
     3652            s1 += buffer[7], s2 += s1;
     3653
     3654            buffer += 8;
     3655        }
     3656
     3657        for (; i < blocklen; ++i)
     3658            s1 += *buffer++, s2 += s1;
     3659
     3660        s1 %= ADLER_MOD, s2 %= ADLER_MOD;
     3661        buflen -= blocklen;
     3662        blocklen = 5552;
     3663    }
     3664    return (unsigned int)(s2 << 16) + (unsigned int)s1;
    28393665}
    28403666
    28413667static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
    28423668{
    2843    unsigned int olen;
    2844    if (stb__in4(0) != 0x57bC0000) return 0;
    2845    if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
    2846    olen = stb_decompress_length(i);
    2847    stb__barrier_in_b = i;
    2848    stb__barrier_out_e = output + olen;
    2849    stb__barrier_out_b = output;
    2850    i += 16;
    2851 
    2852    stb__dout = output;
    2853    for (;;) {
    2854       const unsigned char *old_i = i;
    2855       i = stb_decompress_token(i);
    2856       if (i == old_i) {
    2857          if (*i == 0x05 && i[1] == 0xfa) {
    2858             IM_ASSERT(stb__dout == output + olen);
    2859             if (stb__dout != output + olen) return 0;
    2860             if (stb_adler32(1, output, olen) != (unsigned int)stb__in4(2))
    2861                return 0;
    2862             return olen;
    2863          }
    2864          else {
    2865             IM_ASSERT(0); /* NOTREACHED */
     3669    if (stb__in4(0) != 0x57bC0000) return 0;
     3670    if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
     3671    const unsigned int olen = stb_decompress_length(i);
     3672    stb__barrier_in_b = i;
     3673    stb__barrier_out_e = output + olen;
     3674    stb__barrier_out_b = output;
     3675    i += 16;
     3676
     3677    stb__dout = output;
     3678    for (;;) {
     3679        const unsigned char *old_i = i;
     3680        i = stb_decompress_token(i);
     3681        if (i == old_i) {
     3682            if (*i == 0x05 && i[1] == 0xfa) {
     3683                IM_ASSERT(stb__dout == output + olen);
     3684                if (stb__dout != output + olen) return 0;
     3685                if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
     3686                    return 0;
     3687                return olen;
     3688            } else {
     3689                IM_ASSERT(0); /* NOTREACHED */
     3690                return 0;
     3691            }
     3692        }
     3693        IM_ASSERT(stb__dout <= output + olen);
     3694        if (stb__dout > output + olen)
    28663695            return 0;
    2867          }
    2868       }
    2869       IM_ASSERT(stb__dout <= output + olen);
    2870       if (stb__dout > output + olen)
    2871          return 0;
    2872    }
    2873 }
    2874 
     3696    }
     3697}
     3698
     3699//-----------------------------------------------------------------------------
     3700// [SECTION] Default font data (ProggyClean.ttf)
    28753701//-----------------------------------------------------------------------------
    28763702// ProggyClean.ttf
     
    28803706//-----------------------------------------------------------------------------
    28813707// File: 'ProggyClean.ttf' (41208 bytes)
    2882 // Exported using binary_to_compressed_c.cpp
     3708// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
     3709// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
    28833710//-----------------------------------------------------------------------------
    28843711static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
    2885 "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
    2886 "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
    2887 "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
    2888 "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
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    2890 "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
    2891 "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
    2892 "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
    2893 "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
    2894 "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
    2895 "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
    2896 "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
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    2898 "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
    2899 "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
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    2901 "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
    2902 "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
    2903 "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
    2904 "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
    2905 "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
    2906 "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
    2907 "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
    2908 "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
    2909 "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
    2910 "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
    2911 "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
    2912 "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
    2913 "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
    2914 "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
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     3736    "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
     3737    "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
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     3740    "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
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     3749    ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
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     3796    "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
     3797    "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
    29713798
    29723799static const char* GetDefaultCompressedFontDataTTFBase85()
    29733800{
    2974    return proggy_clean_ttf_compressed_data_base85;
    2975 }
     3801    return proggy_clean_ttf_compressed_data_base85;
     3802}
     3803
     3804#endif // #ifndef IMGUI_DISABLE
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