Changeset f401cac in network-game for server


Ignore:
Timestamp:
Feb 18, 2013, 7:41:52 PM (12 years ago)
Author:
dportnoy <dmp1488@…>
Branches:
master
Children:
66906aa
Parents:
093c141
Message:

Fixed some bugs in the player movement code

File:
1 edited

Legend:

Unmodified
Added
Removed
  • server/server.cpp

    r093c141 rf401cac  
    110110   }
    111111
    112    WorldMap* gameMap = WorldMap::createDefaultMap();
     112   WorldMap* gameMap = NULL; //WorldMap::createDefaultMap();
    113113 
    114114   sock = socket(AF_INET, SOCK_DGRAM, 0);
     
    132132   cout << "After sleep" << endl;
    133133
     134   cout << "Loc before: (" << testP.pos.x << ", " << testP.pos.y << ")" << endl;
     135
    134136   testP.move();
     137
     138   cout << "Loc after: (" << testP.pos.x << ", " << testP.pos.y << ")" << endl;
    135139
    136140/*
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