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@9557f92
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11 years |
dmp1488 |
Fixed cleanAckedMessages so it compiles on linux as well
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@af713bc
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11 years |
dmp1488 |
Fix a bug in cleanAckedMessages
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@3de664d
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11 years |
dmp1488 |
Client clears acked messages
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@198cf2d
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11 years |
dmp1488 |
MessageProcessor handles receiving multiple ACKs for the same message
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@10f6fc2
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11 years |
dmp1488 |
The client uses MessageProcessor to send/receive messages
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@9b5d30b
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11 years |
dmp1488 |
Moved server message sending/receiving into MessageProcessor
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@5a64bea
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11 years |
dmp1488 |
Completed initial version of MessageProcessor
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@1f1eb58
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11 years |
dmp1488 |
Added a client release build that uses the release version of allegro
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@1a3c42d
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11 years |
dmp1488 |
Added the skeleton MessageProcessor class
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@787806f
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11 years |
dmp1488 |
Added an ACK message type and a skeleton MessageProcessor class
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@f3cf1a5
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11 years |
dmp1488 |
The client draws all map objects instead of some of them
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@694c3d2
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11 years |
dmp1488 |
The server now does bounds checking on player movement based on the …
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@147f662
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11 years |
dmp1488 |
Fix a bug where the entire map wasn't being drawn
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@b650f8a
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11 years |
dmp1488 |
Increased the map size
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@9b1e12c
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11 years |
dmp1488 |
Increased the size of the client window to 1024x768 and moved around …
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@7ca5d21
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11 years |
dmp1488 |
The server can handle loading a NULL class from the db
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@521c88b
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11 years |
dmp1488 |
Upon player registration, the server stores the selected player class …
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@109e8a3
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11 years |
dmp1488 |
Username and password textbox labels appear on the registration page
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@5c95436
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11 years |
dmp1488 |
Add a RadioButtonList gui control to the client, re-organize the …
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@5a5f131
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11 years |
dmp1488 |
Dead players aren't drawn
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@66c4ec4
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11 years |
dmp1488 |
Restore the player's health and move him next to his base when he respawns
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@c76134b
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11 years |
dmp1488 |
A player respawns at their flag 10 seconds after dying
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@1d0ede1
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11 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
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@7c52498
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11 years |
dmp1488 |
Remove some debugging statements
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@88c0536
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11 years |
dmp1488 |
Fixed player serialization bug
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@02fa8fd
|
11 years |
dmp1488 |
Merge
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@032e550
|
11 years |
dmp1488 |
Add some more debug info
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@d3e8f60
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11 years |
dmp1488 |
Add some debugging stuff
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@5b1e31e
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11 years |
dmp1488 |
Fix some bugs related to player attack and movement
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@ff2133a
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11 years |
dmp1488 |
Move player chasing behavior to the Player class so the same behavior …
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@11d21ee
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11 years |
dmp1488 |
When a player tries to attack someone, they will now move toward the …
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@8c74150
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11 years |
dmp1488 |
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
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@8795a38
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11 years |
dmp1488 |
Fix a bug where a projectile deals damage to the wrong player when it …
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@fbcfc35
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11 years |
dmp1488 |
Add the Projectile class to the client project and add a list of …
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@b978503
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11 years |
dmp1488 |
Minor changes
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@d03ec0f
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11 years |
dmp1488 |
Add the Projectile class
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@8dad966
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11 years |
dmp1488 |
Added server support for player attack animations and cooldowns and …
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@8a4ed74
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11 years |
dmp1488 |
Made some minor server changes to help handle player attacks
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@4b4b153
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11 years |
dmp1488 |
The server can receive, but does not yet process, START_ATTACK and …
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@e1f78f5
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11 years |
dmp1488 |
START_ATTACK and ATTACK message types have been added and the client …
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@46fa35a
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11 years |
dmp1488 |
The server randomly chooses a player's class when they log on
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@d09fe76
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11 years |
dmp1488 |
The client displays a player's health and class
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@07c73fa
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11 years |
dmp1488 |
Added class, health, attackType, and damage to the Player class
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@446dc65
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11 years |
dmp1488 |
A player can only turn the enemy flag in if their own flag is at their …
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@15efb4e
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11 years |
dmp1488 |
The client processes SCORE messages and displays the score
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@b8601ee
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11 years |
dmp1488 |
The server keeps track of each team's score and sends SCORE meesages …
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@5c84d54
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11 years |
dmp1488 |
The server only checks if a player should pick up a flag when it gets …
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@4926168
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11 years |
dmp1488 |
The client sends a PICKUP_FLAG message when S is pressed
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@e330873
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11 years |
dmp1488 |
Fixed a segfault related to incrementing an iterator past the end of a list
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@5299436
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11 years |
dmp1488 |
Added a PICKUP_FLAG message type
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@7553db9
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11 years |
dmp1488 |
Turning in flags works correctly in all cases and players can no …
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@e4c60ba
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11 years |
dmp1488 |
Players can turn in flags they have picked up to their own flag sites
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@a6066e8
|
11 years |
dmp1488 |
Players are the color of their team instead of always being red
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@df79cfd
|
11 years |
dmp1488 |
The server assigns a random team to each player when they login
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@b8cb03f
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11 years |
dmp1488 |
Changed some server-side debugging statements
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@7511a2b
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11 years |
dmp1488 |
Resolved a bug where objects with duplicate ids were getting created
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@e487381
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11 years |
dmp1488 |
The server removes objects from its map when they are picked up by …
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@626e5b0
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11 years |
dmp1488 |
The client sends a DROP_FLAG message when the user presses D
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@2df63d6
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11 years |
dmp1488 |
Objects that are picked up by players get removed from the map
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@b07eeac
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11 years |
dmp1488 |
Players pick up flags when they get close to the flag objects, not the …
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@b81cea1
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11 years |
dmp1488 |
Fix a bug that prevents the player from moving anywhere
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@23559e7
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11 years |
dmp1488 |
Move player interaction with objects on the map from Player::move to …
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@45b2750
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11 years |
dmp1488 |
Clients can now process MSG_TYPE_OBJECT messages
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@5f868c0
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11 years |
dmp1488 |
Added partial server support for new messages for sending item info
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@6e66ffd
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11 years |
dmp1488 |
Add functions to the WorldMap class to allow the server to notify …
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@cc1c6c1
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11 years |
dmp1488 |
Updated the client to use structures instead of objects
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@05051c7
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11 years |
dmp1488 |
Added support for objects that can be at any pixel on the map, not …
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@035d852
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11 years |
dmp1488 |
Removed some dbugging statements
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@a78c387
|
11 years |
dmp1488 |
Picking up flags works correctly now
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@b26229c
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11 years |
dmp1488 |
Some more map debugging
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@2864d8e
|
11 years |
dmp1488 |
Added some debugging info
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@e4a5786
|
11 years |
dmp1488 |
Each player now starts off not carrying any flags
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@e76055f
|
11 years |
dmp1488 |
The server now checks if a player got close enough to a flag to pick it up
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@d69eb32
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11 years |
dmp1488 |
Re-enabled sending PLAYER_MOVE messages when a player encounters an …
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@430c80e
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11 years |
dmp1488 |
Fixed elapsed time calculation for server-side player movement
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@a72bbde
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11 years |
dmp1488 |
Removed some unused code for updating player positions server-side …
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@876add0
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11 years |
dmp1488 |
Re-added server-side player movement/validation
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@74b8e79
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11 years |
dmp1488 |
Deleted some commented code
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@7d91bbe
|
11 years |
dmp1488 |
Fixed a syntax error in the client
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@c987d79
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11 years |
dmp1488 |
Removed the actual includes for the previously-mentioned issue
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@7efed11
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11 years |
dmp1488 |
Removed the draw method from the Player class to avoid an allegro …
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@d436ac4
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11 years |
dmp1488 |
Modified the player class to include the team and whether the player …
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@7f2cef0
|
12 years |
dmp1488 |
Another change to fix the player movement bug
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@db58227
|
12 years |
dmp1488 |
Fix a rounding bug in player movement
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@d211210
|
12 years |
dmp1488 |
Add server-side checking of player movement
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@227baaa
|
12 years |
dmp1488 |
Fixed some syntax errors related to the player move method
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@a1a3bd5
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12 years |
dmp1488 |
Made client changes for smooth player movement, changed the player …
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@054b50b
|
12 years |
dmp1488 |
Removed some unused client code and made the client update player …
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@67d032c
|
12 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
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@60940f8
|
12 years |
dmp1488 |
Removed some more print statements
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@3d81c0d
|
12 years |
dmp1488 |
Removed some print statements
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@7b43385
|
12 years |
dmp1488 |
Smooth player movement now works, albeit poorly.
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@ca44f82
|
12 years |
dmp1488 |
Updated files to correctly compile on Windows
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@3a79253
|
12 years |
dmp1488 |
Added a map from player ids to players on the client side
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@8f85180
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12 years |
dmp1488 |
Added a method for measuring milliseconds and implemented smooth …
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@66906aa
|
12 years |
dmp1488 |
The server should now smoothly move players to their targets
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@f401cac
|
12 years |
dmp1488 |
Fixed some bugs in the player movement code
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@093c141
|
12 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
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@60017fc
|
12 years |
dmp1488 |
Added code for player movement
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@384b7e0
|
12 years |
dmp1488 |
The client displays a small map upon login and lets the user move around
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