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source:
network-game
/
client
/
Client
/
GameRender.cpp
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Rev
Age
Author
Log Message
(edit)
@85da778
10 years
dmp1488
Convert the client to use the
PlayerTeam
enum
(edit)
@7fa452f
10 years
dmp1488
Change the player team variable so that 0 means no team, 1 means blue …
(edit)
@dfc81f0
10 years
dmp1488
Fix potential client run-time error
(edit)
@c991530
11 years
dmp1488
The playerClass instance variable of the Player class is now an enum …
(edit)
@c51da03
11 years
dmp1488
Merge branch 'master' of github.com:weretaco/network-game
(edit)
@5c7f28d
11 years
dmp1488
The global projectile map and related code is gone from main.cpp, the …
(edit)
@1e250bf
11 years
dmp1488
Client makefile is up-to-date and includes -Wall
(edit)
@f66d04f
11 years
dmp1488
Client update for map structs refactoring
(edit)
@5b92307
11 years
dmp1488
id and targetPlayer are now both private members of the Player class …
(edit)
@e5697b1
11 years
dmp1488
Projectile drawing code moved to the
GameRender
class
(edit)
@b4c5b6a
11 years
dmp1488
PLAYER messages are handled in the NEW_GAME state and players are …
(edit)
@e6c26b8
11 years
dportnoy
The client dynamically allocates memory for players and passes around …
(add)
@6319311
11 years
dportnoy
Some redfinition issues related to winsock2 are fixed and a few …
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