source: network-game/client/Client/GameRender.cpp

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Diff Rev Age Author Log Message
(edit) @85da778   10 years dmp1488 Convert the client to use the PlayerTeam enum
(edit) @7fa452f   10 years dmp1488 Change the player team variable so that 0 means no team, 1 means blue …
(edit) @dfc81f0   10 years dmp1488 Fix potential client run-time error
(edit) @c991530   11 years dmp1488 The playerClass instance variable of the Player class is now an enum …
(edit) @c51da03   11 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @5c7f28d   11 years dmp1488 The global projectile map and related code is gone from main.cpp, the …
(edit) @1e250bf   11 years dmp1488 Client makefile is up-to-date and includes -Wall
(edit) @f66d04f   11 years dmp1488 Client update for map structs refactoring
(edit) @5b92307   11 years dmp1488 id and targetPlayer are now both private members of the Player class …
(edit) @e5697b1   11 years dmp1488 Projectile drawing code moved to the GameRender class
(edit) @b4c5b6a   11 years dmp1488 PLAYER messages are handled in the NEW_GAME state and players are …
(edit) @e6c26b8   11 years dportnoy The client dynamically allocates memory for players and passes around …
(add) @6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
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