source: network-game/common

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Diff Rev Age Author Log Message
(edit) @60776f2   12 years dmp1488 Changed the client to use serialize/deserialize and added …
(edit) @3b8adee   12 years dmp1488 Added serialize and deserialize methods to Player and modified the …
(edit) @4c202e0   12 years dmp1488 Added Player to the visual studio project, changed Common to use the …
(edit) @edfd1d0   12 years dmp1488 Moved the Player class to the common directory, added a position to …
(edit) @e607c0f   12 years dmp1488 The client uses nonblocking calls to check for server messages and …
(edit) @3b1efcc   12 years dmp1488 The server sends back an error on failed registration and sends chat …
(edit) @b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
(edit) @8e540f4   12 years dmp1488 Created a separate function for processing error messages, began …
(edit) @2318fff   12 years dmp1488 Added MSG_TYPE_REGISTER
(edit) @171c4fe   12 years dmp1488 Added a logout message and the ability for the client to save it's …
(edit) @0cc431d   12 years dmp1488 Added a state to the client and began using message types. Created a …
(edit) @2488852   12 years dmp1488 Added the player class, added a list of logged-in players, and changed …
(edit) @0dde5da   12 years dmp1488 Added a makefile for the client and made the WSA functions only work …
(edit) @6c92572   12 years dmp1488 The client now keeps sending messages until the user quits
(edit) @e084950   12 years dmp1488 Converted the server to use sendMessage and receiveMessage and it now …
(edit) @d87708d   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(edit) @a845faf   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(add) @7d7df47   12 years dmp1488 Added a directory for common code and added basic boost library code …
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