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source:
network-game
/
server
/
DataAccess.cpp
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Diff
Rev
Age
Author
Log Message
(edit)
@c941e07
10 years
dmp1488
Only load the db settings once and actually use the loaded settings …
(edit)
@426fb84
10 years
dmp1488
Save the actual time a game ends to the databse and send it to the …
(edit)
@7fa452f
10 years
dmp1488
Change the player team variable so that 0 means no team, 1 means blue …
(edit)
@aee0634
10 years
dmp1488
Remove DataAccess::getPlayers() since it isn't used
(edit)
@84754c0
10 years
dmp1488
Change updatePlayer to take a Player object and update many fields of …
(edit)
@53643ca
10 years
dmp1488
Server loads user profile and game history info from the database, …
(edit)
@95d7add
10 years
dmp1488
more rebust error handling in the data-access code, specifically in …
(edit)
@0678d60
11 years
dmp1488
All server warnings have been fixed and the
WorldMap
class has a new …
(edit)
@b72ed16
11 years
dmp1488
Included crypt header and reduced debug messages during map load
(edit)
@7ca5d21
11 years
dmp1488
The server can handle loading a NULL class from the db
(edit)
@521c88b
11 years
dmp1488
Upon player registration, the server stores the selected player class …
(edit)
@c76134b
11 years
dmp1488
A player respawns at their flag 10 seconds after dying
(edit)
@60017fc
12 years
dmp1488
Added code for player movement
(edit)
@b128109
12 years
dmp1488
Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server …
(edit)
@41ad8ed
12 years
dmp1488
The server properly handles registration messages
(edit)
@59061f6
12 years
dmp1488
Added new data access methods to save and retrieve player data
(add)
@36082e8
12 years
dmp1488
Moved the database code to a new class
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