source: network-game/server/DataAccess.cpp

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Diff Rev Age Author Log Message
(edit) @426fb84   10 years dmp1488 Save the actual time a game ends to the databse and send it to the …
(edit) @7fa452f   10 years dmp1488 Change the player team variable so that 0 means no team, 1 means blue …
(edit) @aee0634   10 years dmp1488 Remove DataAccess::getPlayers() since it isn't used
(edit) @84754c0   10 years dmp1488 Change updatePlayer to take a Player object and update many fields of …
(edit) @53643ca   10 years dmp1488 Server loads user profile and game history info from the database, …
(edit) @95d7add   11 years dmp1488 more rebust error handling in the data-access code, specifically in …
(edit) @0678d60   11 years dmp1488 All server warnings have been fixed and the WorldMap class has a new …
(edit) @b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
(edit) @7ca5d21   11 years dmp1488 The server can handle loading a NULL class from the db
(edit) @521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
(edit) @c76134b   11 years dmp1488 A player respawns at their flag 10 seconds after dying
(edit) @60017fc   12 years dmp1488 Added code for player movement
(edit) @b128109   12 years dmp1488 Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server …
(edit) @41ad8ed   12 years dmp1488 The server properly handles registration messages
(edit) @59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
(add) @36082e8   12 years dmp1488 Moved the database code to a new class
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