|
|
|
@76d19a8
|
5 years |
dmitry.portnoy |
Wrap all the code in openglgame and vulkangame in a CrashLogger
feature/imgui-sdl
points-test
|
|
|
@5529ab5
|
5 years |
dmitry.portnoy |
Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
feature/imgui-sdl
points-test
|
|
|
@d8cb15e
|
5 years |
dmitry.portnoy |
Implement GetError() in game-gui-glfw and start using game-gui-glfw in …
feature/imgui-sdl
points-test
|
|
|
@d5f2b42
|
5 years |
dmitry.portnoy |
Create a generic GetError() function in game-gui that returns the last …
feature/imgui-sdl
points-test
|
|
|
@d02c25f
|
5 years |
dmitry.portnoy |
Create openglgame, which will be the original opengl+glfw game, but …
feature/imgui-sdl
points-test
|
|
|
@99d44b2
|
5 years |
dmitry.portnoy |
Rename spacegame to vulkangame
feature/imgui-sdl
points-test
|
|
|
@4eb4d0a
|
5 years |
dmitry.portnoy |
Rename vulkan-game.cpp to vulkan-ref.cpp and define the …
feature/imgui-sdl
points-test
|
|
|
@0df3c9a
|
5 years |
dmitry.portnoy |
Create a basic SDL window
feature/imgui-sdl
points-test
|
|
|
@eba8c0c
|
5 years |
dmitry.portnoy |
Expand on the upgrade TODO list and remove game-gui-glfw as a …
feature/imgui-sdl
points-test
|
|
|
@e8ebc76
|
5 years |
dmitry.portnoy |
Create main.cpp to hold the initial startup code and (eventually) the …
feature/imgui-sdl
points-test
|
|
|
@850e84c
|
5 years |
dmitry.portnoy |
Create space-game.cpp, which will be the original opengl game …
feature/imgui-sdl
points-test
|
|
|
@17714b8
|
5 years |
dmitry.portnoy |
Update the README and makefile to correctly setup and build vulkangame …
feature/imgui-sdl
points-test
|
|
|
@8a40f4b
|
5 years |
dmp1488 |
Fix a memory leak that occured when a VkImage was being populated from …
feature/imgui-sdl
points-test
|
|
|
@721e8be
|
5 years |
dmp1488 |
Add reusable functions that generate a descriptor set layout, a …
feature/imgui-sdl
points-test
|
|
|
@f00ee54
|
5 years |
dmp1488 |
Refactor the code to allow different graphics pipelines to use …
feature/imgui-sdl
points-test
|
|
|
@d53ef6a
|
5 years |
dmp1488 |
Update the README to include instructions for building a 64-bit …
feature/imgui-sdl
points-test
|
|
|
@cbe946d
|
5 years |
dmp1488 |
Add separate shaders for the scene and overlay to the Vulkan project …
feature/imgui-sdl
points-test
|
|
|
@6544020
|
5 years |
dmp1488 |
Update compile.bat to compile all vertex and fragment shaders
feature/imgui-sdl
points-test
|
|
|
@e5d4aca
|
5 years |
dmitry.portnoy |
Create separate descriptor pools and descriptor sets for each shader …
feature/imgui-sdl
points-test
|
|
|
@c8c6da8
|
5 years |
dmitry.portnoy |
Create the overlay texture using different flags based on the SDL …
feature/imgui-sdl
points-test
|
|
|
@ad31ec7
|
5 years |
dmp1488 |
Fix the SDL overlay in Windows 10
feature/imgui-sdl
points-test
|
|
|
@1187ef5
|
5 years |
dmitry.portnoy |
Minor code reformatting
feature/imgui-sdl
points-test
|
|
|
@28c13da
|
5 years |
dmitry.portnoy |
Merge branch 'master' of medievaltech.com:opengl-game
feature/imgui-sdl
points-test
|
|
|
@d22ae72
|
5 years |
dmitry.portnoy |
Create a separapte descriptor pool and vector of descriptor sets for …
feature/imgui-sdl
points-test
|
|
|
@58b95b3
|
5 years |
dmp1488 |
Minor code style change
feature/imgui-sdl
points-test
|
|
|
@b8b32bd
|
5 years |
dmitry.portnoy |
Create separate graphics pipelines for the overlay and the scene
feature/imgui-sdl
points-test
|
|
|
@c8b0357
|
5 years |
dmitry.portnoy |
Enable rendering of geometry using multiple sets of vertex and index …
feature/imgui-sdl
points-test
|
|
|
@9cd92ae
|
5 years |
dmitry.portnoy |
Update TODO and remove some unused files
feature/imgui-sdl
points-test
|
|
|
@5936c58
|
5 years |
dmitry.portnoy |
Allow parts of the UI overlay to be transpare, so that the 3D scene is …
feature/imgui-sdl
points-test
|
|
|
@e1a7f5a
|
5 years |
dmitry.portnoy |
Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the …
feature/imgui-sdl
points-test
|
|
|
@5f3dba8
|
5 years |
dmp1488 |
Create a transparent texture in SDL and render some sample images and …
feature/imgui-sdl
points-test
|
|
|
@69dccfe
|
5 years |
dmitry.portnoy |
Implement a translucent, fullscreen overlay that shows a loaded …
feature/imgui-sdl
points-test
|
|
|
@bba12e7
|
5 years |
dmitry.portnoy |
Merge branch 'master' of medievaltech.com:opengl-game
feature/imgui-sdl
points-test
|
|
|
@2c87504
|
5 years |
dmp1488 |
Add reference blending code
feature/imgui-sdl
points-test
|
|
|
@adcd252
|
5 years |
dmitry.portnoy |
Add a depth buffer for depth testing
feature/imgui-sdl
points-test
|
|
|
@4f63fa8
|
5 years |
dmitry.portnoy |
Fix the MVP matrix
feature/imgui-sdl
points-test
|
|
|
@fba08f2
|
5 years |
dmp1488 |
Update vulkan-game.cpp to support texturing in the shader
feature/imgui-sdl
points-test
|
|
|
@621664a
|
5 years |
dmp1488 |
Reformat vulkan-game.cpp and fix a seg fault
feature/imgui-sdl
points-test
|
|
|
@f5d5686
|
5 years |
dmitry.portnoy |
Fix syntax errors in vulkan-game.cpp
feature/imgui-sdl
points-test
|
|
|
@88ebdc8
|
5 years |
dmitry.portnoy |
Update new-game.cpp to use a header-only version of stb_image
feature/imgui-sdl
points-test
|
|
|
@eea05dd
|
5 years |
dmp1488 |
Create a Vulkan image and fill it with image data loaded from a file
feature/imgui-sdl
points-test
|
|
|
@c7fb883
|
5 years |
dmp1488 |
Create a descriptor pool and descriptor sets for the mvp matrix ubo, …
feature/imgui-sdl
points-test
|
|
|
@de32fda
|
5 years |
dmp1488 |
Create a ubo and update it with the MVP matrix every frame
feature/imgui-sdl
points-test
|
|
|
@cae7a2c
|
5 years |
dmp1488 |
Use an index buffer to avoid having duplicate points in the vertex buffer
feature/imgui-sdl
points-test
|
|
|
@d9ef6ab
|
5 years |
dmitry.portnoy |
Use a staging buffer to help move the vertex data to device local …
feature/imgui-sdl
points-test
|
|
|
@80edd70
|
5 years |
dmp1488 |
Use a vertex buffer to store the points to be rendered
feature/imgui-sdl
points-test
|
|
|
@8667f76
|
5 years |
dmitry.portnoy |
Move getWindowSize and getRequiredExtensions to the game gui
feature/imgui-sdl
points-test
|
|
|
@0e6ecf3
|
5 years |
dmitry.portnoy |
Create a game gui implementation using glfw3 and move window …
feature/imgui-sdl
points-test
|
|
|
@75108ef
|
5 years |
dmitry.portnoy |
Enable and detect window resizing and recreate the swap chain when it …
feature/imgui-sdl
points-test
|
|
|
@47bff4c
|
5 years |
dmitry.portnoy |
Create the commnand buffers and sync objects
feature/imgui-sdl
points-test
|
|
|
@ebeb3aa
|
5 years |
dmp1488 |
Create the frame buffers
feature/imgui-sdl
points-test
|
|
|
@fd70015
|
5 years |
dmp1488 |
Create the graphics pipeline
feature/imgui-sdl
points-test
|
|
|
@be34c9a
|
5 years |
dmp1488 |
Create the render pass
feature/imgui-sdl
points-test
|
|
|
@84216c7
|
5 years |
dmp1488 |
Finish creating the rendering pipeline
feature/imgui-sdl
points-test
|
|
|
@e09ad38
|
5 years |
dmp1488 |
Create the pipeline shader stage
feature/imgui-sdl
points-test
|
|
|
@c458c58
|
5 years |
dmp1488 |
Create a Windows batch file to compile the shaders into SPIR-V files …
feature/imgui-sdl
points-test
|
|
|
@4befb76
|
5 years |
dmitry.portnoy |
Create a bash script for compiling shaders to SPIR-V files
feature/imgui-sdl
points-test
|
|
|
@bfd620e
|
5 years |
dmitry.portnoy |
Create the swap chain
feature/imgui-sdl
points-test
|
|
|
@321272c
|
5 years |
dmitry.portnoy |
Create an SDL surface and usse it to fill the window with a white …
feature/imgui-sdl
points-test
|
|
|
@98f3232
|
5 years |
dmitry.portnoy |
Use GameGui as the base class for GameGui_SDL
feature/imgui-sdl
points-test
|
|
|
@f286a10
|
5 years |
dmp1488 |
Remove some old and unused files
feature/imgui-sdl
points-test
|
|
|
@1c6cd5e
|
5 years |
dmp1488 |
Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
feature/imgui-sdl
points-test
|
|
|
@b3671b5
|
5 years |
dmitry.portnoy |
Create a window surface and presentation queue
feature/imgui-sdl
points-test
|
|
|
@909b51a
|
5 years |
dmitry.portnoy |
Select a physical device and create a logical device for it
feature/imgui-sdl
points-test
|
|
|
@80de39d
|
5 years |
dmitry.portnoy |
Finish configuring validation layers
feature/imgui-sdl
points-test
|
|
|
@a8f0577
|
5 years |
dmitry.portnoy |
Fix validation layer integration
feature/imgui-sdl
points-test
|
|
|
@7dcd925
|
5 years |
dmitry.portnoy |
Add a working reference example for validation layers
feature/imgui-sdl
points-test
|
|
|
@b6127d2
|
5 years |
dmp1488 |
Enable validation extensions
feature/imgui-sdl
points-test
|
|
|
@ab65f84
|
5 years |
dmitry.portnoy |
Get the vulkangame makefile target working in both Linux and OSX
feature/imgui-sdl
points-test
|
|
|
@826df16
|
5 years |
dmp1488 |
Make the new Vulkan project work in Linux Mint
feature/imgui-sdl
points-test
|
|
|
@f898c5f
|
5 years |
dmitry.portnoy |
Add files from the vulkan tutorial
feature/imgui-sdl
points-test
|
|
|
@86a820e
|
5 years |
dmp1488 |
Merge branch 'master' of medievaltech.com:opengl-game
feature/imgui-sdl
points-test
|
|
|
@aeedfb3
|
5 years |
dmp1488 |
Add minor updates to the Vulkan code
feature/imgui-sdl
points-test
|
|
|
@a8c958b
|
5 years |
dmp1488 |
Update TODO
feature/imgui-sdl
points-test
|
|
|
@754cf5a
|
5 years |
dmp1488 |
Merge branch 'master' of medievaltech.com:opengl-game
feature/imgui-sdl
points-test
|
|
|
@972aca1
|
5 years |
dmp1488 |
Update the Visual Studio project to VS2019
feature/imgui-sdl
points-test
|
|
|
@f024d59
|
5 years |
dmp1488 |
Add settings for a Visual Studio x64 build
feature/imgui-sdl
points-test
|
|
|
@71876b9
|
5 years |
dmp1488 |
Start integrating SDL in Linux Mint
feature/imgui-sdl
points-test
|
|
|
@03f4c64
|
5 years |
dmp1488 |
Create an initial program and makefile config that uses Vulkan
feature/imgui-sdl
points-test
|
|
|
@9d4456b
|
6 years |
dmitry.portnoy |
Verify #includes in CrashLogger.cpp on OSX
feature/imgui-sdl
points-test
|
|
|
@17f28a1
|
6 years |
dmitry.portnoy |
Improve the formatting for the crash log on OSX
feature/imgui-sdl
points-test
|
|
|
@4762301
|
6 years |
dmp1488 |
Make CrashLogger work for Debian-based systems
feature/imgui-sdl
points-test
|
|
|
@b373466
|
6 years |
dmitry.portnoy |
Undo tweaks to badFunc
feature/imgui-sdl
points-test
|
|
|
@6abfd07
|
6 years |
dmitry.portnoy |
Create a log with a stack-trace when the game crashes
feature/imgui-sdl
points-test
|
|
|
@a23fc08
|
6 years |
dmitry.portnoy |
Move several functions from new-game.cpp to utils.cpp
feature/imgui-sdl
points-test
|
|
|
@98f06d9
|
6 years |
dmitry.portnoy |
Add support for ofstream to logger.cpp
feature/imgui-sdl
points-test
|
|
|
@d9b6a1c
|
6 years |
dmitry.portnoy |
Print a stack trace in the event of a crash. Currently, the code for …
feature/imgui-sdl
points-test
|
|
|
@caa2359
|
6 years |
dmp1488 |
Fix some logging code errors
feature/imgui-sdl
points-test
|
|
|
@bae0911
|
6 years |
dmitry.portnoy |
Update logging code to send all errors to the log file as well as the …
feature/imgui-sdl
points-test
|
|
|
@155a7cf
|
6 years |
dmitry.portnoy |
Replace printf with cout and cerr in new-game.cpp and logger.cpp
feature/imgui-sdl
points-test
|
|
|
@e6bc0f4
|
6 years |
dmitry.portnoy |
Add a callback for the window resize event
feature/imgui-sdl
points-test
|
|
|
@c55614a
|
6 years |
dmitry.portnoy |
CHange the code that copies object data into the OpenGL buffers into …
feature/imgui-sdl
points-test
|
|
|
@7e10667
|
6 years |
dmitry.portnoy |
Finish switching to the new model group rendering algorithm for …
feature/imgui-sdl
points-test
|
|
|
@dc19a39
|
6 years |
dmitry.portnoy |
Make explosion objects use the global model mat uniform buffer and a …
feature/imgui-sdl
points-test
|
|
|
@f97e638
|
6 years |
dmitry.portnoy |
Remove all the generic vbos
feature/imgui-sdl
points-test
|
|
|
@14e6918
|
6 years |
dmitry.portnoy |
Switch to the new model group rendering algorithm for TYPE_ASTEROID objects
feature/imgui-sdl
points-test
|
|
|
@a9d191a
|
6 years |
dmitry.portnoy |
Fix the buffer resizing algorithm for model groups (this fixes the …
feature/imgui-sdl
points-test
|
|
|
@c4c205e
|
6 years |
dmitry.portnoy |
Add a debug console to the game that displays program variable values
feature/imgui-sdl
points-test
|
|
|
@a926b79
|
6 years |
dmitry.portnoy |
For TYPE_SHIP objects, switch to using vbos specific to the model …
feature/imgui-sdl
points-test
|
|
|
@b05e2b5
|
6 years |
dmitry.portnoy |
Initialize the explosion shader vertex attributes using the new …
feature/imgui-sdl
points-test
|
|
|