source: opengl-game/sdl-game.hpp

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(edit) @914bb99   3 years dportnoy In VulkanGame, specify each vertex explicitly for the model pipeline … feature/imgui-sdl
(edit) @5081b9a   3 years dportnoy Add prevTime and elapsedTime to SDLGame and refactor the … feature/imgui-sdl
(edit) @e469aed   3 years dportnoy Modify SDLGame to use createImageResources, initImGuiOverlay, and … feature/imgui-sdl
(edit) @7865c5b   3 years dportnoy Rename surface to vulkanSurface and add an initializer list to the … feature/imgui-sdl
(edit) @85b5fec   3 years dportnoy Use the new UI system in SDLGame as well feature/imgui-sdl
(edit) @40eb092   4 years dportnoy In SDLGame, implement the game UI using ImGui feature/imgui-sdl
(edit) @28ea92f   4 years dportnoy Rename the flag for recreating the swap chain to … feature/imgui-sdl
(edit) @4e2c709   4 years dportnoy In VulkanGame, separate renderScene() into renderFrame() and … feature/imgui-sdl
(edit) @c6f0793   4 years dportnoy Use done instead of quit as the game loop flag and change it to an … feature/imgui-sdl
(edit) @ce9dc9f   4 years dportnoy Remove all dependencies on VulkanH functions and structures from SDLGame feature/imgui-sdl
(edit) @6493e43   4 years dportnoy In sdl-game, add support for using separate graphics and present … feature/imgui-sdl
(add) @3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some … feature/imgui-sdl
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