Timeline



Jun 23, 2013:

5:46 PM Changeset in network-game [f3cf1a5] by dportnoy <dmp1488@…>
The client draws all map objects instead of some of them
5:45 PM Changeset in network-game [694c3d2] by dportnoy <dmp1488@…>
The server now does bounds checking on player movement based on the …
5:18 PM Changeset in network-game [147f662] by dportnoy <dmp1488@…>
Fix a bug where the entire map wasn't being drawn
5:12 PM Changeset in network-game [b650f8a] by dportnoy <dmp1488@…>
Increased the map size
5:12 PM Changeset in network-game [9b1e12c] by dportnoy <dmp1488@…>
Increased the size of the client window to 1024x768 and moved around …
2:12 PM Changeset in network-game [7ca5d21] by dportnoy <dmp1488@…>
The server can handle loading a NULL class from the db

Jun 22, 2013:

1:26 PM Changeset in network-game [521c88b] by dportnoy <dmp1488@…>
Upon player registration, the server stores the selected player class …
1:25 PM Changeset in network-game [109e8a3] by dportnoy <dmp1488@…>
Username and password textbox labels appear on the registration page

Jun 21, 2013:

1:52 AM Changeset in network-game [5c95436] by dportnoy <dmp1488@…>
Add a RadioButtonList gui control to the client, re-organize the …

Jun 19, 2013:

11:54 PM Changeset in network-game [5a5f131] by dportnoy <dmp1488@…>
Dead players aren't drawn
11:46 PM Changeset in network-game [66c4ec4] by dportnoy <dmp1488@…>
Restore the player's health and move him next to his base when he respawns

Jun 18, 2013:

11:16 PM Changeset in network-game [c76134b] by dportnoy <dmp1488@…>
A player respawns at their flag 10 seconds after dying

Jun 17, 2013:

2:27 AM Changeset in network-game [1d0ede1] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
2:26 AM Changeset in network-game [7c52498] by dportnoy <dmp1488@…>
Remove some debugging statements
1:54 AM Changeset in network-game [88c0536] by dportnoy <dmp1488@…>
Fixed player serialization bug
1:45 AM Changeset in network-game [02fa8fd] by dportnoy <dmp1488@…>
Merge
1:43 AM Changeset in network-game [032e550] by dportnoy <dmp1488@…>
Add some more debug info
1:39 AM Changeset in network-game [d3e8f60] by dportnoy <dmp1488@…>
Add some debugging stuff

Jun 16, 2013:

11:12 PM Changeset in network-game [5b1e31e] by dportnoy <dmp1488@…>
Fix some bugs related to player attack and movement

Jun 11, 2013:

1:24 AM Changeset in network-game [ff2133a] by dportnoy <dmp1488@…>
Move player chasing behavior to the Player class so the same behavior …

Jun 9, 2013:

9:30 PM Changeset in network-game [11d21ee] by dportnoy <dmp1488@…>
When a player tries to attack someone, they will now move toward the …
7:29 PM Changeset in network-game [8c74150] by dportnoy <dmp1488@…>
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
7:27 PM Changeset in network-game [8795a38] by dportnoy <dmp1488@…>
Fix a bug where a projectile deals damage to the wrong player when it …
5:59 PM Changeset in network-game [fbcfc35] by dportnoy <dmp1488@…>
Add the Projectile class to the client project and add a list of …
5:03 PM Changeset in network-game [b978503] by dportnoy <dmp1488@…>
Minor changes
4:58 PM Changeset in network-game [d03ec0f] by dportnoy <dmp1488@…>
Add the Projectile class

Jun 3, 2013:

11:05 PM Changeset in network-game [8dad966] by dportnoy <dmp1488@…>
Added server support for player attack animations and cooldowns and …
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