Timeline
Jul 2, 2013:
- 10:24 PM Changeset in network-game [787806f] by
- Added an ACK message type and a skeleton MessageProcessor class
Jun 23, 2013:
- 5:46 PM Changeset in network-game [f3cf1a5] by
- The client draws all map objects instead of some of them
- 5:45 PM Changeset in network-game [694c3d2] by
- The server now does bounds checking on player movement based on the …
- 5:18 PM Changeset in network-game [147f662] by
- Fix a bug where the entire map wasn't being drawn
- 5:12 PM Changeset in network-game [b650f8a] by
- Increased the map size
- 5:12 PM Changeset in network-game [9b1e12c] by
- Increased the size of the client window to 1024x768 and moved around …
- 2:12 PM Changeset in network-game [7ca5d21] by
- The server can handle loading a NULL class from the db
Jun 22, 2013:
- 1:26 PM Changeset in network-game [521c88b] by
- Upon player registration, the server stores the selected player class …
- 1:25 PM Changeset in network-game [109e8a3] by
- Username and password textbox labels appear on the registration page
Jun 21, 2013:
- 1:52 AM Changeset in network-game [5c95436] by
- Add a RadioButtonList gui control to the client, re-organize the …
Jun 19, 2013:
- 11:54 PM Changeset in network-game [5a5f131] by
- Dead players aren't drawn
- 11:46 PM Changeset in network-game [66c4ec4] by
- Restore the player's health and move him next to his base when he respawns
Jun 18, 2013:
- 11:16 PM Changeset in network-game [c76134b] by
- A player respawns at their flag 10 seconds after dying
Jun 17, 2013:
- 2:27 AM Changeset in network-game [1d0ede1] by
- Merge branch 'master' of github.com:weretaco/network-game
- 2:26 AM Changeset in network-game [7c52498] by
- Remove some debugging statements
- 1:54 AM Changeset in network-game [88c0536] by
- Fixed player serialization bug
- 1:45 AM Changeset in network-game [02fa8fd] by
- Merge
- 1:43 AM Changeset in network-game [032e550] by
- Add some more debug info
- 1:39 AM Changeset in network-game [d3e8f60] by
- Add some debugging stuff
Jun 16, 2013:
- 11:12 PM Changeset in network-game [5b1e31e] by
- Fix some bugs related to player attack and movement
Jun 11, 2013:
- 1:24 AM Changeset in network-game [ff2133a] by
- Move player chasing behavior to the Player class so the same behavior …
Jun 9, 2013:
- 9:30 PM Changeset in network-game [11d21ee] by
- When a player tries to attack someone, they will now move toward the …
- 7:29 PM Changeset in network-game [8c74150] by
- The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
- 7:27 PM Changeset in network-game [8795a38] by
- Fix a bug where a projectile deals damage to the wrong player when it …
- 5:59 PM Changeset in network-game [fbcfc35] by
- Add the Projectile class to the client project and add a list of …
- 5:03 PM Changeset in network-game [b978503] by
- Minor changes
- 4:58 PM Changeset in network-game [d03ec0f] by
- Add the Projectile class
Note:
See TracTimeline
for information about the timeline view.