Timeline
Dec 17, 2013:
- 11:35 PM Changeset in network-game [453087e] by
- PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
- 2:11 PM Changeset in network-game [31b347a] by
- When the client receives a PLAYER message, a new PLAYER object is only …
- 3:04 AM Changeset in network-game [e103b51] by
- Client deletes games with no players remaining
- 3:03 AM Changeset in network-game [1248984] by
- Server deletes games with no players remaining
- 12:46 AM Changeset in network-game [3d6f78f] by
- Comments and design doc changes
- 12:44 AM Changeset in network-game [b4c5b6a] by
- PLAYER messages are handled in the NEW_GAME state and players are …
Dec 16, 2013:
- 2:49 AM Changeset in network-game [1a47469] by
- Logging out works correctly now
- 2:09 AM Changeset in network-game [53d41ea] by
- The lobby has a chat console
Dec 15, 2013:
- 10:55 PM Changeset in network-game [e437a19] by
- New network headers in Common.cpp
- 10:44 PM Changeset in network-game [248e3c1] by
- Compiler header is is now included in Common.cpp
Note:
See TracTimeline
for information about the timeline view.