Timeline
Feb 24, 2013:
- 5:57 PM Changeset in network-game [67d032c] by
- Merge branch 'master' of github.com:weretaco/network-game
- 5:57 PM Changeset in network-game [60940f8] by
- Removed some more print statements
- 5:55 PM Changeset in network-game [3d81c0d] by
- Removed some print statements
- 1:31 AM Changeset in network-game [7b43385] by
- Smooth player movement now works, albeit poorly.
- 1:28 AM Changeset in network-game [ca44f82] by
- Updated files to correctly compile on Windows
- 12:10 AM Changeset in network-game [3a79253] by
- Added a map from player ids to players on the client side
- 12:09 AM Changeset in network-game [8f85180] by
- Added a method for measuring milliseconds and implemented smooth …
Feb 18, 2013:
- 7:58 PM Changeset in network-game [66906aa] by
- The server should now smoothly move players to their targets
- 7:41 PM Changeset in network-game [f401cac] by
- Fixed some bugs in the player movement code
- 7:00 PM Changeset in network-game [093c141] by
- Merge branch 'master' of github.com:weretaco/network-game
- 6:58 PM Changeset in network-game [60017fc] by
- Added code for player movement
Feb 12, 2013:
- 8:42 PM Changeset in network-game [384b7e0] by
- The client displays a small map upon login and lets the user move around
Feb 5, 2013:
- 7:02 PM Changeset in network-game [62ee2ce] by
- The client shows the map and converts between screen and map coordinates
- 3:40 PM Changeset in network-game [60b77d2] by
- Added a Map class
Jan 29, 2013:
- 7:34 PM Changeset in network-game [b128109] by
- Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server …
- 7:30 PM Changeset in network-game [5806dc2] by
- Simplified Player serialization code
- 7:19 PM Changeset in network-game [ad5d122] by
- Fixed a bug with Player serialization
- 7:04 PM Changeset in network-game [80b3f94] by
- Cjamged tje serialize/deserialize functions for Player
Note:
See TracTimeline
for information about the timeline view.