Timeline
Jun 9, 2013:
- 9:30 PM Changeset in network-game [11d21ee] by
- When a player tries to attack someone, they will now move toward the …
- 7:29 PM Changeset in network-game [8c74150] by
- The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
- 7:27 PM Changeset in network-game [8795a38] by
- Fix a bug where a projectile deals damage to the wrong player when it …
- 5:59 PM Changeset in network-game [fbcfc35] by
- Add the Projectile class to the client project and add a list of …
- 5:03 PM Changeset in network-game [b978503] by
- Minor changes
- 4:58 PM Changeset in network-game [d03ec0f] by
- Add the Projectile class
Jun 3, 2013:
- 11:05 PM Changeset in network-game [8dad966] by
- Added server support for player attack animations and cooldowns and …
May 26, 2013:
- 10:34 PM Changeset in network-game [8a4ed74] by
- Made some minor server changes to help handle player attacks
- 9:01 PM Changeset in network-game [4b4b153] by
- The server can receive, but does not yet process, START_ATTACK and …
- 8:57 PM Changeset in network-game [e1f78f5] by
- START_ATTACK and ATTACK message types have been added and the client …
- 8:27 PM Changeset in network-game [46fa35a] by
- The server randomly chooses a player's class when they log on
- 8:20 PM Changeset in network-game [d09fe76] by
- The client displays a player's health and class
- 6:26 PM Changeset in network-game [07c73fa] by
- Added class, health, attackType, and damage to the Player class
- 3:34 PM Changeset in network-game [446dc65] by
- A player can only turn the enemy flag in if their own flag is at their …
- 12:11 AM Changeset in network-game [15efb4e] by
- The client processes SCORE messages and displays the score
May 25, 2013:
- 11:51 PM Changeset in network-game [b8601ee] by
- The server keeps track of each team's score and sends SCORE meesages …
- 11:35 PM Changeset in network-game [5c84d54] by
- The server only checks if a player should pick up a flag when it gets …
- 11:33 PM Changeset in network-game [4926168] by
- The client sends a PICKUP_FLAG message when S is pressed
- 11:09 PM Changeset in network-game [e330873] by
- Fixed a segfault related to incrementing an iterator past the end of a list
- 10:50 PM Changeset in network-game [5299436] by
- Added a PICKUP_FLAG message type
- 9:37 PM Changeset in network-game [7553db9] by
- Turning in flags works correctly in all cases and players can no …
- 8:31 PM Changeset in network-game [e4c60ba] by
- Players can turn in flags they have picked up to their own flag sites
- 7:36 PM Changeset in network-game [a6066e8] by
- Players are the color of their team instead of always being red
- 7:32 PM Changeset in network-game [df79cfd] by
- The server assigns a random team to each player when they login
- 6:53 PM Changeset in network-game [b8cb03f] by
- Changed some server-side debugging statements
- 6:49 PM Changeset in network-game [7511a2b] by
- Resolved a bug where objects with duplicate ids were getting created
- 6:04 PM Changeset in network-game [e487381] by
- The server removes objects from its map when they are picked up by …
- 2:18 AM Changeset in network-game [626e5b0] by
- The client sends a DROP_FLAG message when the user presses D
- 1:53 AM Changeset in network-game [2df63d6] by
- Objects that are picked up by players get removed from the map
- 1:45 AM Changeset in network-game [b07eeac] by
- Players pick up flags when they get close to the flag objects, not the …
May 24, 2013:
- 2:07 AM Changeset in network-game [b81cea1] by
- Fix a bug that prevents the player from moving anywhere
- 1:23 AM Changeset in network-game [23559e7] by
- Move player interaction with objects on the map from Player::move to …
May 22, 2013:
- 10:55 PM Changeset in network-game [45b2750] by
- Clients can now process MSG_TYPE_OBJECT messages
- 10:34 PM Changeset in network-game [5f868c0] by
- Added partial server support for new messages for sending item info
May 21, 2013:
- 10:00 PM Changeset in network-game [6e66ffd] by
- Add functions to the WorldMap class to allow the server to notify …
May 19, 2013:
- 8:36 PM Changeset in network-game [cc1c6c1] by
- Updated the client to use structures instead of objects
- 7:12 PM Changeset in network-game [05051c7] by
- Added support for objects that can be at any pixel on the map, not …
May 18, 2013:
- 9:38 PM Changeset in network-game [035d852] by
- Removed some dbugging statements
- 9:33 PM Changeset in network-game [a78c387] by
- Picking up flags works correctly now
- 9:29 PM Changeset in network-game [b26229c] by
- Some more map debugging
- 9:02 PM Changeset in network-game [2864d8e] by
- Added some debugging info
- 8:53 PM Changeset in network-game [e4a5786] by
- Each player now starts off not carrying any flags
- 8:50 PM Changeset in network-game [e76055f] by
- The server now checks if a player got close enough to a flag to pick it up
- 8:30 PM Changeset in network-game [d69eb32] by
- Re-enabled sending PLAYER_MOVE messages when a player encounters an …
- 8:14 PM Changeset in network-game [430c80e] by
- Fixed elapsed time calculation for server-side player movement
- 7:35 PM Changeset in network-game [a72bbde] by
- Removed some unused code for updating player positions server-side …
- 7:25 PM Changeset in network-game [876add0] by
- Re-added server-side player movement/validation
- 7:21 PM Changeset in network-game [74b8e79] by
- Deleted some commented code
- 7:21 PM Changeset in network-game [7d91bbe] by
- Fixed a syntax error in the client
- 6:44 PM Changeset in network-game [c987d79] by
- Removed the actual includes for the previously-mentioned issue
- 6:42 PM Changeset in network-game [7efed11] by
- Removed the draw method from the Player class to avoid an allegro …
- 6:36 PM Changeset in network-game [d436ac4] by
- Modified the player class to include the team and whether the player …
May 10, 2013:
- 12:58 AM Changeset in network-game [7f2cef0] by
- Another change to fix the player movement bug
- 12:55 AM Changeset in network-game [db58227] by
- Fix a rounding bug in player movement
Note:
See TracTimeline
for information about the timeline view.