Timeline
Jul 14, 2013:
- 9:42 PM Changeset in network-game [10f6fc2] by
- The client uses MessageProcessor to send/receive messages
- 9:22 PM Changeset in network-game [9b5d30b] by
- Moved server message sending/receiving into MessageProcessor
- 6:44 PM Changeset in network-game [5a64bea] by
- Completed initial version of MessageProcessor
- 4:11 PM Changeset in network-game [1f1eb58] by
- Added a client release build that uses the release version of allegro
- 4:09 PM Changeset in network-game [1a3c42d] by
- Added the skeleton MessageProcessor class
Jul 2, 2013:
- 10:24 PM Changeset in network-game [787806f] by
- Added an ACK message type and a skeleton MessageProcessor class
Jun 23, 2013:
- 5:46 PM Changeset in network-game [f3cf1a5] by
- The client draws all map objects instead of some of them
- 5:45 PM Changeset in network-game [694c3d2] by
- The server now does bounds checking on player movement based on the …
- 5:18 PM Changeset in network-game [147f662] by
- Fix a bug where the entire map wasn't being drawn
- 5:12 PM Changeset in network-game [b650f8a] by
- Increased the map size
- 5:12 PM Changeset in network-game [9b1e12c] by
- Increased the size of the client window to 1024x768 and moved around …
- 2:12 PM Changeset in network-game [7ca5d21] by
- The server can handle loading a NULL class from the db
Jun 22, 2013:
- 1:26 PM Changeset in network-game [521c88b] by
- Upon player registration, the server stores the selected player class …
- 1:25 PM Changeset in network-game [109e8a3] by
- Username and password textbox labels appear on the registration page
Jun 21, 2013:
- 1:52 AM Changeset in network-game [5c95436] by
- Add a RadioButtonList gui control to the client, re-organize the …
Jun 19, 2013:
- 11:54 PM Changeset in network-game [5a5f131] by
- Dead players aren't drawn
- 11:46 PM Changeset in network-game [66c4ec4] by
- Restore the player's health and move him next to his base when he respawns
Jun 18, 2013:
- 11:16 PM Changeset in network-game [c76134b] by
- A player respawns at their flag 10 seconds after dying
Jun 17, 2013:
- 2:27 AM Changeset in network-game [1d0ede1] by
- Merge branch 'master' of github.com:weretaco/network-game
- 2:26 AM Changeset in network-game [7c52498] by
- Remove some debugging statements
- 1:54 AM Changeset in network-game [88c0536] by
- Fixed player serialization bug
- 1:45 AM Changeset in network-game [02fa8fd] by
- Merge
- 1:43 AM Changeset in network-game [032e550] by
- Add some more debug info
- 1:39 AM Changeset in network-game [d3e8f60] by
- Add some debugging stuff
Jun 16, 2013:
- 11:12 PM Changeset in network-game [5b1e31e] by
- Fix some bugs related to player attack and movement
Note:
See TracTimeline
for information about the timeline view.