Timeline



Jul 16, 2013:

1:06 AM Changeset in network-game [6b641af] by dportnoy <dmp1488@…>
Debugging
12:53 AM Changeset in network-game [5755e68] by dportnoy <dmp1488@…>
MessageProcessor bug fix
12:38 AM Changeset in network-game [4fcf7a4] by dportnoy <dmp1488@…>
More debug info
12:33 AM Changeset in network-game [bd2502a] by dportnoy <dmp1488@…>
Added debug info to MessageProcessor
12:22 AM Changeset in network-game [9557f92] by dportnoy <dmp1488@…>
Fixed cleanAckedMessages so it compiles on linux as well

Jul 15, 2013:

11:55 PM Changeset in network-game [af713bc] by dportnoy <dmp1488@…>
Fix a bug in cleanAckedMessages
12:16 AM Changeset in network-game [3de664d] by dportnoy <dmp1488@…>
Client clears acked messages
12:14 AM Changeset in network-game [198cf2d] by dportnoy <dmp1488@…>
MessageProcessor handles receiving multiple ACKs for the same message

Jul 14, 2013:

9:42 PM Changeset in network-game [10f6fc2] by dportnoy <dmp1488@…>
The client uses MessageProcessor to send/receive messages
9:22 PM Changeset in network-game [9b5d30b] by dportnoy <dmp1488@…>
Moved server message sending/receiving into MessageProcessor
6:44 PM Changeset in network-game [5a64bea] by dportnoy <dmp1488@…>
Completed initial version of MessageProcessor
4:11 PM Changeset in network-game [1f1eb58] by dportnoy <dmp1488@…>
Added a client release build that uses the release version of allegro
4:09 PM Changeset in network-game [1a3c42d] by dportnoy <dmp1488@…>
Added the skeleton MessageProcessor class

Jul 2, 2013:

10:24 PM Changeset in network-game [787806f] by dportnoy <dmp1488@…>
Added an ACK message type and a skeleton MessageProcessor class

Jun 23, 2013:

5:46 PM Changeset in network-game [f3cf1a5] by dportnoy <dmp1488@…>
The client draws all map objects instead of some of them
5:45 PM Changeset in network-game [694c3d2] by dportnoy <dmp1488@…>
The server now does bounds checking on player movement based on the …
5:18 PM Changeset in network-game [147f662] by dportnoy <dmp1488@…>
Fix a bug where the entire map wasn't being drawn
5:12 PM Changeset in network-game [b650f8a] by dportnoy <dmp1488@…>
Increased the map size
5:12 PM Changeset in network-game [9b1e12c] by dportnoy <dmp1488@…>
Increased the size of the client window to 1024x768 and moved around …
2:12 PM Changeset in network-game [7ca5d21] by dportnoy <dmp1488@…>
The server can handle loading a NULL class from the db

Jun 22, 2013:

1:26 PM Changeset in network-game [521c88b] by dportnoy <dmp1488@…>
Upon player registration, the server stores the selected player class …
1:25 PM Changeset in network-game [109e8a3] by dportnoy <dmp1488@…>
Username and password textbox labels appear on the registration page

Jun 21, 2013:

1:52 AM Changeset in network-game [5c95436] by dportnoy <dmp1488@…>
Add a RadioButtonList gui control to the client, re-organize the …

Jun 19, 2013:

11:54 PM Changeset in network-game [5a5f131] by dportnoy <dmp1488@…>
Dead players aren't drawn
11:46 PM Changeset in network-game [66c4ec4] by dportnoy <dmp1488@…>
Restore the player's health and move him next to his base when he respawns

Jun 18, 2013:

11:16 PM Changeset in network-game [c76134b] by dportnoy <dmp1488@…>
A player respawns at their flag 10 seconds after dying

Jun 17, 2013:

2:27 AM Changeset in network-game [1d0ede1] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
2:26 AM Changeset in network-game [7c52498] by dportnoy <dmp1488@…>
Remove some debugging statements
1:54 AM Changeset in network-game [88c0536] by dportnoy <dmp1488@…>
Fixed player serialization bug
1:45 AM Changeset in network-game [02fa8fd] by dportnoy <dmp1488@…>
Merge
1:43 AM Changeset in network-game [032e550] by dportnoy <dmp1488@…>
Add some more debug info
1:39 AM Changeset in network-game [d3e8f60] by dportnoy <dmp1488@…>
Add some debugging stuff

Jun 16, 2013:

11:12 PM Changeset in network-game [5b1e31e] by dportnoy <dmp1488@…>
Fix some bugs related to player attack and movement
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