Timeline



Dec 17, 2013:

11:35 PM Changeset in network-game [453087e] by dportnoy <dmp1488@…>
PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
2:11 PM Changeset in network-game [31b347a] by Dmitry Portnoy <dportnoy@…>
When the client receives a PLAYER message, a new PLAYER object is only …
3:04 AM Changeset in network-game [e103b51] by dportnoy <dmp1488@…>
Client deletes games with no players remaining
3:03 AM Changeset in network-game [1248984] by dportnoy <dmp1488@…>
Server deletes games with no players remaining
12:46 AM Changeset in network-game [3d6f78f] by dportnoy <dmp1488@…>
Comments and design doc changes
12:44 AM Changeset in network-game [b4c5b6a] by dportnoy <dmp1488@…>
PLAYER messages are handled in the NEW_GAME state and players are …

Dec 16, 2013:

2:49 AM Changeset in network-game [1a47469] by dportnoy <dmp1488@…>
Logging out works correctly now
2:09 AM Changeset in network-game [53d41ea] by dportnoy <dmp1488@…>
The lobby has a chat console

Dec 15, 2013:

10:55 PM Changeset in network-game [e437a19] by dportnoy <dmp1488@…>
New network headers in Common.cpp
10:44 PM Changeset in network-game [248e3c1] by dportnoy <dmp1488@…>
Compiler header is is now included in Common.cpp
Note: See TracTimeline for information about the timeline view.