source: advance-wars/src/com/medievaltech/unit/Soldier.java@ 113d7cf

Last change on this file since 113d7cf was 113d7cf, checked in by dportnoy <devnull@…>, 14 years ago

Implemented saving/loading of the map and the units on it. Also did some package refactoring (renamed com.medievaltech.game to com.medievaltech.unit and moved some classes into com.medievaltech.advancewars)

  • Property mode set to 100644
File size: 751 bytes
RevLine 
[113d7cf]1package com.medievaltech.unit;
[a0f5455]2
3import java.util.List;
4
[1a1e8c7]5import android.graphics.Paint;
[a0f5455]6import android.graphics.Point;
7
8public class Soldier extends Unit{
[78d3c6f]9 public Soldier(Paint p)
10 {
[1a1e8c7]11 super(p);
[ebaddd9]12
[b23048f]13 move = 3;
[78d3c6f]14
15 type = Type.LAND;
16 minAttackRange = 1;
17 maxAttackRange = 1;
[1a1e8c7]18 }
19
[a0f5455]20 @Override
[a79ce1b]21 public void move(Point point) {
[a0f5455]22 // TODO Auto-generated method stub
[a79ce1b]23
[a0f5455]24 }
25
26 @Override
[a79ce1b]27 public void attack(Point point) {
[a0f5455]28 // TODO Auto-generated method stub
[a79ce1b]29
[a0f5455]30 }
31
32 @Override
[ebaddd9]33 public List<Point> getMovementRange() {
34 return super.getMovementRange();
[a0f5455]35 }
36
37 @Override
38 public void die()
39 {
40
41 }
42
43 @Override
44 public List<Point> getAttackRange() {
45 // TODO Auto-generated method stub
46 return null;
47 }
48
49
50}
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