Last change
on this file since e5d2936 was ebd3538, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 6 years ago |
Initial commit. This codebase for the Lost Perception game was created by decompiling code from a jar file.
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Property mode
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100755
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File size:
988 bytes
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[ebd3538] | 1 | characters dialog should not include:
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| 2 | #
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| 3 | [
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| 4 | ]
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| 5 |
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| 6 | dialog format (angled brackets should not actually be in the file, but square brackets should):
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| 7 |
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| 8 | So far, every the npc says and all responses should be in one line. Support for multiline stuff
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| 9 | will probably be added later.
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| 10 |
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| 11 | If a response should end the dialog, the line should say [NULL]
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| 12 |
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| 13 | Possible triggers are restoring the player's health, giving him an item, etc.
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| 14 | All triggers that are not identical should have different numbers. The actual effects are hardcoded.
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| 15 | If a response has no associated trigger, leave that line out.
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| 16 |
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| 17 | #<num>
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| 18 | <text the npc says>
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| 19 |
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| 20 | [<num this response links to>]
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| 21 | %<number of trigger associated with this response>
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| 22 | <possible response #1>
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| 23 |
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| 24 | [<num this response links to>]
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| 25 | %<number of trigger associated with this response>
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| 26 | <possible response #2>
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| 27 |
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| 28 | [<num this response links to>]
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| 29 | %<number of trigger associated with this response>
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| 30 | <posible response #3>
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| 31 |
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| 32 | #<num>
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| 33 | <text the npc says>
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| 34 | .
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| 35 | .
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| 36 | . |
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