Last change
on this file since d03ec0f was 8dad966, checked in by dportnoy <dmp1488@…>, 11 years ago |
Added server support for player attack animations and cooldowns and firing projectiles for ranged attacks
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-
Property mode
set to
100644
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File size:
923 bytes
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Rev | Line | |
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[8e540f4] | 1 | #ifndef _MESSAGE_H
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[2488852] | 2 | #define _MESSAGE_H
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[7d7df47] | 3 |
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[8dad966] | 4 | #define MSG_TYPE_REGISTER 1
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| 5 | #define MSG_TYPE_LOGIN 2
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| 6 | #define MSG_TYPE_LOGOUT 3
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| 7 | #define MSG_TYPE_CHAT 4
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| 8 | #define MSG_TYPE_PLAYER 5 // server sends this to update player positions
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| 9 | #define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
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| 10 | #define MSG_TYPE_OBJECT 7
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| 11 | #define MSG_TYPE_REMOVE_OBJECT 8
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| 12 | #define MSG_TYPE_PICKUP_FLAG 9
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| 13 | #define MSG_TYPE_DROP_FLAG 10
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| 14 | #define MSG_TYPE_SCORE 11
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| 15 | #define MSG_TYPE_START_ATTACK 12
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| 16 | #define MSG_TYPE_ATTACK 13
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| 17 | #define MSG_TYPE_PROJECTILE 14
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| 18 | #define MSG_TYPE_REMOVE_PROJECTILE 14
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[7d7df47] | 19 |
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| 20 | typedef struct
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| 21 | {
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[0dde5da] | 22 | short type;
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| 23 | char buffer[256];
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[7d7df47] | 24 | } NETWORK_MSG;
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| 25 |
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[a845faf] | 26 | int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 27 |
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| 28 | int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
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| 29 |
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[e084950] | 30 | #endif
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