source: network-game/common/Message.h@ d03ec0f

Last change on this file since d03ec0f was 8dad966, checked in by dportnoy <dmp1488@…>, 11 years ago

Added server support for player attack animations and cooldowns and firing projectiles for ranged attacks

  • Property mode set to 100644
File size: 923 bytes
Line 
1#ifndef _MESSAGE_H
2#define _MESSAGE_H
3
4#define MSG_TYPE_REGISTER 1
5#define MSG_TYPE_LOGIN 2
6#define MSG_TYPE_LOGOUT 3
7#define MSG_TYPE_CHAT 4
8#define MSG_TYPE_PLAYER 5 // server sends this to update player positions
9#define MSG_TYPE_PLAYER_MOVE 6 // client sends this when a player wants to move
10#define MSG_TYPE_OBJECT 7
11#define MSG_TYPE_REMOVE_OBJECT 8
12#define MSG_TYPE_PICKUP_FLAG 9
13#define MSG_TYPE_DROP_FLAG 10
14#define MSG_TYPE_SCORE 11
15#define MSG_TYPE_START_ATTACK 12
16#define MSG_TYPE_ATTACK 13
17#define MSG_TYPE_PROJECTILE 14
18#define MSG_TYPE_REMOVE_PROJECTILE 14
19
20typedef struct
21{
22 short type;
23 char buffer[256];
24} NETWORK_MSG;
25
26int sendMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
27
28int receiveMessage(NETWORK_MSG *msg, int sock, struct sockaddr_in *dest);
29
30#endif
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