source:
network-game/common@
2d78e03
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
Common.cpp | 1.9 KB | e437a19 | 11 years | New network headers in Common.cpp | |
Common.h | 491 bytes | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Game.cpp | 1.2 KB | 373089e | 11 years | The server compiles | |
Game.h | 773 bytes | 373089e | 11 years | The server compiles | |
MessageContainer.cpp | 2.0 KB | 6319311 | 11 years | Some redfinition issues related to winsock2 are fixed and a few … | |
MessageContainer.h | 2.9 KB | 453087e | 11 years | PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to … | |
MessageProcessor.cpp | 4.8 KB | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
MessageProcessor.h | 1.0 KB | f9cb9fb | 11 years | The ackedMessages list in MessageProcessor now stores ack records … | |
Player.cpp | 5.7 KB | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
Player.h | 1.4 KB | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
Projectile.cpp | 2.3 KB | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
Projectile.h | 890 bytes | e6c26b8 | 11 years | The client dynamically allocates memory for players and passes around … | |
WorldMap.cpp | 8.1 KB | 233e736 | 11 years | Fixed a client-side map loading bug | |
WorldMap.h | 1.5 KB | 6319311 | 11 years | Some redfinition issues related to winsock2 are fixed and a few … |
|
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