source:
network-game/common@
347d768
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
Common.cpp | 2.8 KB | 34bd549 | 10 years | Make client compile on a Mac | |
Common.h | 520 bytes | 8554263 | 11 years | Restructuring and code cleanup | |
Compiler.h | 240 bytes | 34bd549 | 10 years | Make client compile on a Mac | |
Game.cpp | 5.4 KB | 7fa452f | 10 years | Change the player team variable so that 0 means no team, 1 means blue … | |
Game.h | 1.5 KB | 306758e | 10 years | Remove the serverSide argument from Game::addPlayer() since it's no … | |
GameSummary.cpp | 722 bytes | 635ad9b | 11 years | Correction to GameSummary constructor | |
GameSummary.h | 508 bytes | c9f6a1c | 11 years | New GameSummary class for storing game results | |
MessageContainer.cpp | 2.6 KB | 06fc7f7 | 11 years | getMsgTypeString is now defined in MessageContainer.cpp and the … | |
MessageContainer.h | 1.5 KB | fd9cdb5 | 10 years | Add new player profile screen, accessible from the lobby, which shows … | |
MessageProcessor.cpp | 5.3 KB | ea17281 | 10 years | Game.addPlayer takes a boolean to indicate wheter it runs on the … | |
MessageProcessor.h | 1.1 KB | d05c484 | 11 years | Some game-specific functions moved from server.cpp to the Game class … | |
Player.cpp | 6.6 KB | 7fa452f | 10 years | Change the player team variable so that 0 means no team, 1 means blue … | |
Player.h | 1.8 KB | 7fa452f | 10 years | Change the player team variable so that 0 means no team, 1 means blue … | |
Projectile.cpp | 2.3 KB | 9ba9b96 | 11 years | All ids should now be unsigned ints | |
Projectile.h | 694 bytes | 9ba9b96 | 11 years | All ids should now be unsigned ints | |
WorldMap.cpp | 8.7 KB | 3ea1839 | 10 years | Fix Mac compiler warnings | |
WorldMap.h | 1.5 KB | 7f884ea | 11 years | Map-related structs are now outside of the WorldMap class |
|
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