source: opengl-game@ 57d43d0

feature/imgui-sdl
Name Size Rev Age Author Last Change
textures 237cbec   5 years dmitry.portnoy Create a pipeline and shaders to render multicolored lasers
shaders 4a9416a   5 years dmitry.portnoy Create a pipeline and shaders to render explosions
IMGUI 5b3462b   7 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
gui aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
gl-shaders 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
docs 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
assets e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
VulkanSFMLReference.vcxproj 8.2 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
VulkanReference.vcxproj 7.8 KB 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
VulkanGame.vcxproj 9.2 KB 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
vulkan.h 170.1 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
Vulkan.cpp 93.6 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
vulkan-utils.hpp 6.3 KB b8d4456   5 years dmitry.portnoy Add x and y coordinates to mouse events
vulkan-utils.cpp 21.2 KB 4a9416a   5 years dmitry.portnoy Create a pipeline and shaders to render explosions
vulkan-ref.cpp 82.8 KB cd487fb   5 years dmitry.portnoy Replace some couts with runtime_exceptions and, in vulkangame, only …
vulkan-game.hpp 18.6 KB aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
vulkan-game.cpp 77.6 KB aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
utils.hpp 938 bytes 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
utils.cpp 1.2 KB 0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the …
texture.vert 806 bytes c8dc5c6   7 years dmp1488 Normalize the surface normals in the shaders.
texture.frag 1.3 KB f7d35da   7 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
stb_image.h 257.1 KB eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file
StackWalker.h 9.7 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.cpp 51.9 KB d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
OpenGLReference.vcxproj 8.9 KB 1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were …
OpenGLGame.vcxproj 8.0 KB 3de31cf   5 years dmp1488 Add and begin implementing an OpenGL version of the GraphicsPipeline class
opengl-notes.txt 1.6 KB 9dd2eb7   7 years dmp1488 Implement Phong shading in the color and texture shaders
opengl-game.hpp 2.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
opengl-game.cpp 10.3 KB 5a23277   5 years dmp1488 Replace the key event in game-gui with distinct key up and key down events
NewOpenGLGame.sln 4.3 KB 57d43d0   4 years dportnoy Add an example project using Vulkan with SFML, with SFML statically linked
new-game.cpp 86.9 KB 4a9416a   5 years dmitry.portnoy Create a pipeline and shaders to render explosions
makefile 3.1 KB f809ae6   5 years dmitry.portnoy Show the score and frame rate on the game screen
main-vulkan.cpp 703 bytes aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   7 years dmp1488 Remove gl3w from the ImGui project and use glew instead
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   7 years dmp1488 Create an IMGUI folder for the imgui library files.
graphics-pipeline_vulkan.hpp 29.1 KB 52a02e6   5 years dmitry.portnoy Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
graphics-pipeline_opengl.hpp 1.2 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline_opengl.cpp 2.7 KB 0b1b52d   5 years dmitry.portnoy In openglgame, port over the functionality to specify and initialize …
graphics-pipeline.hpp 439 bytes 83b5b4b   5 years dmitry.portnoy Handle window resize events in openglgame
game-gui.hpp 1.8 KB e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
game-gui-sdl.hpp 981 bytes b8d4456   5 years dmitry.portnoy Add x and y coordinates to mouse events
game-gui-sdl.cpp 4.7 KB b8d4456   5 years dmitry.portnoy Add x and y coordinates to mouse events
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-glfw.cpp 4.2 KB 1802a41   5 years dmitry.portnoy Make openglref compile
FileStackWalker.h 246 bytes d9b6a1c   6 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
crash-logger.hpp 175 bytes 2beb6c7   5 years dmitry.portnoy Move the crash log file definition to consts.hpp
crash-logger.cpp 7.9 KB 87c8f1a   5 years dmitry.portnoy In vaulkangame, define vertex buffer and index buffer data and …
consts.hpp 447 bytes e1f88a9   5 years dmitry.portnoy Create a system to draw and switch between different screens, a Screen …
compiler.hpp 287 bytes 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
compile.sh 585 bytes c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL …
compile.bat 200 bytes 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
.gitignore 182 bytes 681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable
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