source: opengl-game/VulkanGame.vcxproj@ 57d43d0

feature/imgui-sdl
Last change on this file since 57d43d0 was 681dbe8, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Update compile.bat to use the existing VULKAN_SDK environment variable

  • Property mode set to 100644
File size: 9.2 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup Label="ProjectConfigurations">
4 <ProjectConfiguration Include="Debug|Win32">
5 <Configuration>Debug</Configuration>
6 <Platform>Win32</Platform>
7 </ProjectConfiguration>
8 <ProjectConfiguration Include="Release|Win32">
9 <Configuration>Release</Configuration>
10 <Platform>Win32</Platform>
11 </ProjectConfiguration>
12 <ProjectConfiguration Include="Debug|x64">
13 <Configuration>Debug</Configuration>
14 <Platform>x64</Platform>
15 </ProjectConfiguration>
16 <ProjectConfiguration Include="Release|x64">
17 <Configuration>Release</Configuration>
18 <Platform>x64</Platform>
19 </ProjectConfiguration>
20 </ItemGroup>
21 <PropertyGroup Label="Globals">
22 <VCProjectVersion>16.0</VCProjectVersion>
23 <ProjectGuid>{3489E223-6118-49E3-98F3-8887B68AC32F}</ProjectGuid>
24 <RootNamespace>VulkanGame</RootNamespace>
25 <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
26 </PropertyGroup>
27 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
28 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
29 <ConfigurationType>Application</ConfigurationType>
30 <UseDebugLibraries>true</UseDebugLibraries>
31 <PlatformToolset>v142</PlatformToolset>
32 <CharacterSet>MultiByte</CharacterSet>
33 </PropertyGroup>
34 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
35 <ConfigurationType>Application</ConfigurationType>
36 <UseDebugLibraries>false</UseDebugLibraries>
37 <PlatformToolset>v142</PlatformToolset>
38 <WholeProgramOptimization>true</WholeProgramOptimization>
39 <CharacterSet>MultiByte</CharacterSet>
40 </PropertyGroup>
41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
42 <ConfigurationType>Application</ConfigurationType>
43 <UseDebugLibraries>true</UseDebugLibraries>
44 <PlatformToolset>v142</PlatformToolset>
45 <CharacterSet>MultiByte</CharacterSet>
46 </PropertyGroup>
47 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
48 <ConfigurationType>Application</ConfigurationType>
49 <UseDebugLibraries>false</UseDebugLibraries>
50 <PlatformToolset>v142</PlatformToolset>
51 <WholeProgramOptimization>true</WholeProgramOptimization>
52 <CharacterSet>MultiByte</CharacterSet>
53 </PropertyGroup>
54 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
55 <ImportGroup Label="ExtensionSettings">
56 </ImportGroup>
57 <ImportGroup Label="Shared">
58 </ImportGroup>
59 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
60 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
61 </ImportGroup>
62 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
63 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
64 </ImportGroup>
65 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
66 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
67 </ImportGroup>
68 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
69 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
70 </ImportGroup>
71 <PropertyGroup Label="UserMacros" />
72 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
73 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath>
74 <LibraryPath>lib;$(VULKAN_SDK)\Lib;$(LibraryPath)</LibraryPath>
75 </PropertyGroup>
76 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
77 <IncludePath>include;$(VULKAN_SDK)/Include;$(VULKAN_SDK)/Third-Party/Include;$(IncludePath)</IncludePath>
78 <LibraryPath>lib;$(VULKAN_SDK)/Lib;$(LibraryPath)</LibraryPath>
79 </PropertyGroup>
80 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
81 <ClCompile>
82 <WarningLevel>Level3</WarningLevel>
83 <Optimization>Disabled</Optimization>
84 <SDLCheck>true</SDLCheck>
85 <ConformanceMode>true</ConformanceMode>
86 <LanguageStandard>stdcpp17</LanguageStandard>
87 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMEGUI_INCLUDE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
88 <AdditionalIncludeDirectories>
89 </AdditionalIncludeDirectories>
90 </ClCompile>
91 <Link>
92 <SubSystem>Console</SubSystem>
93 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
94 </Link>
95 </ItemDefinitionGroup>
96 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
97 <ClCompile>
98 <WarningLevel>Level3</WarningLevel>
99 <Optimization>Disabled</Optimization>
100 <SDLCheck>true</SDLCheck>
101 <ConformanceMode>true</ConformanceMode>
102 </ClCompile>
103 <Link>
104 <SubSystem>Console</SubSystem>
105 </Link>
106 </ItemDefinitionGroup>
107 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
108 <ClCompile>
109 <WarningLevel>Level3</WarningLevel>
110 <Optimization>MaxSpeed</Optimization>
111 <FunctionLevelLinking>true</FunctionLevelLinking>
112 <IntrinsicFunctions>true</IntrinsicFunctions>
113 <SDLCheck>true</SDLCheck>
114 <ConformanceMode>true</ConformanceMode>
115 </ClCompile>
116 <Link>
117 <SubSystem>Console</SubSystem>
118 <EnableCOMDATFolding>true</EnableCOMDATFolding>
119 <OptimizeReferences>true</OptimizeReferences>
120 </Link>
121 </ItemDefinitionGroup>
122 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
123 <ClCompile>
124 <WarningLevel>Level3</WarningLevel>
125 <Optimization>MaxSpeed</Optimization>
126 <FunctionLevelLinking>true</FunctionLevelLinking>
127 <IntrinsicFunctions>true</IntrinsicFunctions>
128 <SDLCheck>true</SDLCheck>
129 <ConformanceMode>true</ConformanceMode>
130 <LanguageStandard>stdcpp17</LanguageStandard>
131 <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMEGUI_INCLUDE_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
132 </ClCompile>
133 <Link>
134 <SubSystem>Console</SubSystem>
135 <EnableCOMDATFolding>true</EnableCOMDATFolding>
136 <OptimizeReferences>true</OptimizeReferences>
137 <AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2_image.lib;SDL2_ttf.lib;vulkan-1.lib;%(AdditionalDependencies)</AdditionalDependencies>
138 </Link>
139 </ItemDefinitionGroup>
140 <ItemGroup>
141 <ClCompile Include="crash-logger.cpp" />
142 <ClCompile Include="FileStackWalker.cpp" />
143 <ClCompile Include="game-gui-sdl.cpp" />
144 <ClCompile Include="gui\button.cpp" />
145 <ClCompile Include="gui\game-screen.cpp" />
146 <ClCompile Include="gui\main-screen.cpp" />
147 <ClCompile Include="gui\panel.cpp" />
148 <ClCompile Include="gui\screen.cpp" />
149 <ClCompile Include="gui\ui-element.cpp" />
150 <ClCompile Include="logger.cpp" />
151 <ClCompile Include="main-vulkan.cpp" />
152 <ClCompile Include="StackWalker.cpp" />
153 <ClCompile Include="utils.cpp" />
154 <ClCompile Include="vulkan-game.cpp" />
155 <ClCompile Include="vulkan-utils.cpp" />
156 </ItemGroup>
157 <ItemGroup>
158 <ClInclude Include="compiler.hpp" />
159 <ClInclude Include="consts.hpp" />
160 <ClInclude Include="crash-logger.hpp" />
161 <ClInclude Include="FileStackWalker.h" />
162 <ClInclude Include="game-gui-sdl.hpp" />
163 <ClInclude Include="game-gui.hpp" />
164 <ClInclude Include="graphics-pipeline.hpp" />
165 <ClInclude Include="graphics-pipeline_vulkan.hpp" />
166 <ClInclude Include="gui\button.hpp" />
167 <ClInclude Include="gui\game-screen.hpp" />
168 <ClInclude Include="gui\main-screen.hpp" />
169 <ClInclude Include="gui\panel.hpp" />
170 <ClInclude Include="gui\screen.hpp" />
171 <ClInclude Include="gui\ui-element.hpp" />
172 <ClInclude Include="logger.hpp" />
173 <ClInclude Include="StackWalker.h" />
174 <ClInclude Include="utils.hpp" />
175 <ClInclude Include="vulkan-game.hpp" />
176 <ClInclude Include="vulkan-utils.hpp" />
177 </ItemGroup>
178 <ItemGroup>
179 <None Include="assets\laser.xcf" />
180 <None Include="shaders\asteroid.frag" />
181 <None Include="shaders\asteroid.vert" />
182 <None Include="shaders\overlay.frag" />
183 <None Include="shaders\overlay.vert" />
184 <None Include="shaders\scene.frag" />
185 <None Include="shaders\scene.vert" />
186 <None Include="shaders\ship.frag" />
187 <None Include="shaders\ship.vert" />
188 </ItemGroup>
189 <ItemGroup>
190 <Image Include="assets\images\spaceship.bmp" />
191 </ItemGroup>
192 <ItemGroup>
193 <Font Include="assets\fonts\lazy.ttf" />
194 </ItemGroup>
195 <ItemGroup>
196 <Text Include="scene-notes.txt" />
197 </ItemGroup>
198 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
199 <ImportGroup Label="ExtensionTargets">
200 </ImportGroup>
201</Project>
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