source: opengl-game/main-vulkan.cpp@ 6493e43

feature/imgui-sdl
Last change on this file since 6493e43 was 3b7d497, checked in by Dmitry Portnoy <dportnoy@…>, 4 years ago

Start implementing an ImGUI ui on top of SDL and Vulkan using some example code

  • Property mode set to 100644
File size: 792 bytes
Line 
1#include <iostream>
2
3#include "consts.hpp"
4#include "crash-logger.hpp"
5
6//#include "vulkan-game.hpp"
7#include "sdl-game.hpp"
8
9using namespace std;
10
11int __main(int argc, char* argv[]);
12
13int main(int argc, char* argv[]) {
14 // TODO: Add date & time to the crash log
15 CrashLogger logger(__main, argc, argv);
16
17 exit(0);
18}
19
20int __main(int argc, char* argv[]) {
21 const int MAX_FRAMES_IN_FLIGHT = 2;
22
23 cout << "Starting Vulkan Game..." << endl;
24
25 VulkanGame game(MAX_FRAMES_IN_FLIGHT);
26
27 try {
28 //game.run(800, 600, 0);
29 //game.run(800, 600, GUI_FLAGS_WINDOW_FULLSCREEN);
30 game.run(1280, 720, 0);
31 } catch (const exception& e) {
32 cerr << e.what() << endl;
33 return EXIT_FAILURE;
34 }
35
36 cout << "Finished running the game" << endl;
37
38 return EXIT_SUCCESS;
39}
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