source: opengl-game/upgrade-TODO.txt@ eba8c0c

feature/imgui-sdl points-test
Last change on this file since eba8c0c was eba8c0c, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago

Expand on the upgrade TODO list and remove game-gui-glfw as a dependency from vulkangame and spacegame

  • Property mode set to 100644
File size: 798 bytes
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1- Create shader configs in Vulkan and sample vertex data for all the shaders currently used in OpenGL
2- Rewrite the system to store scene objects, copy their vertex data to vertex buffers and
3 resize the vertex buffers as needed to be used with Vulkan
4- Copy the UI overlay system from the Vulkan implementation to build the UI on top of
5- Upgrade the UI from ImGui to SDL
6 - Could probably use the existing window / event system
7 - Create buttons with text and events in SDL
8- Implement the ability to listen for mouse clicks and keystrokes
9 - Assuming SDL supports detecting key presses and key releases, re-implement the key state array
10 - On mouse clicks, re-implement the ability to detect clicks on scene objects
11- Add CrashLogger functionality
12- Implement the actual game functionality
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