source:
opengl-game@
0e0f851
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
assets | 4d0820f | 6 years | Add an assets folder for things like the original GIMP images, and put … | ||
common | 92bc4fe | 7 years | Make the game window fullscreen, hide the mouse cursor, and change the … | ||
IMGUI | 5b3462b | 7 years | Implement a basic gui with a stats window and a menubar containing a … | ||
shaders | 8a6d19d | 8 years | Implement movement in a basic 3D scene and add some examples from the … | ||
.gitignore | 139 bytes | 4e0b82b | 7 years | Add an ImGui example project | |
asteroid.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
asteroid.vert | 1.1 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
game04.cpp | 8.0 KB | 8a6d19d | 8 years | Implement movement in a basic 3D scene and add some examples from the … | |
game06.cpp | 7.2 KB | 22b2c37 | 7 years | Add a simple logger and remove some old, unneeded tutorial files | |
imgui_impl_glfw_gl3.cpp | 24.4 KB | c58ebc3 | 7 years | Create an IMGUI folder for the imgui library files. | |
imgui_impl_glfw_gl3.h | 2.0 KB | 54b6d6b | 7 years | Remove gl3w from the ImGui project and use glew instead | |
laser.frag | 329 bytes | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
laser.png | 1.9 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
laser.vert | 491 bytes | fd6f465 | 6 years | Change the laser rendering algorithm to draw lasers starting from the … | |
logger.cpp | 1.3 KB | 22b2c37 | 7 years | Add a simple logger and remove some old, unneeded tutorial files | |
logger.h | 178 bytes | 22b2c37 | 7 years | Add a simple logger and remove some old, unneeded tutorial files | |
makefile | 986 bytes | 1a616e6 | 7 years | Remove the ImGui example since it has been integrated into the main … | |
mygame.cpp | 7.9 KB | 0424bd8 | 7 years | Update the OpenGLGame project to only include mygame.cpp and the files … | |
new-game.cpp | 77.9 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
NewOpenGLGame.sln | 1.2 KB | 21de283 | 7 years | Create a VS project for the new version of the game | |
NewOpenGLGame.vcxproj | 8.3 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
opengl-notes.txt | 1.6 KB | 9dd2eb7 | 7 years | Implement Phong shading in the color and texture shaders | |
OpenGLGame.sln | 1.2 KB | 0424bd8 | 7 years | Update the OpenGLGame project to only include mygame.cpp and the files … | |
OpenGLGame.vcxproj | 6.5 KB | 0424bd8 | 7 years | Update the OpenGLGame project to only include mygame.cpp and the files … | |
pong.cpp | 9.4 KB | 9d22ee9 | 7 years | Finish implementing pong by allowing the ball to bounce off at an … | |
README.txt | 1.6 KB | 58088c0 | 6 years | Update the OSX build instructions in the README. | |
ship.frag | 1.6 KB | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
ship.vert | 932 bytes | 0e0f851 | 6 years | Add a dedicated shader for asteroids, add an OpenGL debug callback, … | |
stb_image.cpp | 226.5 KB | 485424b | 7 years | Add support for loading and applying texture and add a square to the … | |
stb_image.h | 5.8 KB | 485424b | 7 years | Add support for loading and applying texture and add a square to the … | |
stb_image_write.h | 63.3 KB | 4e0b82b | 7 years | Add an ImGui example project | |
test.png | 12.1 KB | 485424b | 7 years | Add support for loading and applying texture and add a square to the … | |
texture.frag | 1.3 KB | f7d35da | 7 years | Add a system to keep track of which keys are pressed or held down and … | |
texture.vert | 806 bytes | c8dc5c6 | 7 years | Normalize the surface normals in the shaders. | |
TODO.txt | 1.7 KB | 9f9f9a7 | 6 years | Improve the laser rendering algorithm by using a translucent white … | |
uvtemplate.DDS | 341.5 KB | 8a6d19d | 8 years | Implement movement in a basic 3D scene and add some examples from the … |
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