source: opengl-game@ 7d2b0b9

feature/imgui-sdl points-test
Name Size Rev Age Author Last Change
assets 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
deploy f71d87d   6 years dmp1488 Start changing the laser fragment shader to allow each laser to be …
fonts 5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and …
gl-shaders 4d84c72   5 years dmp1488 Move the OpenGL shaders to a gl-shaders folder
IMGUI 5b3462b   6 years dmp1488 Implement a basic gui with a stats window and a menubar containing a …
shaders f00ee54   5 years dmp1488 Refactor the code to allow different graphics pipelines to use …
textures 69dccfe   5 years dmitry.portnoy Implement a translucent, fullscreen overlay that shows a loaded …
.gitignore 181 bytes d2f607c   5 years dmitry.portnoy Fix the logic for creating a fullscreen SDL window
compile.bat 229 bytes 6544020   5 years dmp1488 Update compile.bat to compile all vertex and fragment shaders
compile.sh 585 bytes c8c6da8   5 years dmitry.portnoy Create the overlay texture using different flags based on the SDL …
compiler.hpp 287 bytes 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
consts.hpp 348 bytes c61323a   5 years dmp1488 Implement processEvents() and pollEvent() for GameGui_GLFW and …
crash-logger.cpp 7.9 KB 301d0d4   5 years dmitry.portnoy Rename Compiler.h to compiler.hpp
crash-logger.hpp 175 bytes 2beb6c7   5 years dmitry.portnoy Move the crash log file definition to consts.hpp
DESIGN.txt 313 bytes e5d4aca   5 years dmitry.portnoy Create separate descriptor pools and descriptor sets for each shader …
FileStackWalker.cpp 358 bytes 5529ab5   5 years dmitry.portnoy Rename CrashLogger.cpp to crash-logger.cpp and CrashLogger.h to …
FileStackWalker.h 246 bytes d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
game-gui-glfw.cpp 4.1 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-glfw.hpp 1.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-sdl.cpp 4.4 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
game-gui-sdl.hpp 917 bytes a6f6833   5 years dmp1488 Remove getWindowSize() from game-gui and instead add getWindowWidth(), …
game-gui.hpp 1.5 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
graphics-pipeline.hpp 286 bytes 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
graphics-pipeline_vulkan.cpp 2.4 KB 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
graphics-pipeline_vulkan.hpp 580 bytes 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
imgui_impl_glfw_gl3.cpp 24.4 KB c58ebc3   6 years dmp1488 Create an IMGUI folder for the imgui library files.
imgui_impl_glfw_gl3.h 2.0 KB 54b6d6b   6 years dmp1488 Remove gl3w from the ImGui project and use glew instead
laser.png 1.9 KB 9f9f9a7   6 years dmp1488 Improve the laser rendering algorithm by using a translucent white …
logger.cpp 1.6 KB 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
logger.hpp 347 bytes 1fcca9e   5 years dmitry.portnoy Rename logger.h to logger.hpp
main-opengl.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
main-vulkan.cpp 595 bytes 2e77b3f   5 years dmitry.portnoy Move the debug status output from the main functions to the openglgame …
makefile 2.6 KB c6fec84   5 years dmitry.portnoy Update the makefile to correctly compile openglgame
new-game.cpp 86.2 KB 4d84c72   5 years dmp1488 Move the OpenGL shaders to a gl-shaders folder
NewOpenGLGame.sln 3.6 KB 7bf5433   5 years dmp1488 Create a new OpenGLGame project for a refactor of the original OpenGL …
opengl-game.cpp 7.6 KB a0da009   5 years dmitry.portnoy Add a window resize callback in gamegui and add an unknown event type …
opengl-game.hpp 727 bytes f133da0   5 years dmp1488 Add renderScene and renderUI functions to openglgame and use IMGUI to …
opengl-notes.txt 1.6 KB 9dd2eb7   6 years dmp1488 Implement Phong shading in the color and texture shaders
OpenGLGame.vcxproj 7.4 KB df2cc24   5 years dmp1488 Add IMGUI and its dependencies to the openglgame MSVC project
OpenGLReference.vcxproj 8.8 KB 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
pipeline-outline.txt 533 bytes 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
README.txt 3.9 KB 17714b8   5 years dmitry.portnoy Update the README and makefile to correctly setup and build vulkangame …
StackWalker.cpp 51.9 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
StackWalker.h 9.7 KB d9b6a1c   5 years dmitry.portnoy Print a stack trace in the event of a crash. Currently, the code for …
stb_image.h 257.1 KB eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file
texture.frag 1.3 KB f7d35da   6 years dmp1488 Add a system to keep track of which keys are pressed or held down and …
texture.vert 806 bytes c8dc5c6   6 years dmp1488 Normalize the surface normals in the shaders.
TODO.txt 1.2 KB e5d4aca   5 years dmitry.portnoy Create separate descriptor pools and descriptor sets for each shader …
upgrade-TODO.txt 1.0 KB 0e09340   5 years dmitry.portnoy In vulkangame, detect when the framebuffer is resized
utils.cpp 895 bytes 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
utils.hpp 915 bytes 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
vulkan-game.cpp 18.9 KB 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
vulkan-game.hpp 2.3 KB 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
vulkan-ref.cpp 84.8 KB 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
vulkan-utils.cpp 7.3 KB 6fc24c7   5 years dmitry.portnoy In vulkangame, add code to create a render pass
vulkan-utils.hpp 2.0 KB 6fc24c7   5 years dmitry.portnoy In vulkangame, add code to create a render pass
VulkanGame.vcxproj 7.4 KB 7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for …
VulkanReference.vcxproj 7.6 KB 203ab1b   5 years dmitry.portnoy Rename utils.h to utils.hpp
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