Changeset 4813066 in opengl-game for OpenGLGame.vcxproj
- Timestamp:
- Jun 30, 2017, 1:39:23 AM (7 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- 1f63bdb
- Parents:
- fe70cd3
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
OpenGLGame.vcxproj
rfe70cd3 r4813066 1 1 <?xml version="1.0" encoding="utf-8"?> 2 <Project DefaultTargets="Build" ToolsVersion="1 4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">2 <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 3 <ItemGroup Label="ProjectConfigurations"> 4 4 <ProjectConfiguration Include="Debug|Win32"> … … 22 22 <ProjectGuid>{592F30FE-3B41-4EE6-A544-23F924C8A1C0}</ProjectGuid> 23 23 <Keyword>Win32Proj</Keyword> 24 <WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion> 24 25 </PropertyGroup> 25 26 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> … … 27 28 <ConfigurationType>Application</ConfigurationType> 28 29 <UseDebugLibraries>true</UseDebugLibraries> 29 <PlatformToolset>v14 0</PlatformToolset>30 <PlatformToolset>v141</PlatformToolset> 30 31 </PropertyGroup> 31 32 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 32 33 <ConfigurationType>Application</ConfigurationType> 33 34 <UseDebugLibraries>false</UseDebugLibraries> 34 <PlatformToolset>v14 0</PlatformToolset>35 <PlatformToolset>v141</PlatformToolset> 35 36 </PropertyGroup> 36 37 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> 37 38 <ConfigurationType>Application</ConfigurationType> 38 39 <UseDebugLibraries>true</UseDebugLibraries> 39 <PlatformToolset>v14 0</PlatformToolset>40 <PlatformToolset>v141</PlatformToolset> 40 41 </PropertyGroup> 41 42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> 42 43 <ConfigurationType>Application</ConfigurationType> 43 44 <UseDebugLibraries>false</UseDebugLibraries> 44 <PlatformToolset>v14 0</PlatformToolset>45 <PlatformToolset>v141</PlatformToolset> 45 46 </PropertyGroup> 46 47 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> … … 64 65 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 65 66 <LinkIncremental>true</LinkIncremental> 66 <IncludePath> D:\Visual Studio Projects\include;$(IncludePath)</IncludePath>67 <LibraryPath> D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath>67 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;D:\Visual Studio Projects\include;$(IncludePath)</IncludePath> 68 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath> 68 69 </PropertyGroup> 69 70 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> … … 72 73 <LibraryPath>D:\Visual Studio Projects\lib;$(LibraryPath)</LibraryPath> 73 74 </PropertyGroup> 75 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 76 <IncludePath>C:\Users\dportnoy\Desktop\opengl-game\include;C:\Users\dportnoy\Desktop\opengl-game\include;$(IncludePath)</IncludePath> 77 <LibraryPath>C:\Users\dportnoy\Desktop\opengl-game\lib;C:\Users\dportnoy\Desktop\opengl-game\lib;$(LibraryPath)</LibraryPath> 78 </PropertyGroup> 74 79 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 75 80 <ClCompile> 76 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE; %(PreprocessorDefinitions)</PreprocessorDefinitions>81 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions> 77 82 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> 78 83 <WarningLevel>Level3</WarningLevel> … … 108 113 </Link> 109 114 </ItemDefinitionGroup> 115 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> 116 <Link> 117 <AdditionalDependencies> 118 </AdditionalDependencies> 119 </Link> 120 </ItemDefinitionGroup> 110 121 <ItemGroup> 111 <ClCompile Include="game.cpp" /> 122 <ClCompile Include="common\controls-new.cpp" /> 123 <ClCompile Include="common\shader.cpp" /> 124 <ClCompile Include="mygame.cpp" /> 112 125 </ItemGroup> 113 126 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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