Changeset cd487fb in opengl-game for TODO.txt


Ignore:
Timestamp:
Nov 12, 2019, 9:48:50 PM (5 years ago)
Author:
Dmitry Portnoy <dmitry.portnoy@…>
Branches:
feature/imgui-sdl, master, points-test
Children:
b8777b7
Parents:
e3bef3a
git-author:
Dmitry Portnoy <dmitry.portnoy@…> (11/12/19 21:25:58)
git-committer:
Dmitry Portnoy <dmitry.portnoy@…> (11/12/19 21:48:50)
Message:

Replace some couts with runtime_exceptions and, in vulkangame, only call SDL_SetRenderTarget once, during initialization

File:
1 edited

Legend:

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  • TODO.txt

    re3bef3a rcd487fb  
    1818   -Maybe separate out the camera controls
    1919-Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships
    20 
    21 Apparently a new pipeline is required for every type of shader
    22 However, it seems like I should only need one swap chain
    23 Seems like I'll have to create a new set of framebuffers and a new set of command buffers as well
    24 
    25 I will definitely have to create new command buffers, since that's where I specify the vertex buffers and
    26 index buffer for the draw operation
    27 
    28 We'll need to have a separate command buffer for every framebuffer in the swapchain
    29 
    30 Actually, I could probably just have multiple vkCmdDraw calls in each command buffer and rebind to a different
    31 pipeline between each one
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