- Timestamp:
- Nov 12, 2019, 9:48:50 PM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- b8777b7
- Parents:
- e3bef3a
- git-author:
- Dmitry Portnoy <dmitry.portnoy@…> (11/12/19 21:25:58)
- git-committer:
- Dmitry Portnoy <dmitry.portnoy@…> (11/12/19 21:48:50)
- File:
-
- 1 edited
Legend:
- Unmodified
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TODO.txt
re3bef3a rcd487fb 18 18 -Maybe separate out the camera controls 19 19 -Turn the game into more of an overhead view RTS where you can use the mouse to select and move ships 20 21 Apparently a new pipeline is required for every type of shader22 However, it seems like I should only need one swap chain23 Seems like I'll have to create a new set of framebuffers and a new set of command buffers as well24 25 I will definitely have to create new command buffers, since that's where I specify the vertex buffers and26 index buffer for the draw operation27 28 We'll need to have a separate command buffer for every framebuffer in the swapchain29 30 Actually, I could probably just have multiple vkCmdDraw calls in each command buffer and rebind to a different31 pipeline between each one
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