source: network-game

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Graph Diff Rev Age Author Log Message
(edit) @ea17281   10 years dmp1488 Game.addPlayer takes a boolean to indicate wheter it runs on the …
(edit) @a0ce8a3   10 years dmp1488 Begin creation of the lobby screen for an individual game
(edit) @e708305   10 years dmp1488 Client makefile works on both linux and mac
(edit) @3ea1839   10 years dportnoy Fix Mac compiler warnings
(edit) @34bd549   10 years dmp1488 Make client compile on a Mac
(edit) @883bb5d   10 years dmp1488 Extra timer events removed from queue to prevent them from piling up …
(edit) @a9e808e   10 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @95d7add   10 years dmp1488 more rebust error handling in the data-access code, specifically in …
(edit) @af116c0   10 years dmp1488 new graphics library code
(edit) @0b6f9ec   10 years dmp1488 Very minor client changes
(edit) @84f9797   11 years dmp1488 Server compiles with -g
(edit) @2e5aa0c   11 years dmp1488 Global .gitignore has server files as well and the graphics library …
(edit) @9cbdc9c   11 years dportnoy Graphics libary can load textures and handle mouse and keyboard …
(edit) @8df0c49   11 years dmp1488 Client makefile shows warnings
(edit) @2ce5154   11 years dmp1488 new OpenGL program added, that might replace the client's 2D graphics …
(edit) @efdb3ec   11 years dmp1488 Attempt to create one gitignore for VC++ projects (continued)
(edit) @6fab975   11 years dmp1488 Attempt to create one gitignore for VC++ projects
(edit) @8826eed   11 years dmp1488 When a player leaves a game, the client now frees the memory for that …
(edit) @64a1f4e   11 years dmp1488 Game.addPlayer reset all the player's stats as well
(edit) @d6b5f74   11 years dmp1488 Prior deletion of client-side SCORE message processing reverted
(edit) @6f64166   11 years dmp1488 Client no longer processes messages in STATE_LOBBY that should only be …
(edit) @dfb9363   11 years dmp1488 Client correctly handles other players leaving
(edit) @11ad6fb   11 years dmp1488 The client prints a list of all online players in the lobby
(edit) @b29ff6b   11 years dmp1488 Client gui creation code moved to its own method
(edit) @c991530   11 years dmp1488 The playerClass instance variable of the Player class is now an enum …
(edit) @c51da03   11 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @5c7f28d   11 years dmp1488 The global projectile map and related code is gone from main.cpp, the …
(edit) @1e250bf   11 years dmp1488 Client makefile is up-to-date and includes -Wall
(edit) @9ee50ce   11 years dmp1488 Server logs unknown messages
(edit) @1ee0ffa   11 years dmp1488 When the client receives a PLAYER_MOVE messages, it clears that …
(edit) @99cf349   11 years dmp1488 When a player starts moving, the server clears that player's target player
(edit) @f66d04f   11 years dmp1488 Client update for map structs refactoring
(edit) @7f884ea   11 years dmp1488 Map-related structs are now outside of the WorldMap class
(edit) @e70b66b   11 years dmp1488 Player targeting logic has been fixed
(edit) @06fc7f7   11 years dmp1488 getMsgTypeString is now defined in MessageContainer.cpp and the …
(edit) @0678d60   11 years dmp1488 All server warnings have been fixed and the WorldMap class has a new …
(edit) @204edcf   11 years dmp1488 Server uses setters and getters to access id and targetPlayer …
(edit) @5b92307   11 years dmp1488 id and targetPlayer are now both private members of the Player class …
(edit) @949cf70   11 years dmp1488 Server makefile uses -Wall to compile all files
(edit) @9ba9b96   11 years dmp1488 All ids should now be unsigned ints
(edit) @d998572   11 years dmp1488 updateTarget (from the Player class) now takes the target as a …
(edit) @1f6233e   11 years dmp1488 Minor cient fix related to earlier code refactoring
(edit) @e5697b1   11 years dmp1488 Projectile drawing code moved to the GameRender class
(edit) @d05c484   11 years dmp1488 Some game-specific functions moved from server.cpp to the Game class …
(edit) @6054f1e   11 years dmp1488 Moved damagePlayer to the Player class
(edit) @eb2ad4f   11 years dmp1488 gameMap removed from client
(edit) @2e63b64   11 years dmp1488 gameMap removed from server
(edit) @bcfd99a   11 years dmp1488 When a player leaves a game, any flag they were carrying is dropped
(edit) @8aed9c0   11 years dmp1488 Client compiles under linux
(edit) @360c0f1   11 years dmp1488 Server no longer sends OBJECT messages on player login or runs the …
(edit) @3ff2bd7   11 years dmp1488 Client updates related to the attack message change
(edit) @9bfc1cb   11 years dmp1488 The ATTACK message has been removed and the START_ATTACK message has …
(edit) @f63aa57   11 years dmp1488 The old Game window has been completely removed from the client and …
(edit) @cbc70eb   11 years dmp1488 A small bit of client code uses curPlayerId instead of searching …
(edit) @cd80d63   11 years dmp1488 Issue with players leaving, but not getting removed from games is fixed
(edit) @29fdf12   11 years dmp1488 The GAME_INFO message sent when a game finishes now includes the game …
(edit) @257de75   11 years dmp1488 Removed some debug messages from the client
(edit) @df74597   11 years dmp1488 Server-side logic for handling a game victory is fixed
(edit) @e0fd377   11 years dmp1488 Removed global score variables from client, removed the old …
(edit) @f3fb980   11 years dmp1488 Removed global score variables from server
(edit) @9c18cb7   11 years dmp1488 Removed error function definition from main.cpp
(edit) @8554263   11 years dmp1488 Restructuring and code cleanup
(edit) @68d94de   11 years dmp1488 MessageProcessor now takes a socket and optional output log file as …
(edit) @e1af80c   11 years dmp1488 When a game ends, the server sets currentGame to NULL for all participants
(edit) @635ad9b   11 years dmp1488 Correction to GameSummary constructor
(edit) @778d0c9   11 years dmp1488 Correction in the server's creation of the FINISH_GAME message
(edit) @3e44a59   11 years dportnoy The client shows a game summary screen when the current game cfinishes
(edit) @c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
(edit) @8ce793b   11 years dmp1488 For for server bug caused by improper deletion while iterating over games
(edit) @3b6f46b   11 years dmp1488 Minor code changes
(edit) @e5b96e2   11 years dmp1488 When a team scores 3 points, the server sends FINISH_GAME messages to …
(edit) @ad1e2fc   11 years dmp1488 When a player picks up a flag, the relevant PLAYER message is now …
(edit) @e62b56c   11 years dmp1488 The code that processes player movement, attacks, and flag captures …
(edit) @35f6097   11 years dmp1488 Players are revived correctly in individual games
(edit) @5ae8dca   11 years dmp1488 Server moves projectiles in all individual games and damages players …
(edit) @58ca135   11 years dmp1488 Client handles PROJECTILE and REMOVE_PROJECTILE messages in individual …
(edit) @45734ff   11 years dmp1488 The Game class stores a list of projectiles present in that game
(edit) @1d96513   11 years dmp1488 Game class includes projectile list
(edit) @483a2cb   11 years dmp1488 Melee attacks and dying work in individual games
(edit) @b8abc90   11 years dmp1488 Client sends a START_ATTACK message when a player right-clicks on …
(edit) @ffadc8e   11 years dmp1488 Server handles movement for players who have attack targets in …
(edit) @686589c   11 years dmp1488 The old game screen is no longer accessible by clicking anywhere on …
(edit) @d3efa1a   11 years dmp1488 A player gets a list of existing games when they login
(edit) @b73bc28   11 years dmp1488 Turning in the opposing team's flag now works in individual games and …
(edit) @ce2bb87   11 years dmp1488 A player can pick up an opponent's flag in an individual game
(edit) @6c9bcdd   11 years dmp1488 Client sends flag pickup and drop messages in individual games
(edit) @402cf86   11 years dmp1488 The server checks player movement in individual games and stops …
(edit) @fef7c69   11 years dmp1488 The client sends and processes PLAYER_MOVE messages when in a game and …
(edit) @0129700   11 years dmp1488 The Game class validates player movement on the server side
(edit) @70fc3e8   11 years dmp1488 Flags are placed correctly when a new game is created
(edit) @4509648   11 years dmp1488 The server replies with the correct message type to a LOGOUT message
(edit) @2d78e03   11 years dmp1488 Minor server fix
(edit) @6012178   11 years dmp1488 Client accepts PLAYER_JOIN_GAME messages
(edit) @453087e   11 years dmp1488 PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
(edit) @31b347a   11 years dportnoy When the client receives a PLAYER message, a new PLAYER object is only …
(edit) @e103b51   11 years dmp1488 Client deletes games with no players remaining
(edit) @1248984   11 years dmp1488 Server deletes games with no players remaining
(edit) @3d6f78f   11 years dmp1488 Comments and design doc changes
(edit) @b4c5b6a   11 years dmp1488 PLAYER messages are handled in the NEW_GAME state and players are …
(edit) @1a47469   11 years dmp1488 Logging out works correctly now
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