source: network-game/common

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @ca44f82   12 years dmp1488 Updated files to correctly compile on Windows
(edit) @8f85180   12 years dmp1488 Added a method for measuring milliseconds and implemented smooth …
(edit) @f401cac   12 years dmp1488 Fixed some bugs in the player movement code
(edit) @093c141   12 years dmp1488 Merge branch 'master' of github.com:weretaco/network-game
(edit) @60017fc   12 years dmp1488 Added code for player movement
(edit) @384b7e0   12 years dmp1488 The client displays a small map upon login and lets the user move around
(edit) @62ee2ce   12 years dmp1488 The client shows the map and converts between screen and map coordinates
(edit) @60b77d2   12 years dmp1488 Added a Map class
(edit) @5806dc2   12 years dmp1488 Simplified Player serialization code
(edit) @ad5d122   12 years dmp1488 Fixed a bug with Player serialization
(edit) @80b3f94   12 years dmp1488 Cjamged tje serialize/deserialize functions for Player
(edit) @88cdae2   12 years dmp1488 The user can now move around the screen by clicking once they're …
(edit) @8f438a5   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @38b85bb   12 years dmp1488 Fixed debug messages in Message.cpp
(edit) @9c83610   12 years dmp1488 Added debug messages to Message.cpp
(edit) @cee623e   12 years dmp1488 Fixed a bug in serializing the player name
(edit) @3535088   12 years dmp1488 Fixed some Plauer serialization compilation errors
(edit) @1106210   12 years dmp1488 Changed the player serialization code
(edit) @01d0d00   12 years dmp1488 The server now uses a map to store players with player ids as keys
(edit) @5066e27   12 years dmp1488 Appending a null terminator after the player name in the serialize function
(edit) @60776f2   12 years dmp1488 Changed the client to use serialize/deserialize and added …
(edit) @3b8adee   12 years dmp1488 Added serialize and deserialize methods to Player and modified the …
(edit) @4c202e0   12 years dmp1488 Added Player to the visual studio project, changed Common to use the …
(edit) @edfd1d0   12 years dmp1488 Moved the Player class to the common directory, added a position to …
(edit) @e607c0f   12 years dmp1488 The client uses nonblocking calls to check for server messages and …
(edit) @3b1efcc   12 years dmp1488 The server sends back an error on failed registration and sends chat …
(edit) @b53c6b3   12 years dmp1488 Capitalized the filenames in common/*
(edit) @8e540f4   12 years dmp1488 Created a separate function for processing error messages, began …
(edit) @2318fff   12 years dmp1488 Added MSG_TYPE_REGISTER
(edit) @171c4fe   12 years dmp1488 Added a logout message and the ability for the client to save it's …
(edit) @0cc431d   12 years dmp1488 Added a state to the client and began using message types. Created a …
(edit) @2488852   12 years dmp1488 Added the player class, added a list of logged-in players, and changed …
(edit) @0dde5da   12 years dmp1488 Added a makefile for the client and made the WSA functions only work …
(edit) @6c92572   12 years dmp1488 The client now keeps sending messages until the user quits
(edit) @e084950   12 years dmp1488 Converted the server to use sendMessage and receiveMessage and it now …
(edit) @d87708d   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(edit) @a845faf   12 years dmp1488 Added a compiler header to determine whether a windows or linux …
(add) @7d7df47   12 years dmp1488 Added a directory for common code and added basic boost library code …
Note: See TracRevisionLog for help on using the revision log.