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@52a02e6
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4 years |
dmitry.portnoy |
Add a primitive topology parameter to the GraphicsPipeline_Vulkan …
feature/imgui-sdl
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@a52ba87
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4 years |
dmitry.portnoy |
In GraphicsPipeline_Vulkan, change addStorageDescriptor() to take a …
feature/imgui-sdl
points-test
|
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@44f23af
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5 years |
dmitry.portnoy |
In VulkanGame, add code to resize the storage buffer and update the …
feature/imgui-sdl
points-test
|
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@3b84bb6
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5 years |
dmitry.portnoy |
In VulkanGame, call centerObject() on all objects when they are …
feature/imgui-sdl
points-test
|
|
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@2da64ef
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5 years |
dmitry.portnoy |
In VulkanGame, move the logic of updating per-object data in the SSBO …
feature/imgui-sdl
points-test
|
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@860a0da
|
5 years |
dmitry.portnoy |
In VulkanGame, move fields related to the ssbo, as well as code to …
feature/imgui-sdl
points-test
|
|
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@2d87297
|
5 years |
dmitry.portnoy |
In VulkanGame, add an ssbo field to SceneObject to hold per-object …
feature/imgui-sdl
points-test
|
|
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@0fe8433
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5 years |
dmp1488 |
Create an addObject() method in VulkanGame (which wraps the old …
feature/imgui-sdl
points-test
|
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@cd1cb0f
|
5 years |
dmitry.portnoy |
In VulkanGame, make the ship move when the player holds down the right …
feature/imgui-sdl
points-test
|
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@cf727ca
|
5 years |
dmitry.portnoy |
In VulkanGame, add an objectIndex vertex attribute to the ship shader …
feature/imgui-sdl
points-test
|
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@055750a
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5 years |
dmitry.portnoy |
In VulkanGame, use SSBOs in the ship and scene shaders to store …
feature/imgui-sdl
points-test
|
|
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@06d959f
|
5 years |
dmp1488 |
Add an addVertexNormals method to VulkanGame that calculates the …
feature/imgui-sdl
points-test
|
|
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@683dd55
|
5 years |
dmp1488 |
Add a getObjects() method to the GraphicsPipeline_Vulkan class that …
feature/imgui-sdl
points-test
|
|
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@5a0242e
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5 years |
dmp1488 |
Refactor GraphicsPipeline_Vulkan to allow adding new data after …
feature/imgui-sdl
points-test
|
|
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@b8777b7
|
5 years |
dmitry.portnoy |
Templatize GraphicsPipeline_Vulkan by adding a VertexType parameter …
feature/imgui-sdl
points-test
|
|
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@cd487fb
|
5 years |
dmitry.portnoy |
Replace some couts with runtime_exceptions and, in vulkangame, only …
feature/imgui-sdl
points-test
|
|
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@e3bef3a
|
5 years |
dmp1488 |
Finish the rewrite of the original vulkangame project
feature/imgui-sdl
points-test
|
|
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@0ae182f
|
5 years |
dmp1488 |
In vulkangame, finish implementing recreateSwapChain()
feature/imgui-sdl
points-test
|
|
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@87c8f1a
|
5 years |
dmitry.portnoy |
In vaulkangame, define vertex buffer and index buffer data and …
feature/imgui-sdl
points-test
|
|
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@603b5bc
|
5 years |
dmitry.portnoy |
In vulkangame, add code to create the frame buffers and command buffers
feature/imgui-sdl
points-test
|
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@b794178
|
5 years |
dmitry.portnoy |
In vulkangame, add the ability to create vulkan resoirces and …
feature/imgui-sdl
points-test
|
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@771b33a
|
5 years |
dmitry.portnoy |
In openglgame, port over some more of the pipeline creation code and …
feature/imgui-sdl
points-test
|
|
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@7d2b0b9
|
5 years |
dmp1488 |
Add and begin implementing a GraphicsPipeline class to hold info for …
feature/imgui-sdl
points-test
|