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@14ff67c
|
6 years |
dmp1488 |
Use uniform buffers to store model matrices and add constants to …
feature/imgui-sdl
points-test
|
|
|
@e165b85
|
6 years |
dmp1488 |
Start incorporating UBOs
feature/imgui-sdl
points-test
|
|
|
@cffca4d
|
6 years |
dmp1488 |
Change the rendering for colored objects by drawing selected and …
feature/imgui-sdl
points-test
|
|
|
@93462c6
|
6 years |
dmp1488 |
-Create State and Event enums
-Create the main menu and game states …
feature/imgui-sdl
points-test
|
|
|
@f0cc877
|
6 years |
dmp1488 |
Add code to create a fullscreen window, which will be used to create …
feature/imgui-sdl
points-test
|
|
|
@5b3462b
|
6 years |
dmp1488 |
Implement a basic gui with a stats window and a menubar containing a …
feature/imgui-sdl
points-test
|
|
|
@1c81bf0
|
6 years |
dmp1488 |
Remove imgui_example.cpp from the Visual Studio project and add …
feature/imgui-sdl
points-test
|
|
|
@c1ca5b5
|
6 years |
dmp1488 |
Show the example ImGui gui in the OpenGL game.
feature/imgui-sdl
points-test
|
|
|
@4e0b82b
|
6 years |
dmp1488 |
Add an ImGui example project
feature/imgui-sdl
points-test
|
|
|
@9f4986b
|
6 years |
dmp1488 |
Change the square's selected color to a darker blue-green
feature/imgui-sdl
points-test
|
|
|
@9dd2eb7
|
6 years |
dmp1488 |
Implement Phong shading in the color and texture shaders
feature/imgui-sdl
points-test
|
|
|
@d9f99b2
|
6 years |
dmp1488 |
Remove all instances of ObjectFace and just reference the points …
feature/imgui-sdl
points-test
|
|
|
@07ed460
|
6 years |
dmp1488 |
Move all the point and color data into the SceneObjects and populate …
feature/imgui-sdl
points-test
|
|
|
@05e43cf
|
6 years |
dmp1488 |
Move the points for all models into one vbo
feature/imgui-sdl
points-test
|
|
|
@7280257
|
6 years |
dmitry.portnoy |
Remove uniform buffer code until I figure out how to use it correctly.
feature/imgui-sdl
points-test
|
|
|
@baa5848
|
6 years |
dmp1488 |
Create a new rendering algorithm that supports a variable number of …
feature/imgui-sdl
points-test
|
|
|
@f70ab75
|
6 years |
dmitry.portnoy |
Remove previous_seconds_fps since it's unused
feature/imgui-sdl
points-test
|
|
|
@1a530df
|
6 years |
dmp1488 |
Design an algorithm for rendering objects using colors or shaders and …
feature/imgui-sdl
points-test
|
|
|
@046ce72
|
6 years |
dmp1488 |
Add an FPS counter.
feature/imgui-sdl
points-test
|
|
|
@e856d62
|
6 years |
dmp1488 |
Make texture images appear right-side up and streamline the code for …
feature/imgui-sdl
points-test
|
|
|
@267c4c5
|
6 years |
dmp1488 |
Re-enable movement controls
feature/imgui-sdl
points-test
|
|
|
@b73cb3b
|
6 years |
dmp1488 |
Fix all issues with object click detection, and add the shader files …
feature/imgui-sdl
points-test
|
|
|
@e82692b
|
6 years |
dmp1488 |
Pass a reference to faceClicked that will be set to the clicked point …
feature/imgui-sdl
points-test
|
|
|
@5c9d193
|
6 years |
dmp1488 |
Created a faceClicked method to encapsulate checking for the …
feature/imgui-sdl
points-test
|
|
|
@147ac6d
|
6 years |
dmp1488 |
Remove the clicked field of the SceneObject and instead use a …
feature/imgui-sdl
points-test
|
|
|
@df652d5
|
6 years |
dmp1488 |
Create SceneObject and ObjectFace structs, a list of objects, and a …
feature/imgui-sdl
points-test
|
|
|
@19c9338
|
7 years |
dmp1488 |
Restrucutre code to enable easier click testing of different …
feature/imgui-sdl
points-test
|
|
|
@64a70f4
|
7 years |
dmp1488 |
Enable rendering of the textured square again and start implementing …
feature/imgui-sdl
points-test
|
|
|
@a5b5e95
|
7 years |
dmp1488 |
Make mouse click object detection work with a non-identity view matrix
feature/imgui-sdl
points-test
|
|
|
@d12d003
|
7 years |
dmp1488 |
Continue debugging object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
|
@1099b95
|
7 years |
dmp1488 |
Make the Windows build use static versions of glew and glfw3
feature/imgui-sdl
points-test
|
|
|
@33a9664
|
7 years |
dmitry.portnoy |
Debug object detection for mouse clicks
feature/imgui-sdl
points-test
|
|
|
@c62eee6
|
7 years |
dmp1488 |
Use glm mat types instead of arrays and mat swizzle operators (e.g. …
feature/imgui-sdl
points-test
|
|
|
@485424b
|
7 years |
dmitry.portnoy |
Add support for loading and applying texture and add a square to the …
feature/imgui-sdl
points-test
|
|
|
@201e2f8
|
7 years |
dmp1488 |
Make the model matrix support rotations and translations
feature/imgui-sdl
points-test
|
|
|
@7ee66ea
|
7 years |
dmitry.portnoy |
Add view and projection matrices allow the player to move and rotate …
feature/imgui-sdl
points-test
|
|
|
@93baa0e
|
7 years |
dmp1488 |
Add face culling and a model matrix that can be changed to move the scene
feature/imgui-sdl
points-test
|
|
|
@d0b9596
|
7 years |
dmp1488 |
Specify the attribute locations in the vertex shader
feature/imgui-sdl
points-test
|
|
|
@8b7cfcf
|
7 years |
dmitry.portnoy |
Allow each vertex to have its own color
feature/imgui-sdl
points-test
|
|
|
@ec4456b
|
7 years |
dmitry.portnoy |
Add fullscreen and anti-aliasing support and some more logging
feature/imgui-sdl
points-test
|
|
|
@be246ad
|
7 years |
dmitry.portnoy |
Enable OpenGL 4 on OSX
feature/imgui-sdl
points-test
|
|
|
@22b2c37
|
7 years |
dmp1488 |
Add a simple logger and remove some old, unneeded tutorial files
feature/imgui-sdl
points-test
|
|
|
@644a2e4
|
7 years |
dmp1488 |
Finish the triangle drawing program
feature/imgui-sdl
points-test
|
|
|
@516668e
|
7 years |
dmp1488 |
WIP for drawing a triangle
feature/imgui-sdl
points-test
|
|
|
@5272b6b
|
7 years |
dmp1488 |
Start building a new game from Anton Gerdelan's tutorials
feature/imgui-sdl
points-test
|