Timeline
Jun 23, 2013:
- 5:46 PM Changeset in network-game [f3cf1a5] by
- The client draws all map objects instead of some of them
- 5:45 PM Changeset in network-game [694c3d2] by
- The server now does bounds checking on player movement based on the …
- 5:18 PM Changeset in network-game [147f662] by
- Fix a bug where the entire map wasn't being drawn
- 5:12 PM Changeset in network-game [b650f8a] by
- Increased the map size
- 5:12 PM Changeset in network-game [9b1e12c] by
- Increased the size of the client window to 1024x768 and moved around …
- 2:12 PM Changeset in network-game [7ca5d21] by
- The server can handle loading a NULL class from the db
Jun 22, 2013:
- 1:26 PM Changeset in network-game [521c88b] by
- Upon player registration, the server stores the selected player class …
- 1:25 PM Changeset in network-game [109e8a3] by
- Username and password textbox labels appear on the registration page
Jun 21, 2013:
- 1:52 AM Changeset in network-game [5c95436] by
- Add a RadioButtonList gui control to the client, re-organize the …
Jun 19, 2013:
- 11:54 PM Changeset in network-game [5a5f131] by
- Dead players aren't drawn
- 11:46 PM Changeset in network-game [66c4ec4] by
- Restore the player's health and move him next to his base when he respawns
Jun 18, 2013:
- 11:16 PM Changeset in network-game [c76134b] by
- A player respawns at their flag 10 seconds after dying
Jun 17, 2013:
- 2:27 AM Changeset in network-game [1d0ede1] by
- Merge branch 'master' of github.com:weretaco/network-game
- 2:26 AM Changeset in network-game [7c52498] by
- Remove some debugging statements
- 1:54 AM Changeset in network-game [88c0536] by
- Fixed player serialization bug
- 1:45 AM Changeset in network-game [02fa8fd] by
- Merge
- 1:43 AM Changeset in network-game [032e550] by
- Add some more debug info
- 1:39 AM Changeset in network-game [d3e8f60] by
- Add some debugging stuff
Jun 16, 2013:
- 11:12 PM Changeset in network-game [5b1e31e] by
- Fix some bugs related to player attack and movement
Jun 11, 2013:
- 1:24 AM Changeset in network-game [ff2133a] by
- Move player chasing behavior to the Player class so the same behavior …
Jun 9, 2013:
- 9:30 PM Changeset in network-game [11d21ee] by
- When a player tries to attack someone, they will now move toward the …
- 7:29 PM Changeset in network-game [8c74150] by
- The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
- 7:27 PM Changeset in network-game [8795a38] by
- Fix a bug where a projectile deals damage to the wrong player when it …
- 5:59 PM Changeset in network-game [fbcfc35] by
- Add the Projectile class to the client project and add a list of …
- 5:03 PM Changeset in network-game [b978503] by
- Minor changes
- 4:58 PM Changeset in network-game [d03ec0f] by
- Add the Projectile class
Jun 3, 2013:
- 11:05 PM Changeset in network-game [8dad966] by
- Added server support for player attack animations and cooldowns and …
May 26, 2013:
- 10:34 PM Changeset in network-game [8a4ed74] by
- Made some minor server changes to help handle player attacks
- 9:01 PM Changeset in network-game [4b4b153] by
- The server can receive, but does not yet process, START_ATTACK and …
- 8:57 PM Changeset in network-game [e1f78f5] by
- START_ATTACK and ATTACK message types have been added and the client …
- 8:27 PM Changeset in network-game [46fa35a] by
- The server randomly chooses a player's class when they log on
- 8:20 PM Changeset in network-game [d09fe76] by
- The client displays a player's health and class
- 6:26 PM Changeset in network-game [07c73fa] by
- Added class, health, attackType, and damage to the Player class
- 3:34 PM Changeset in network-game [446dc65] by
- A player can only turn the enemy flag in if their own flag is at their …
- 12:11 AM Changeset in network-game [15efb4e] by
- The client processes SCORE messages and displays the score
May 25, 2013:
- 11:51 PM Changeset in network-game [b8601ee] by
- The server keeps track of each team's score and sends SCORE meesages …
- 11:35 PM Changeset in network-game [5c84d54] by
- The server only checks if a player should pick up a flag when it gets …
- 11:33 PM Changeset in network-game [4926168] by
- The client sends a PICKUP_FLAG message when S is pressed
- 11:09 PM Changeset in network-game [e330873] by
- Fixed a segfault related to incrementing an iterator past the end of a list
- 10:50 PM Changeset in network-game [5299436] by
- Added a PICKUP_FLAG message type
- 9:37 PM Changeset in network-game [7553db9] by
- Turning in flags works correctly in all cases and players can no …
- 8:31 PM Changeset in network-game [e4c60ba] by
- Players can turn in flags they have picked up to their own flag sites
- 7:36 PM Changeset in network-game [a6066e8] by
- Players are the color of their team instead of always being red
- 7:32 PM Changeset in network-game [df79cfd] by
- The server assigns a random team to each player when they login
- 6:53 PM Changeset in network-game [b8cb03f] by
- Changed some server-side debugging statements
- 6:49 PM Changeset in network-game [7511a2b] by
- Resolved a bug where objects with duplicate ids were getting created
- 6:04 PM Changeset in network-game [e487381] by
- The server removes objects from its map when they are picked up by …
- 2:18 AM Changeset in network-game [626e5b0] by
- The client sends a DROP_FLAG message when the user presses D
- 1:53 AM Changeset in network-game [2df63d6] by
- Objects that are picked up by players get removed from the map
- 1:45 AM Changeset in network-game [b07eeac] by
- Players pick up flags when they get close to the flag objects, not the …
Note:
See TracTimeline
for information about the timeline view.