Timeline



Jun 23, 2013:

5:46 PM Changeset in network-game [f3cf1a5] by dportnoy <dmp1488@…>
The client draws all map objects instead of some of them
5:45 PM Changeset in network-game [694c3d2] by dportnoy <dmp1488@…>
The server now does bounds checking on player movement based on the …
5:18 PM Changeset in network-game [147f662] by dportnoy <dmp1488@…>
Fix a bug where the entire map wasn't being drawn
5:12 PM Changeset in network-game [b650f8a] by dportnoy <dmp1488@…>
Increased the map size
5:12 PM Changeset in network-game [9b1e12c] by dportnoy <dmp1488@…>
Increased the size of the client window to 1024x768 and moved around …
2:12 PM Changeset in network-game [7ca5d21] by dportnoy <dmp1488@…>
The server can handle loading a NULL class from the db

Jun 22, 2013:

1:26 PM Changeset in network-game [521c88b] by dportnoy <dmp1488@…>
Upon player registration, the server stores the selected player class …
1:25 PM Changeset in network-game [109e8a3] by dportnoy <dmp1488@…>
Username and password textbox labels appear on the registration page

Jun 21, 2013:

1:52 AM Changeset in network-game [5c95436] by dportnoy <dmp1488@…>
Add a RadioButtonList gui control to the client, re-organize the …

Jun 19, 2013:

11:54 PM Changeset in network-game [5a5f131] by dportnoy <dmp1488@…>
Dead players aren't drawn
11:46 PM Changeset in network-game [66c4ec4] by dportnoy <dmp1488@…>
Restore the player's health and move him next to his base when he respawns

Jun 18, 2013:

11:16 PM Changeset in network-game [c76134b] by dportnoy <dmp1488@…>
A player respawns at their flag 10 seconds after dying

Jun 17, 2013:

2:27 AM Changeset in network-game [1d0ede1] by dportnoy <dmp1488@…>
Merge branch 'master' of github.com:weretaco/network-game
2:26 AM Changeset in network-game [7c52498] by dportnoy <dmp1488@…>
Remove some debugging statements
1:54 AM Changeset in network-game [88c0536] by dportnoy <dmp1488@…>
Fixed player serialization bug
1:45 AM Changeset in network-game [02fa8fd] by dportnoy <dmp1488@…>
Merge
1:43 AM Changeset in network-game [032e550] by dportnoy <dmp1488@…>
Add some more debug info
1:39 AM Changeset in network-game [d3e8f60] by dportnoy <dmp1488@…>
Add some debugging stuff

Jun 16, 2013:

11:12 PM Changeset in network-game [5b1e31e] by dportnoy <dmp1488@…>
Fix some bugs related to player attack and movement

Jun 11, 2013:

1:24 AM Changeset in network-game [ff2133a] by dportnoy <dmp1488@…>
Move player chasing behavior to the Player class so the same behavior …

Jun 9, 2013:

9:30 PM Changeset in network-game [11d21ee] by dportnoy <dmp1488@…>
When a player tries to attack someone, they will now move toward the …
7:29 PM Changeset in network-game [8c74150] by dportnoy <dmp1488@…>
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
7:27 PM Changeset in network-game [8795a38] by dportnoy <dmp1488@…>
Fix a bug where a projectile deals damage to the wrong player when it …
5:59 PM Changeset in network-game [fbcfc35] by dportnoy <dmp1488@…>
Add the Projectile class to the client project and add a list of …
5:03 PM Changeset in network-game [b978503] by dportnoy <dmp1488@…>
Minor changes
4:58 PM Changeset in network-game [d03ec0f] by dportnoy <dmp1488@…>
Add the Projectile class

Jun 3, 2013:

11:05 PM Changeset in network-game [8dad966] by dportnoy <dmp1488@…>
Added server support for player attack animations and cooldowns and …

May 26, 2013:

10:34 PM Changeset in network-game [8a4ed74] by dportnoy <dmp1488@…>
Made some minor server changes to help handle player attacks
9:01 PM Changeset in network-game [4b4b153] by dportnoy <dmp1488@…>
The server can receive, but does not yet process, START_ATTACK and …
8:57 PM Changeset in network-game [e1f78f5] by dportnoy <dmp1488@…>
START_ATTACK and ATTACK message types have been added and the client …
8:27 PM Changeset in network-game [46fa35a] by dportnoy <dmp1488@…>
The server randomly chooses a player's class when they log on
8:20 PM Changeset in network-game [d09fe76] by dportnoy <dmp1488@…>
The client displays a player's health and class
6:26 PM Changeset in network-game [07c73fa] by dportnoy <dmp1488@…>
Added class, health, attackType, and damage to the Player class
3:34 PM Changeset in network-game [446dc65] by dportnoy <dmp1488@…>
A player can only turn the enemy flag in if their own flag is at their …
12:11 AM Changeset in network-game [15efb4e] by dportnoy <dmp1488@…>
The client processes SCORE messages and displays the score

May 25, 2013:

11:51 PM Changeset in network-game [b8601ee] by dportnoy <dmp1488@…>
The server keeps track of each team's score and sends SCORE meesages …
11:35 PM Changeset in network-game [5c84d54] by dportnoy <dmp1488@…>
The server only checks if a player should pick up a flag when it gets …
11:33 PM Changeset in network-game [4926168] by dportnoy <dmp1488@…>
The client sends a PICKUP_FLAG message when S is pressed
11:09 PM Changeset in network-game [e330873] by dportnoy <dmp1488@…>
Fixed a segfault related to incrementing an iterator past the end of a list
10:50 PM Changeset in network-game [5299436] by dportnoy <dmp1488@…>
Added a PICKUP_FLAG message type
9:37 PM Changeset in network-game [7553db9] by dportnoy <dmp1488@…>
Turning in flags works correctly in all cases and players can no …
8:31 PM Changeset in network-game [e4c60ba] by dportnoy <dmp1488@…>
Players can turn in flags they have picked up to their own flag sites
7:36 PM Changeset in network-game [a6066e8] by dportnoy <dmp1488@…>
Players are the color of their team instead of always being red
7:32 PM Changeset in network-game [df79cfd] by dportnoy <dmp1488@…>
The server assigns a random team to each player when they login
6:53 PM Changeset in network-game [b8cb03f] by dportnoy <dmp1488@…>
Changed some server-side debugging statements
6:49 PM Changeset in network-game [7511a2b] by dportnoy <dmp1488@…>
Resolved a bug where objects with duplicate ids were getting created
6:04 PM Changeset in network-game [e487381] by dportnoy <dmp1488@…>
The server removes objects from its map when they are picked up by …
2:18 AM Changeset in network-game [626e5b0] by dportnoy <dmp1488@…>
The client sends a DROP_FLAG message when the user presses D
1:53 AM Changeset in network-game [2df63d6] by dportnoy <dmp1488@…>
Objects that are picked up by players get removed from the map
1:45 AM Changeset in network-game [b07eeac] by dportnoy <dmp1488@…>
Players pick up flags when they get close to the flag objects, not the …
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