Timeline
Aug 6, 2019:
- 7:01 PM Changeset in opengl-game [69dccfe]feature/imgui-sdlpoints-test by
- Implement a translucent, fullscreen overlay that shows a loaded …
Aug 5, 2019:
- 3:47 AM Changeset in opengl-game [bba12e7]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
Aug 3, 2019:
- 11:30 PM Changeset in opengl-game [2c87504]feature/imgui-sdlpoints-test by
- Add reference blending code
Aug 2, 2019:
- 8:00 PM Changeset in opengl-game [adcd252]feature/imgui-sdlpoints-test by
- Add a depth buffer for depth testing
- 5:17 PM Changeset in opengl-game [4f63fa8]feature/imgui-sdlpoints-test by
- Fix the MVP matrix
- 4:15 AM Changeset in opengl-game [fba08f2]feature/imgui-sdlpoints-test by
- Update vulkan-game.cpp to support texturing in the shader
Jul 29, 2019:
- 4:01 AM Changeset in opengl-game [621664a]feature/imgui-sdlpoints-test by
- Reformat vulkan-game.cpp and fix a seg fault
Jul 26, 2019:
- 8:23 PM Changeset in opengl-game [f5d5686]feature/imgui-sdlpoints-test by
- Fix syntax errors in vulkan-game.cpp
- 6:39 PM Changeset in opengl-game [88ebdc8]feature/imgui-sdlpoints-test by
- Update new-game.cpp to use a header-only version of stb_image
- 5:23 AM Changeset in opengl-game [eea05dd]feature/imgui-sdlpoints-test by
- Create a Vulkan image and fill it with image data loaded from a file
Jul 25, 2019:
- 3:22 AM Changeset in opengl-game [c7fb883]feature/imgui-sdlpoints-test by
- Create a descriptor pool and descriptor sets for the mvp matrix ubo, …
Jul 24, 2019:
- 4:34 AM Changeset in opengl-game [de32fda]feature/imgui-sdlpoints-test by
- Create a ubo and update it with the MVP matrix every frame
- 2:59 AM Changeset in opengl-game [cae7a2c]feature/imgui-sdlpoints-test by
- Use an index buffer to avoid having duplicate points in the vertex buffer
Jul 23, 2019:
- 10:14 PM Changeset in opengl-game [d9ef6ab]feature/imgui-sdlpoints-test by
- Use a staging buffer to help move the vertex data to device local …
- 4:02 AM Changeset in opengl-game [80edd70]feature/imgui-sdlpoints-test by
- Use a vertex buffer to store the points to be rendered
Jul 19, 2019:
- 9:49 PM Changeset in opengl-game [8667f76]feature/imgui-sdlpoints-test by
- Move getWindowSize and getRequiredExtensions to the game gui
- 8:50 PM Changeset in opengl-game [0e6ecf3]feature/imgui-sdlpoints-test by
- Create a game gui implementation using glfw3 and move window …
- 5:59 PM Changeset in opengl-game [75108ef]feature/imgui-sdlpoints-test by
- Enable and detect window resizing and recreate the swap chain when it …
- 3:03 PM Changeset in opengl-game [47bff4c]feature/imgui-sdlpoints-test by
- Create the commnand buffers and sync objects
Jul 16, 2019:
- 4:19 AM Changeset in opengl-game [ebeb3aa]feature/imgui-sdlpoints-test by
- Create the frame buffers
- 3:59 AM Changeset in opengl-game [fd70015]feature/imgui-sdlpoints-test by
- Create the graphics pipeline
Jul 15, 2019:
- 1:35 PM Changeset in opengl-game [be34c9a]feature/imgui-sdlpoints-test by
- Create the render pass
Jul 14, 2019:
- 9:40 PM Changeset in opengl-game [84216c7]feature/imgui-sdlpoints-test by
- Finish creating the rendering pipeline
- 4:15 AM Changeset in opengl-game [e09ad38]feature/imgui-sdlpoints-test by
- Create the pipeline shader stage
Jul 13, 2019:
- 8:01 PM Changeset in opengl-game [c458c58]feature/imgui-sdlpoints-test by
- Create a Windows batch file to compile the shaders into SPIR-V files …
- 7:31 PM Changeset in opengl-game [4befb76]feature/imgui-sdlpoints-test by
- Create a bash script for compiling shaders to SPIR-V files
Jul 12, 2019:
- 5:23 PM Changeset in opengl-game [bfd620e]feature/imgui-sdlpoints-test by
- Create the swap chain
Note:
See TracTimeline
for information about the timeline view.