Timeline



Dec 18, 2013:

1:27 AM Changeset in network-game [70fc3e8] by dportnoy <dmp1488@…>
Flags are placed correctly when a new game is created
12:57 AM Changeset in network-game [4509648] by dportnoy <dmp1488@…>
The server replies with the correct message type to a LOGOUT message
12:08 AM Changeset in network-game [2d78e03] by dportnoy <dmp1488@…>
Minor server fix
12:06 AM Changeset in network-game [6012178] by dportnoy <dmp1488@…>
Client accepts PLAYER_JOIN_GAME messages

Dec 17, 2013:

11:35 PM Changeset in network-game [453087e] by dportnoy <dmp1488@…>
PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to …
2:11 PM Changeset in network-game [31b347a] by Dmitry Portnoy <dportnoy@…>
When the client receives a PLAYER message, a new PLAYER object is only …
3:04 AM Changeset in network-game [e103b51] by dportnoy <dmp1488@…>
Client deletes games with no players remaining
3:03 AM Changeset in network-game [1248984] by dportnoy <dmp1488@…>
Server deletes games with no players remaining
12:46 AM Changeset in network-game [3d6f78f] by dportnoy <dmp1488@…>
Comments and design doc changes
12:44 AM Changeset in network-game [b4c5b6a] by dportnoy <dmp1488@…>
PLAYER messages are handled in the NEW_GAME state and players are …

Dec 16, 2013:

2:49 AM Changeset in network-game [1a47469] by dportnoy <dmp1488@…>
Logging out works correctly now
2:09 AM Changeset in network-game [53d41ea] by dportnoy <dmp1488@…>
The lobby has a chat console

Dec 15, 2013:

10:55 PM Changeset in network-game [e437a19] by dportnoy <dmp1488@…>
New network headers in Common.cpp
10:44 PM Changeset in network-game [248e3c1] by dportnoy <dmp1488@…>
Compiler header is is now included in Common.cpp
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